Scypek2 Posted February 21, 2018 I finished all the weapons for my vanilla mod. It was tricky but fun to test the limits of DeHacked! 5 Share this post Link to post
Spectre01 Posted February 21, 2018 The Lunar Reactor room, which serves as the finale of my Nova 3 map. 27 Share this post Link to post
Maxinoise! Posted February 22, 2018 i am working in a project will be called: THIS IS YOUR BLESSING./ THIS IS YOUR DOOM i no want to spoiler so i am gonna put a link when i finish c: pd: sorry for my bad english :,c 1 Share this post Link to post
Stocki Posted February 23, 2018 Currently I'm working on some hellish levels floating within a black void. They are part of a multi level wad with themes set from "outside", "research facility gone wrong" to these hell levels. I don't know yet with how many levels I will end. 14 Share this post Link to post
Uni Posted February 23, 2018 (edited) WIP screenshot of an optional area as part of my 1994-style map "Lady Palace". I decided to dedicate myself a secret chamber that will be very hard to find but for whoever finds it, will be rewarded. 10 Share this post Link to post
Major Arlene Posted February 23, 2018 I've already posted these on my personal page but I'll attention-whore a little bit more. 12 Share this post Link to post
Major Arlene Posted February 23, 2018 (edited) I'm super tempted to change the colors in the status bar numbers for funzies 0 Share this post Link to post
seed Posted February 23, 2018 12 hours ago, Stocki said: Currently I'm working on some hellish levels floating within a black void. They are part of a multi level wad with themes set from "outside", "research facility gone wrong" to these hell levels. I don't know yet with how many levels I will end. Here I don't know what to say about that torch. You could probably position it someplace else, like at the bottom of that stairs, and make them 2 after you also modify the floor a bit. The current placement is a bit odd. 0 Share this post Link to post
Teivman Posted February 23, 2018 (edited) Why the hell did they add a limit on the size of a file that you can upload? It's just a goddamn hassle to upload an image to imgur then post it here. Anyway here's a TC soo WIP that i shouldn't even show it here. Edited February 23, 2018 by MrD!zone 0 Share this post Link to post
Dragonfly Posted February 23, 2018 @MrD!zone if you're in a situation where you can install software I would highly recommend Gyazo. You can capture parts of screens, but you're also able to right click an image on your computer and select "upload to gyazo". It's SUPER convenient. Here's a link: https://gyazo.com/ 0 Share this post Link to post
Gez Posted February 23, 2018 On vendredi 16 février 2018 at 3:12 PM, Agent6 said: Now here I think the pentagram shouldn't be so visible in the darkness, in fact, the candles could probably provide most of its light. Pentagrams are magic; and magic is glowy. There are sound scientific principles behind magic's glowiness, I assure you. Magic is limitless energy, and the more energy is radiating away from something, the more it emits light. See? You can't argue with magic science. 3 Share this post Link to post
Novaseer Posted February 23, 2018 1 hour ago, Gez said: Pentagrams are magic; and magic is glowy. There are sound scientific principles behind magic's glowiness, I assure you. Magic is limitless energy, and the more energy is radiating away from something, the more it emits light. See? You can't argue with magic science. I'm fairly certain we have the next Einstein here. 'If e = mc2, then magic must glow.' 0 Share this post Link to post
torekk Posted February 23, 2018 17 hours ago, Stocki said: Wild ARMs anyone? Spoiler 2 Share this post Link to post
Bridgeburner56 Posted February 23, 2018 In my rediscovery of Doombuilder I've gone back to redo level 1 and have created this behemoth over the last week. Architecture/landscape is probably 65% done. Next job is to expand the eroded canyon to the other side of the gorge. I need to resist the urge to do a massive copy paste ... 15 Share this post Link to post
doomero-21 Posted February 23, 2018 i finished the map03 of my mod revenge of evil, this level is very hard. 2 Share this post Link to post
DMPhobos Posted February 24, 2018 Finally i finished my vinesauce contest map! I went ahead and included the boss fight, fuck it, it might come as a really unexpected thing at the end, but that's what happens when you plan your map to have a hint of an incoming hell invasion as you progress and don't have plan about the payoff for all the teasing, oh well at the very least i managed to sneak a small d64 tribute in the boss area. 12 Share this post Link to post
