Claptrapino Posted June 27, 2018 Just workin on a DooM II map that will never be finished. 4 Share this post Link to post
Claptrapino Posted June 28, 2018 13 hours ago, mgr_inz_rafal said: So please release it unfinished :) Maybe. 0 Share this post Link to post
Rook Posted July 1, 2018 Just a few finishing touches are needed on Sucker Punch MAP09. It could be called a kind of reprise of MAP03, as it's a timed arena fight - however, it has a few twists of its own. I've decided to wrap this WAD up at 9 maps; I'm wary of repeating myself too much and I think it's reached a suitable size based on the feedback I got on the initial 3 maps I shared in 2016. I'll compile the WAD soon and will revise the download link in my thread. MAP09: "Hardpoint" 4 Share this post Link to post
DMPhobos Posted July 1, 2018 (edited) Im making progress on a NOVA submission, the layout is expanding to the right. Im liking how the map is taking shape and how it plays so far, so hopefully i have something good Edited July 1, 2018 by DMPhobos 16 Share this post Link to post
Aquila Chrysaetos Posted July 1, 2018 Posting more images of HUR. Working E1M5 - Tech Center now, so I can feed my incorrigible tech fetish. The skybox visible in the first image is Moondust from custommapmakers.org, where I get most of my skyboxes. The Moondust link is a direct download so you don't have to hunt it down if you want it. 7 Share this post Link to post
doomero-21 Posted July 3, 2018 this is my last video before the release of this demo for gzdoom. 4 Share this post Link to post
mgr_inz_rafal Posted July 4, 2018 It's time to try Heretic mapping... Can't believe how much this game is limited texture-wise :( Two shots of my vanilla-Heretic mapping attempt. 14 Share this post Link to post
Deadwing Posted July 5, 2018 (edited) I'm coverting the midi's from the Exomoon midi pack into mp3, using my keyboard as a soundboard and also for its tone generator. Apart from having to edit lots of parts to make it sound good, it has been a quite complicated work so far. Since I'm using the keyboard as soundboard, the only way to export the midi as mp3 is to record the output of the keyboard as a separated audio track on Sonar and then export it >.< It must have an easier way to do that... So far I've done 6 out of 23 midis lol... 1 Share this post Link to post
riderr3 Posted July 5, 2018 (edited) Wip map for HUMPmini Heretic community project. Only a top view, because it's still flat and mostly untextured. 6 Share this post Link to post
Deadwing Posted July 6, 2018 (edited) What do you guys think? I'll at least change the sound of the snare to one more 70's like. Kinda sucks that Yamaha doesn't have any snare type that is similar to the original (MIDI) one. I also should learn how to mix better the drums, so it doesn't sound way too raw: 7 Share this post Link to post
Major Arlene Posted July 8, 2018 finally picked up this project I started in january (the black and green ceilings are fixed now lol) 6 Share this post Link to post
sarge945 Posted July 8, 2018 Not a Wad, but a mod. A fork of a maybe not that well known hud with a bunch of extra features (forked with permission). 0 Share this post Link to post
Bauul Posted July 9, 2018 (edited) Some more work in progress for the Air episode of Elementalism. I'm currently thinking a kind of sparse, ruined castle look. This room needs more detail, but I think I'm happy with the overall layout. 18 Share this post Link to post
sarge945 Posted July 9, 2018 (edited) I know I just posted, but I tend to work on multiple projects at the same time. Here is my current WIP for the gzdoom mod I am working on. EDIT: BTW I am looking for sprite creators, as I am looking to make 1920's versions of enemies and weapons (imps with top hats, a cane for the fist, etc) and am looking for interested artists. Edited July 10, 2018 by sarge945 8 Share this post Link to post
Solmyr Posted July 9, 2018 I like that ragtime version of the Imp Song. 2 Share this post Link to post
Teivman Posted July 9, 2018 5 hours ago, sarge945 said: I know I just posted, but I tend to work on multiple projects at the same time. Here is my current WIP for the gzdoom mod I am working on. I love this! 0 Share this post Link to post
Novaseer Posted July 10, 2018 17 hours ago, Lorenz0 said: It looks quite nice, but it seems a little too much of the "dark red and black" cliche that seems to be most Hell maps I see here. 0 Share this post Link to post
Lorenz0 Posted July 10, 2018 For some reason I'm not able to type in that post once I quoted you. Don’t worry, this is the only map in the wad that looks like that. (also some other areas aren’t as dark) It’s gonna be a 9-level wad where each map will be centered around a different color. So this one’s red, and others aren’t. 0 Share this post Link to post
Novaseer Posted July 10, 2018 23 minutes ago, Lorenz0 said: For some reason I'm not able to type in that post once I quoted you. Don’t worry, this is the only map in the wad that looks like that. (also some other areas aren’t as dark) It’s gonna be a 9-level wad where each map will be centered around a different color. So this one’s red, and others aren’t. Fair enough. 0 Share this post Link to post
Fiendzy Posted July 10, 2018 So i put a hold on Crateria for my metroid project, to work on ceres, as much as people over at metroid construction despise ceres as being redundant and a waste of time. I'm gonna take my own spin on the space colony now dubbed as the "Ceres uac asteroid colony" I might have you revisit this space station at some point but who knows! its way to early to tell :P so far just finished the landing site of the area, which I feel honestly. was the hardest part to finsih as I had to redesign it 4 times as the first 3 attempts were tech / industrial themed and didn't work at all, I'm happy with this result. things should move much quicker now. 3 Share this post Link to post
Aquila Chrysaetos Posted July 10, 2018 An image from a small Boom mapset I'm working on to become more accustomed to the Boom format. Will be a set of six maps, each with a different color theme in the vein of E4. 6 Share this post Link to post
Dude27th Posted July 11, 2018 I've been working in a Zombies Ate My Neighbors mod for quite some time I hope to have some maps ready this year to release a demo at some point 5 Share this post Link to post
Misty Posted July 11, 2018 It's not properly textured and filled with gameplay elements yet, but I like how this got shaped. This is longest and most painful map (in creative way) I'm working on right now. 16 Share this post Link to post