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everennui

what are you working on? I wanna see your wads.

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Crossposting from doom picture thread, but this time I decided to make it more alive and did small gif.

giphy.gif

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Sketches made just in 2 hours, specially for 3DGE community project.
t8niLk9.jpg

I've underestimated curve usage before.

Edited by riderr3

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Starting area. Somehow I'm happy with my work and it looks.

Screenshot_Doom_20180322_011500.png

 

Edit: I'm adding prboom+ version too, because it's more lighter.

doom62.png

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1 hour ago, SOSU said:

Dude that's a lot ._.,

That's a short list. They won't all  necessarily make it to play. Realm667 is pretty awesome though

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5 hours ago, Bridgeburner56 said:

That's a short list. They won't all  necessarily make it to play. Realm667 is pretty awesome though

Ah alright then.But remember this,quality >>> quantity in Doom :)

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screencap of the church from journey.  just in case people are curious how i go about making these maps i just start designing rooms that hopefully look interesting. when i decide that all of it looks good in terms of length and design i choose which doors are locked with a key and or switch and what sector ends the map and then i add the player starts. monsters and the rest are added around that c:

 

this second screen is of map02 in progress. the player 1 start is there for testing purposes c:

 

 

 

Screenshot (172).png

Screenshot (171).png

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I can't get the chainsaw to work how I want it to for the life of me. I want it to not be in your weapons thing when you throw it, but it stays with you when you do. And it doesn't spawn the chainsaw where it hits a wall or an enemy, it just spawns it where you are.

 

(I already posted this picture in the Post Your Doom Picture thread, but I thought I might just put it in here as well since it's part of my mod)

DY1AKG-VAAElENt.jpg.31cad58f72d432caac5eac397682c9ab.jpg

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6 hours ago, Dragonfly said:

Sounds like another "R667 showcase wad". I hope for your sake the asset choices feel consistent. :P

I'll be doing my best but that's one of the reasons I'm be releasing earlyish material for play testing. Get some feedback on new monster usage. Just because I think something is cool doesn't mean that other people do

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11 hours ago, guitardz said:

A bit of freakiness.  Thanks to @Gez for tip on flipping the textures.

Flipping the textures upside down is a GREAT idea.  I might do that in my WAD.

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A little bit of an oops moment that produced some interesting results. note to self: make note of your tags on your dummy sectors, and what's attached!

Screenshot_Doom_20180314_200435.png

Screenshot_Doom_20180314_200511.png

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Sum operando ad aliquis WAD, qui creabit automatarium "lusores" (bots), independens de IWAD electus: ZetaBots.

 

Latin aside, this WAD I'm working on is called ZetaBots, and they are ZScript bots (they were controllers that held player classes, but now they just hold a monster pawn class that tries to emulate as closely possible a player pawn) that aim for intelligence with more humanistic behavior.

 

Edited by Gustavo6046

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Hello everyone. I'm an absolute noob. These are some pictures of my first map ever made in Doom. I hope you like them. The idea is that it is a single huge map and that finishing it costs at least one hour minimum. Status 25%.

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Screenshot-2018-3-24 Tweets con contenido multimedia de Álvaro Aparicio ( Vuelodelcometa) Twitter.png

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DYvE11TX4AI_9hk.jpg

DYvExkkXUAAuFL9.jpg

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Almost done with my 3DGE community map. Thankfully, this theme and layouts are well known to me.

UUYyMZi.jpg

71ecyiD.jpg

y5CSqe9.jpg

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it sometimes seems the only real way I make big spaces is to make a succession of levels, but I'm trying super hard with Legendary Sea of Stars to get them in there and have stuff more exciting than just room by room encounters. I also need to look into some aquatic textures or something for this map, heh.

 

and for fun current layout

Screenshot_Doom_20180325_142134.png

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22 hours ago, CoronaRadiata said:

 

DYvExkkXUAAuFL9.jpg

Where do you get the cool mourge textures?  Is it from the Blood texture resource?  Map looks awesome overall :)

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