Stocki Posted February 24, 2018 19 hours ago, Agent6 said: Here I don't know what to say about that torch. You could probably position it someplace else, like at the bottom of that stairs, and make them 2 after you also modify the floor a bit. The current placement is a bit odd. Hi Agent6. The current placement of things isn't final yet. Yeah you're right. It looks a little bit odd. I wanted it to have a random look. Not too symetrical. As if a room has broken apart here. Maybe I'll place it somewhere else, since now we are two who aren't coompletely satisfied with the placement. ;-) 1 Share this post Link to post
seed Posted February 24, 2018 4 hours ago, DMPhobos said: Finally i finished my vinesauce contest map! I went ahead and included the boss fight, fuck it, it might come as a really unexpected thing at the end, but that's what happens when you plan your map to have a hint of an incoming hell invasion as you progress and don't have plan about the payoff for all the teasing, oh well at the very least i managed to sneak a small d64 tribute in the boss area. Lovely maps, especially the foggy outdoor areas. But this area once again I think is a bit too bright, but not by much. 0 Share this post Link to post
DMPhobos Posted February 24, 2018 5 hours ago, Agent6 said: But this area once again I think is a bit too bright, but not by much. I don't get what you mean, it has plenty of light sources on the ceiling and being an open area i didn't wanted to have too much darkness on it, looks fine to me 1 Share this post Link to post
seed Posted February 24, 2018 (edited) 3 hours ago, DMPhobos said: I don't get what you mean, it has plenty of light sources on the ceiling and being an open area i didn't wanted to have too much darkness on it, looks fine to me Well, can't help but think this when I look at the walls and the floor around the area where the lights are and then in the darker zones. I think the shadows should be a bit more prominent, but not by much than they currently are. Edited February 24, 2018 by Agent6 0 Share this post Link to post
pcorf Posted February 24, 2018 (edited) A screenshot from E4M6 for my in progress upcoming UD megawad (4 episodes, limit removing) And no this will not be named Death Tormention 4. Note: Pcorf projects never go dead. 11 Share this post Link to post
Memfis Posted February 24, 2018 14 minutes ago, pcorf said: my in progress upcoming UD megawad DREAMS COME TRUE 2 Share this post Link to post
Shadow Hog Posted February 24, 2018 Still not quite ready to properly announce that UMAPINFO thing I'm working on, but I can at least show off a few shots of what I've made so far: One of these maps isn't even properly finishable at the moment; haven't yet put in the Exit line. You'll just have to guess which one~ (Also, I should probably ask a proper artist for some custom Mancubus/Arachnotron MARBFACEs... and fix up the columns in that level shown in the last screenshot, while I'm at it.) 8 Share this post Link to post
Sparktimus Posted February 26, 2018 Made a lil' walkthrough video of the progress I've made one maps 01 and 02 of my wad which I've aptly titled "Jaunt." Map01 is pretty much finished at this point, but I'm still laying out map02 so it's gonna look a little empty and unfinished in places, but I'm pretty proud of what I have so far. If all goes well, I'm planning on 4-5 maps in total for this thing. 3 Share this post Link to post
yakfak Posted February 26, 2018 monster make-up in those teleporter sectors in the corner reflects actual testing for once 5 Share this post Link to post
Novaseer Posted February 26, 2018 2 minutes ago, yakfak said: monster make-up in those teleporter sectors in the corner reflects actual testing for once Why the massive empty sector? 0 Share this post Link to post
Deadwing Posted February 26, 2018 (edited) 51 minutes ago, Sparktimus said: Made a lil' walkthrough video of the progress I've made one maps 01 and 02 of my wad which I've aptly titled "Jaunt." Map01 is pretty much finished at this point, but I'm still laying out map02 so it's gonna look a little empty and unfinished in places, but I'm pretty proud of what I have so far. If all goes well, I'm planning on 4-5 maps in total for this thing. Nice! The texturing is really solid and the ending of map 1 + map 2 has some solid shapes and cool layouts. Some suggestions from what I've seen: - Avoid to use doors, except when they're really necessary. They reinforce a room-to-room layout which is usually a lot predictable. IMO, doors should only be used for locked ones and exit, with few exceptions. - The texturing is really nice on map 1, but there's lots of hallways connecting isolated rooms, especially in the first section. Try to demolish some walls (or create windows) and make some rooms more integrated. - Map 1 could definetly have some different music. Edited February 26, 2018 by Deadwing 2 Share this post Link to post
yakfak Posted February 26, 2018 1 minute ago, Novaseer said: Why the massive empty sector? i'm gradually turning it into a valley of that shape or there abouts! 0 Share this post Link to post