joepallai Posted July 28, 2018 @_reallyTired Dedicate a specific time for editing and stick to it (even if it's just an hour). Treat it like a job (as awful as that sounds) and push through any mental crap that gets in the way of working on your project; soon enough you'll have results. If you aren't feeling creative; then playtest it, do texture alignments, or something else that is normally tedious that you would otherwise put off with regards to the level/project. Make a "To Do" list and go to that when you hit a dry spell. Keep working at it and soon enough you'll get through the dry spell and be re-invigorated. It's a process that will have highs and lows during the project; the trick is to keep working. 1 Share this post Link to post
no longer being used Posted July 28, 2018 Making a Heretic alternative. 0 Share this post Link to post
_reallyTired Posted July 28, 2018 52 minutes ago, joepallai said: @_reallyTired Dedicate a specific time for editing and stick to it (even if it's just an hour). Treat it like a job (as awful as that sounds) and push through any mental crap that gets in the way of working on your project; soon enough you'll have results. If you aren't feeling creative; then playtest it, do texture alignments, or something else that is normally tedious that you would otherwise put off with regards to the level/project. Make a "To Do" list and go to that when you hit a dry spell. Keep working at it and soon enough you'll get through the dry spell and be re-invigorated. It's a process that will have highs and lows during the project; the trick is to keep working. Hmm, okay, so just make it a constant instead of a thing I do as I want to? 44 minutes ago, Skag1337 said: Making a Heretic alternative. Got anything to show yet? 1 Share this post Link to post
no longer being used Posted July 28, 2018 3 minutes ago, _reallyTired said: Hmm, okay, so just make it a constant instead of a thing I do as I want to? Got anything to show yet? got a photo right here! Don't mind some of the badly palletted stuff. Spoiler Image for upcoming demo 1 Share this post Link to post
_reallyTired Posted July 28, 2018 6 minutes ago, Skag1337 said: got a photo right here! Don't mind some of the badly palletted stuff. Reveal hidden contents Image for upcoming demo Ay nice man, I don't think I see much stuff being made for or about the other doom engine games, nice to see a bit of love for them 0 Share this post Link to post
no longer being used Posted July 28, 2018 1 minute ago, _reallyTired said: Ay nice man, I don't think I see much stuff being made for or about the other doom engine games, nice to see a bit of love for them Thanks so much! Will put you in the credits! 1 Share this post Link to post
_reallyTired Posted July 28, 2018 14 minutes ago, Skag1337 said: Thanks so much! Will put you in the credits! No no, don't be silly, no need for that at all, just link me when you have a demo or something if you remember 0 Share this post Link to post
GamingMarine Posted July 28, 2018 I'm currently working on a mod based on the NARC arcade game called "Drug Buster". It's my first dip into ZScript, so it should be good. It's a work in progress; I haven't even worked on the weapons. Screenshots: Spoiler Secret monster because I'm an antibrony shhhh Spoiler 3 Share this post Link to post
Novaseer Posted July 28, 2018 Just your friendly neighbourhood underground hell portal, and its friendly neighbourhood demonic guardians... (Depths of Insanity, XMAP04, UV skill. The Doom II hell sky in the background is temporary, I'll make a proper one later) 4 Share this post Link to post
riderr3 Posted July 28, 2018 (edited) Some details on my upcoming Boom-format megawad mapset. 17 maps is anyways can be called a megawad, especially when they mostly large and complex. So I've reveal the final title...Adonis: Escape from Urania It's a sequel of Urania and this time you will blast through the industrial district, floating archipelago and malevolent lagoon. Events will partially happening on the moon of Urania, also with jumping trough dimensions. I made some corrections and improvements on the created maps. Currently I'm working on fairly huge DWMP 2018 map and when it's done, I've need to make two last maps for Adonis (spaceship and final), and also I need to expand quarry map because it's significantly cramped there. Plus Dehacked fixing. I'll make new thread with beta version at the end of this year, I hope. Or even earlier, depends on my motivation. Edited July 28, 2018 by riderr3 15 Share this post Link to post
