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Pokemon Molester

What does "int toy" stand for?

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I downloaded a Terry Wad to analyze its script. I opened the script in GZDoom Builder and slade, and I noticed this in the beginning of the the script:

#include "zcommon.acs"

int toy = 1;

script 1 ENTER


I know that "int" stands for integer but what does "toy" stand for/mean?

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It defines 'toy' as an integer and sets its value to 1. 'Toy' doesn't mean anything special -- it's arbitrary. It could have been "int x = 1" or "int yomama = 1" or whatever.

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Terryman">
Terryman said:

So, I downloaded a wad to examine it's script. When I opened the script in GZDoomBuilder and slade I noticed this in the beginning of the script:

#include "zcommon.acs"
int toy = 1;
script 1 ENTER

I know that "int" stands for integer but what does "toy" stand for/mean?

I love those small regional differences :)

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