Pokemon Molester Posted February 25, 2016 I downloaded a Terry Wad to analyze its script. I opened the script in GZDoom Builder and slade, and I noticed this in the beginning of the the script: #include "zcommon.acs" int toy = 1; script 1 ENTER I know that "int" stands for integer but what does "toy" stand for/mean? 0 Share this post Link to post
baja blast rd. Posted February 25, 2016 It defines 'toy' as an integer and sets its value to 1. 'Toy' doesn't mean anything special -- it's arbitrary. It could have been "int x = 1" or "int yomama = 1" or whatever. 0 Share this post Link to post
Jaxxoon R Posted February 25, 2016 Pokemon Molester Um.Pokemon Molester said:I downloaded a Terry Wad Oh okay, now it makes sense. 0 Share this post Link to post
MaxED Posted February 25, 2016 Terryman">Terryman said:So, I downloaded a wad to examine it's script. When I opened the script in GZDoomBuilder and slade I noticed this in the beginning of the script:#include "zcommon.acs" int toy = 1; script 1 ENTER I know that "int" stands for integer but what does "toy" stand for/mean? I love those small regional differences :) 0 Share this post Link to post
mrthejoshmon Posted February 25, 2016 I think somebody called Pokemon Molester making a thread about scripts found in Terrywads is very... Suspicious. 0 Share this post Link to post
baja blast rd. Posted February 25, 2016 mrthejoshmon said:I think somebody called Pokemon Molester is very... Suspicious. . 0 Share this post Link to post