mgr_inz_rafal Posted April 16, 2018 17 hours ago, Bridgeburner56 said: Me likey. How did you do the light out of the tunnels? It looks smooth like dynamic lights but not rounded like a point light. Or is it just gradated sector lighting made to look good with an in game setting? I'm new to mapping in GZDoom so still picking things up It's just a light thing inside a tunnel - everything else is just GZDoom :) See the top view: 1 hour ago, Marlamir said: Soo quakeish..... i like it! Thanks :) 2 Share this post Link to post
Dude27th Posted April 17, 2018 Hopefully a Beta Demo with the first 4 levels of the game would be coming soon , but I need to make more weapons , and monsters , and items... To start with the levels 20 Share this post Link to post
Marlamir Posted April 18, 2018 On 17. 4. 2018 at 5:58 AM, Dude27th said: Hopefully a Beta Demo with the first 4 levels of the game would be coming soon , but I need to make more weapons , and monsters , and items... To start with the levels Zombie ate my neighbors in doom engine looks very exciting. looking forward to check this closely 0 Share this post Link to post
Dude27th Posted April 19, 2018 (edited) Well if you mean code-wise it's kinda messy , pretty much just ACS and Decorate trickery. If you mean mod-wise , I'm studying how different monsters react to each weapon , how much damage they receive , what are their weknesses and behaviour and stuff. And I implemented some mechanics like the Game Over Screen , a Lives System , Some invisibility frames after a hit , different weapon firing animations in 1st person and 3rd person so , it could be interesting c: I'm kinda having some compatibility problems tho with newer GZDoom versions in some scripts , but works fine in 1.9.1 2 Share this post Link to post
Scypek2 Posted April 20, 2018 I'm done with another weapon for my imp mod. It uses two mana types, it's quirky yet powerful! Press fire five times to charge up the pentagram, then once more to fire a burst of energy! But you can also switch to another weapon whenever. I think it turned out real slick, and the picture doesn't do it justice... (making videos is kind of a hassle on the other hand) And that concludes all the main weapons of my mod! Now I'll just add some extra stuff, like goomba-stomping and barrel-throwing! 8 Share this post Link to post
Bridgeburner56 Posted April 20, 2018 1 hour ago, Scypek2 said: I'm done with another weapon for my imp mod. It uses two mana types, it's quirky yet powerful! Press fire five times to charge up the pentagram, then once more to fire a burst of energy! But you can also switch to another weapon whenever. I think it turned out real slick, and the picture doesn't do it justice... (making videos is kind of a hassle on the other hand) And that concludes all the main weapons of my mod! Now I'll just add some extra stuff, like goomba-stomping and barrel-throwing! This looks pretty damn cool I must say 0 Share this post Link to post
doomero-21 Posted April 20, 2018 working on my last level for the demo of my mod revenge of evil, the level is called "archvile temple", its a hell level. 6 Share this post Link to post
Gez Posted April 21, 2018 On lundi 16 avril 2018 at 4:22 AM, Bridgeburner56 said: Me likey. How did you do the light out of the tunnels? It looks smooth like dynamic lights but not rounded like a point light. Or is it just gradated sector lighting made to look good with an in game setting? I'm new to mapping in GZDoom so still picking things up GZDoom now can restrict pointlights from projecting through one-sided walls. Note that this doesn't take verticality into account, so two-sided lines are fully transparent as usual. 1 Share this post Link to post
Teivman Posted April 21, 2018 (edited) An old project i'm sorta revisiting. 4 Share this post Link to post
yakfak Posted April 21, 2018 hmm everyone doing full doom conversions while i'm just tooling about in dos lol having fun doing weird detail instead of "nice" detail i guess things I assumed would overload the sidedef limit appear not to be 11 Share this post Link to post
