Catpho Posted June 20, 2018 That trailer made me chuckle @pcorf. Nice to hear 2002:ADO is getting a sequel. 2 Share this post Link to post
pcorf Posted June 20, 2018 37 minutes ago, Catpho said: That trailer made me chuckle @pcorf. Nice to hear 2002:ADO is getting a sequel. Yep, don't get too excited yet as there are only 12/36 maps complete and when it is released, it will be. The second trailer will be released once 24/36 maps are complete. It is a long term project with maps mostly by me and a few other 2002ado team members. The soundtrack will be mostly original with a few remixes from 2002ado esp E1M8. Here is the song that will be used in E1M8 (as a midi file inside the wad of course). 4 Share this post Link to post
kmxexii Posted June 20, 2018 1 hour ago, pcorf said: UD project first trailer. Clool! I'm finally getting to play through 2002: ADO so it's nice to know that there's yet another adventure in store. 1 Share this post Link to post
Marlamir Posted June 20, 2018 @pcorf I'm so happy that 2002:ado getting sequel. I spent so much time with this wad, really looking forward to play it. 1 Share this post Link to post
BlackMetalChainsaw Posted June 20, 2018 Still on my personal project, now the mod is falling into place as well as the maps 13 Share this post Link to post
doomero-21 Posted June 20, 2018 i included the artifact for the last level of the demo. 5 Share this post Link to post
Zanieon Posted June 21, 2018 (edited) EDIT: Started the TD map Edited June 22, 2018 by Zanieon 18 Share this post Link to post
Kristian Nebula Posted June 22, 2018 (edited) On 6/20/2018 at 5:57 PM, pcorf said: UD project first trailer. And this one has the 3rd Episode designed completely by myself, with two maps done so far! (some screenshots in earlier pages of this thread I think) ;) expect also hellish midi files in style of WOS and more, too! 2 Share this post Link to post
Rook Posted June 23, 2018 Sucker Punch MAP08 is just about done. This is the result of a conscious effort to use more higher-tier monsters, more powerful weapons, and a less linear layout. I'll soon need to decide whether to complete this at 9 maps or try to take it up to 12. MAP08: "Nothing Dead Will Go" 13 Share this post Link to post
Novaseer Posted June 23, 2018 1 hour ago, Rook said: Sucker Punch MAP08 is just about done. This is the result of a conscious effort to use more higher-tier monsters, more powerful weapons, and a less linear layout. I'll soon need to decide whether to complete this at 9 maps or try to take it up to 12. MAP08: "Nothing Dead Will Go" That looks great, dude. The only advice I can give is to keep doing whatever it is you're doing. 1 Share this post Link to post
Aquila Chrysaetos Posted June 25, 2018 Wow, I haven't posted here in a while, have I? Here's a beautiful shot from HURedux E1M4. 10 Share this post Link to post
DMPhobos Posted June 25, 2018 6 minutes ago, Aquila Chrysaetos said: Here's a beautiful shot from HURedux E1M4. That looks pretty cool, love the colors, but that sloped ceiling texture looks rather odd and it's quite distracting, i would recommend you using another texture that looks better on sloped surfaces 1 Share this post Link to post
Aquila Chrysaetos Posted June 25, 2018 Maybe this, then. Does look much nicer. It's also handy that I learned it's possible to flip textures using negative scaling. 0 Share this post Link to post
DMPhobos Posted June 25, 2018 (edited) Working on a NOVA submission, after some time of not doing this type of maps, im rediscovering the joys and frustrations of making a techbase map again 14 Share this post Link to post
Liberation Posted June 25, 2018 @DMPhobos That's looking ace! keep up the good work. 1 Share this post Link to post
NeptunesTyrant Posted June 25, 2018 (edited) Couple of Screenies from my Fantasy DooM mod TimeChase W1M2: Temple of Harvest W2M2: Bridge to the Stars 7 Share this post Link to post
Aquila Chrysaetos Posted June 26, 2018 I don't know how I did it. Orange and grey contrast each other so much, yet I forced them to work together so well. I hope the later maps come out half as good as this one has. 8 Share this post Link to post
Bauul Posted June 26, 2018 A couple of days ago, I thought to myself "I wonder how a natural looking cloudly skybox in Doom would look?" About six hours of debatedly ill-spent time and a fair few aborted methods later, I'm about happy with the results. No idea if I'll use it for anything, but I was going to be damned if this was going to defeat me! 23 Share this post Link to post
Catpho Posted June 26, 2018 32 minutes ago, Bauul said: A couple of days ago, I thought to myself "I wonder how a natural looking cloudly skybox in Doom would look?" About six hours of debatedly ill-spent time and a fair few aborted methods later, I'm about happy with the results. No idea if I'll use it for anything, but I was going to be damned if this was going to defeat me! "vid" To me, it's looks like you are watching movie of a smooth cloudy sky in a grassy area, Truman show style. Kudos to valiant attempt though! 0 Share this post Link to post
Remilia Scarlet Posted June 27, 2018 Freaky Panties is now about 60-70% done :D 14 Share this post Link to post
Marlamir Posted June 27, 2018 3 hours ago, YukiRaven said: Freaky Panties is now about 60-70% done :D Damn that glorious, vant wait to play it. 1 Share this post Link to post
Deadwing Posted June 27, 2018 Fixing lots of bugs and balance issues in my next project. (also, was able to create an extra shorter map, so it's going to be 24 maps total) Hopefully by the end of next month I'll be able to get a public beta ready :D 1 Share this post Link to post
Alfonzo Posted June 27, 2018 @pcorf My heart sank when I saw that you'd removed the apostrophe from "you're ticket back to Hell" in the trailer. A nostalgic masterstroke gone begging, I'm afraid. 1 Share this post Link to post