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Cyanide

5½ new levels

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Hi all. I'm in the process of creating a megawad and would like some feedback on my levels so far. I've completed 5 and I'm in the middle of mapping out the 6th.

DL link: http://www.mediafire.com/download/7dnqy3zdwzn77sz/demitest.wad
Screenies: http://imgur.com/a/6atqv

You'll need the cc4-tex.wad to run these levels properly. You can get them here: https://www.doomworld.com/vb/community-chest-4/43409-cc4-official-texture-resource/

The wad uses Doom 2 and are only balanced for UV. Maps made in UDMF format.
Thanks in advance.

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Might be worth noting that the project is UDMF.

Anyway, played through MAP01 so far, not bad. The switch maze was fucking tedious though, especially with all the Demons serving no purpose other than to just get in the way and eat lead. You could probably cut most of that section out and lose nothing of value.

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BaronOfStuff said:

Might be worth noting that the project is UDMF.


Anyway, played through MAP01 so far, not bad. The switch maze was fucking tedious though, especially with all the Demons serving no purpose other than to just get in the way and eat lead. You could probably cut most of that section out and lose nothing of value.


Edited OP with the UDMF info.

Yeah, I was kinda worried that part was too much. I'll probably change it. Thanks.

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Mind posting some screenshots? I'm sure a lot of people would rather see a part of the product before they download it.

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Ven said:

Mind posting some screenshots? I'm sure a lot of people would rather see a part of the product before they download it.


Screenies added; link in OP.

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Just attempted MAP02, interesting idea regarding all the keys and choices, but something broke toward the end and I don't really know what/why (helpful, I know), stopping me from grabbing a Skullkey.

Also you might want to swap that starting Shotgun pickup for a Chaingun. On grabbing an initial keycard I decided to backpedal away (because ambush tropes) and was unable to kill the one Chaingunner whose weapon I'd be able to take, while Shotgun Guys are everywhere. Meaning I had to trudge through yet another map with only the bloody Shotgun, which soon got boring.

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That sounds really weird.

I've changed some stuff so you shouldn't be able to back out of the "key lanes" and get trapped. Also should take care of the thing you mentioned in the southern area.

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