Misty Posted September 7, 2018 (edited) 3 minutes ago, Novaseer said: Is part of development hell selecting the correct texture? Yes. Even more if you have them way too much and idk what look you should bring to map. 1 Share this post Link to post
DMPhobos Posted September 7, 2018 18 minutes ago, Myst.Haruko said: Behind those pretty scenes, there is development hell Mapping OCD triggered... must... texture.... those walls!! 1 Share this post Link to post
Bauul Posted September 7, 2018 I'm making a slow start on my Dark episode map for Elementalism, and had a go at an intro room: (click for an mp4 version with fun clunky noises!) 32 Share this post Link to post
riderr3 Posted September 8, 2018 (edited) Adonis: Escape from Urania gets huge alteration on MAP08: Rockgrinder Let's take a ride... 18 Share this post Link to post
riderr3 Posted September 10, 2018 Using stretched skies in software renderer? I suppose mouselook =) 0 Share this post Link to post
DMPhobos Posted September 10, 2018 Well i took the screens in prBoom and the skies are by default are stretched, didn't used mouselook =P 0 Share this post Link to post
Novaseer Posted September 10, 2018 A very early look at Icon Hitler. And yes, he spawns Nazis. Very fast. 9 Share this post Link to post
Marlamir Posted September 11, 2018 On 9/7/2018 at 8:42 PM, Bauul said: I'm making a slow start on my Dark episode map for Elementalism, and had a go at an intro room: (click for an mp4 version with fun clunky noises!) 5 Share this post Link to post
Marlamir Posted September 11, 2018 1 month behind me and i'm still not able not finish raw layout, i'm soo awfully slow. But at least there is some progress. 13 Share this post Link to post
Novaseer Posted September 11, 2018 MAP27 of Iconography, "The Creator" (named after the semi-exposed Romero head), essentially done (save for proper music selection). Surprisingly, this works perfectly fine with freelook (since you only get the RL at the very end and you need to hit the cage with a rocket from the top right to do any damage, needs about 20 rockets to kill) I had to delete a load of my old attachments to upload this for some reason. 3 Share this post Link to post
RonLivingston Posted September 11, 2018 23 hours ago, Novaseer said: A very early look at Icon Hitler. And yes, he spawns Nazis. Very fast. Nazi attack! 0 Share this post Link to post
PeterMoro Posted September 12, 2018 Finally had a few spare hours to keep working on my map. Made a nice fountain and a fancy staircase. (from the slowest mapper in the world) 12 Share this post Link to post
Dragonfly Posted September 12, 2018 Rocking staircase, Peter! Is that scifista42's Grasstex I see there? :) 0 Share this post Link to post
PeterMoro Posted September 12, 2018 Sure is! Great texture set, some really useful stuff. (BTW bummed that i can't sit in on your Mapping Monday sessions, it's always my 3am :( Pleeeeeease drop me a line of you ever 'go rogue' and stream at a different time than usual. I think you sometimes stream randomly, right?) 0 Share this post Link to post
Dragonfly Posted September 12, 2018 Completely off topic! Spoiler I've not streamed for nearly a month at the moment, needed a break. I'm unlikely to stream at a different time, just how timezones and having a 9-5 job works, heh. Now to keep this on topic, here's an insight into the way Eviternity's progressing: 12 Share this post Link to post
mArt1And00m3r11339 Posted September 13, 2018 This is the level that I am working on right now. It is going to be a sequel to my Oreo Cake Massacre level, which is titled "Peanut Butter Cake Massacre." Right now, it has nearly 10K enemies. 0 Share this post Link to post
Payload4367 Posted September 13, 2018 A few more screen shots from map1 of Dark Universe Prt2: 25 Share this post Link to post
Marlamir Posted September 15, 2018 Looks like spaceship to me. How close i was? 0 Share this post Link to post
Lorenz0 Posted September 15, 2018 14 minutes ago, Marlamir said: Looks like spaceship to me. How close i was? Not at all. It's just an abstract building made of snow. Everything in that map looks weird as hell, so I'm gonna post more screenshots, once I'm done with it. 1 Share this post Link to post
Capt_SpadeX Posted September 17, 2018 A few screenshots of my big project. :) 2 Share this post Link to post
Lorenz0 Posted September 18, 2018 I said I was gonna post more screenshots of the map, once I was done with it, so here they are. It's the last map of the wad I've been making for a while, so ''NoMonochrome'' is going to be officialy released within the next few days. 10 Share this post Link to post
Zemini Posted September 19, 2018 (edited) I could totally use a sky texture like that for my space station level! Here is levels E4M1 and E4M2 of my mega wad which takes place on Mars City and the other Doom 3 enviroments. I don't have the skill of a advanced user but I like to map anyways. Edited September 19, 2018 by Zemini 5 Share this post Link to post
Novaseer Posted September 19, 2018 10 hours ago, Zemini said: I could totally use a sky texture like that for my space station level! Here is levels E4M1 and E4M2 of my mega wad which takes place on Mars City and the other Doom 3 enviroments. I don't have the skill of a advanced user but I like to map anyways. Little suggestion: try to cut down on corridors. Try to only use them as connectives between different segments of the map if you do use them, instead of making them take up most of the map. Other than that, it looks nice! 0 Share this post Link to post
Pirx Posted September 19, 2018 On 9/13/2018 at 5:09 PM, Payload4367 said: A few more screen shots from map1 of Dark Universe Prt2 Those 2 look pretty... Unreal? Half life xen? 1 Share this post Link to post