seed Posted April 21, 2018 (edited) 10 minutes ago, Bridgeburner56 said: Go on, pick it up. I DARE YOU Are 4 Cyberdemons, a couple of Arch-Viles, or Revenants, Barons, Hell Knights and a few Specters for extra frustration on the way xdd? 1 Share this post Link to post
Denim Destroyer Posted April 21, 2018 With the help I received from emprye I managed to get one switch to lower my statue instead of the two from before. 6 Share this post Link to post
Marlamir Posted April 21, 2018 On 20. 4. 2018 at 9:30 AM, Xyzzy01 said: I discovered pushers/pullers in Boom... is it possible to do it in zdoom format too? 0 Share this post Link to post
Misty Posted April 21, 2018 @Marlamir Absolutely. In gzdoom builder they go as "boom items". 2 Share this post Link to post
Marlamir Posted April 21, 2018 that's awesome, thank you @Myst.Haruko very much. 1 Share this post Link to post
Bridgeburner56 Posted April 21, 2018 6 hours ago, Agent6 said: Are 4 Cyberdemons, a couple of Arch-Viles, or Revenants, Barons, Hell Knights and a few Specters for extra frustration on the way xdd? I can neither confirm nor deny any public rumours around who is living in these tenements. They are private citizens with private lives and this establishment will respect that privacy. I have no further comment on this subject at this time. Next question please. 4 Share this post Link to post
SaladBadger Posted April 23, 2018 a current layout of Legendary Sea of Stars, with 2 keys used at the moment. I feel map layouts are kind of deceptive sometimes, I swear this looks like a large layout in the editor but at the moment its at most 10-15 minutes of gamplay. weird. 9 Share this post Link to post
DMPhobos Posted April 24, 2018 FINALLY FINISHED THE MAP... well most of it, since i have to do testing and lots of detailing but still, funny how i first teased a bit of this map in january of last year phew!, time sure flies! 19 Share this post Link to post
seed Posted April 24, 2018 4 hours ago, DMPhobos said: FINALLY FINISHED THE MAP... well most of it, since i have to do testing and lots of detailing but still, funny how i first teased a bit of this map in january of last year phew!, time sure flies! They're so so beautiful and atmospheric. Lovely <3 . That sky and the lightning are surely game changers. 1 Share this post Link to post
DMPhobos Posted April 24, 2018 5 hours ago, Agent6 said: That sky and the lightning are surely game changers. It really does changes the mood a lot compared to back when it was still using the default light color instead of d64/psx doom colored lights god... im so happy to finally finish that damn map 1 Share this post Link to post
seed Posted April 24, 2018 28 minutes ago, DMPhobos said: It really does changes the mood a lot compared to back when it was still using the default light color instead of d64/psx doom colored lights god... im so happy to finally finish that damn map No doubt about that, the standard lightning was unlikely going to do it much justice. Same story for the sky, high quality and pretty detailed. 1 Share this post Link to post
doomero-21 Posted April 24, 2018 the 5th level of revenge of evil and the last of the demo, creating my first hell level, 20% done. 1 Share this post Link to post
NeedHealth Posted April 24, 2018 2 hours ago, doomero-21 said: the 5th level of revenge of evil and the last of the demo, creating my first hell level, 20% done. I think what I like most about this is the nostalgica . It reminds me so much of those flashgames I used to play back in 2005 . Good stuff ! 0 Share this post Link to post
Ravin Louis Posted April 25, 2018 (edited) Here's the partial layout of my WAD, Twisted from Hell. It only contains 9 consecutive maps (TFHM01 to TFHM09), plus 2 for the boss (TFHM14) and Endmap. It's supposed to be a 14 map WAD yet I still don't have time coz I'll be entering college this coming month. You can download the partially finished WAD here. I really appreciate comments, suggestions and criticism so as long as it's not personal 😂😂😂 Twfrhell.zip 2 Share this post Link to post
Xyzzу Posted April 25, 2018 This was an exercise in detail and it made my brain melt trying to push myself! >_< Editor screenshots: Spoiler Bonus: Thrusters! 8 Share this post Link to post