Cyanide Posted February 25, 2016 Hi all. I'm in the process of creating a megawad and would like some feedback on my levels so far. I've completed 5 and I'm in the middle of mapping out the 6th. DL link: http://www.mediafire.com/download/7dnqy3zdwzn77sz/demitest.wad Screenies: http://imgur.com/a/6atqv You'll need the cc4-tex.wad to run these levels properly. You can get them here: https://www.doomworld.com/vb/community-chest-4/43409-cc4-official-texture-resource/ The wad uses Doom 2 and are only balanced for UV. Maps made in UDMF format. Thanks in advance. 0 Share this post Link to post
BaronOfStuff Posted February 25, 2016 Might be worth noting that the project is UDMF. Anyway, played through MAP01 so far, not bad. The switch maze was fucking tedious though, especially with all the Demons serving no purpose other than to just get in the way and eat lead. You could probably cut most of that section out and lose nothing of value. 0 Share this post Link to post
Cyanide Posted February 25, 2016 BaronOfStuff said:Might be worth noting that the project is UDMF. Anyway, played through MAP01 so far, not bad. The switch maze was fucking tedious though, especially with all the Demons serving no purpose other than to just get in the way and eat lead. You could probably cut most of that section out and lose nothing of value. Edited OP with the UDMF info. Yeah, I was kinda worried that part was too much. I'll probably change it. Thanks. 0 Share this post Link to post
Terminus Posted February 25, 2016 Mind posting some screenshots? I'm sure a lot of people would rather see a part of the product before they download it. 0 Share this post Link to post
Cyanide Posted February 25, 2016 Ven said:Mind posting some screenshots? I'm sure a lot of people would rather see a part of the product before they download it. Screenies added; link in OP. 0 Share this post Link to post
BaronOfStuff Posted February 25, 2016 Just attempted MAP02, interesting idea regarding all the keys and choices, but something broke toward the end and I don't really know what/why (helpful, I know), stopping me from grabbing a Skullkey. Also you might want to swap that starting Shotgun pickup for a Chaingun. On grabbing an initial keycard I decided to backpedal away (because ambush tropes) and was unable to kill the one Chaingunner whose weapon I'd be able to take, while Shotgun Guys are everywhere. Meaning I had to trudge through yet another map with only the bloody Shotgun, which soon got boring. 0 Share this post Link to post
Cyanide Posted February 25, 2016 What room where you in when something broke? 0 Share this post Link to post
BaronOfStuff Posted February 25, 2016 Far South, I hit both switches to lower the columns and after that nothing happened. 0 Share this post Link to post
Cyanide Posted February 25, 2016 That sounds really weird. I've changed some stuff so you shouldn't be able to back out of the "key lanes" and get trapped. Also should take care of the thing you mentioned in the southern area. 0 Share this post Link to post