Bauul Posted July 28, 2018 (edited) Tinkering with the opening to the second map in the Fire episode of Elementalism. Not finished yet, but getting there bit by bit. Edited July 28, 2018 by Bauul 18 Share this post Link to post
_reallyTired Posted July 28, 2018 14 minutes ago, Bauul said: Tinkering with the opening to the second map in the Fire episode of Elementalism. Not finished yet, but getting there I think, Woah man that's fuckin dope, what kind of gameplay is on offer in your wad? Kinda looks like it might be a slow atmospheric puzzle kinda thing but also looks like it could be some really well crafted doom or quake style stuff 0 Share this post Link to post
Bauul Posted July 28, 2018 (edited) 28 minutes ago, _reallyTired said: Woah man that's fuckin dope, what kind of gameplay is on offer in your wad? Kinda looks like it might be a slow atmospheric puzzle kinda thing but also looks like it could be some really well crafted doom or quake style stuff It's from Elementalism. The plan is classic Doom gameplay, just combined with more unusual maps. 1 Share this post Link to post
Bridgeburner56 Posted July 28, 2018 48 minutes ago, Bauul said: Tinkering with the opening to the second map in the Fire episode of Elementalism. Not finished yet, but getting there bit by bit. Ooo it's nice. 0 Share this post Link to post
Bridgeburner56 Posted July 28, 2018 On 6/25/2018 at 1:40 PM, Aquila Chrysaetos said: It's also handy that I learned it's possible to flip textures using negative scaling. And now I have learned this also 3 Share this post Link to post
_reallyTired Posted July 29, 2018 2 hours ago, Bauul said: It's from Elementalism. The plan is classic Doom gameplay, just combined with more unusual maps. Gorgeous shots on that thread, im very interested 1 Share this post Link to post
Egg Boy Posted July 29, 2018 8 hours ago, riderr3 said: Some details on my upcoming Boom-format megawad mapset. 17 maps is anyways can be called a megawad, especially when they mostly large and complex. So I've reveal the final title...Adonis: Escape from Urania This looks fucking dope, can't wait to try it out, hope it's not too tough for me. haha 1 Share this post Link to post
Xyzzу Posted July 29, 2018 I'm nearly there with the geometry/layout; The last structure I have to finish is also the biggest one! 11 Share this post Link to post
seed Posted July 29, 2018 ^ Pretty awesome, I think I'm seeing a dragon or something on the left. 0 Share this post Link to post
Novaseer Posted July 31, 2018 Welcome to Hell. (There'll be a gate in front of you, and weapons of course, but I took the screenshot before I could make those) 8 Share this post Link to post
masaa12 Posted August 3, 2018 Slowly getting there, next step is to learn some basic scripting, which sounds new and intimidating. Can't be that hard, right? Here's a few screens: Spoiler Going with Doom2 textures, and just using a few. Trying to keep the look simple and easy to look at. 5 Share this post Link to post
Firedust Posted August 3, 2018 On 7/28/2018 at 8:54 PM, riderr3 said: Some details on my upcoming Boom-format megawad mapset. 17 maps is anyways can be called a megawad, especially when they mostly large and complex. So I've reveal the final title...Adonis: Escape from Urania Urania was a masterpiece for me, dude. Shame it didn't win a cacoward. Glad you are making a sequel. 1 Share this post Link to post
riderr3 Posted August 3, 2018 (edited) 1 hour ago, Firedust said: Urania was a masterpiece for me, dude. Shame it didn't win a cacoward. Glad you are making a sequel. As time has shown, Urania is a megawad which not everyone will like, but the remaining minority will find a lot of interesting in this. Adonis planned to be more balanced in terms of monsters, layouts and progression, but at the same time retain prior challenge. Edited August 3, 2018 by riderr3 0 Share this post Link to post
Zanieon Posted August 3, 2018 (edited) Started working on the Tutorial map for Hunter's Moon, got a nice result for only a 3 hour mapping: Update: Edited August 5, 2018 by Zanieon : Updated screenz. 32 Share this post Link to post