Novaseer Posted November 17, 2018 15 minutes ago, RileyXY1 said: In terms of Plutoniafied, here's some screenshots of Hangar: Fake, can't be Plutonia. Not a single Cyberdemon or horde of Revs anywhere. 0 Share this post Link to post
RileyXY1 Posted November 18, 2018 3 hours ago, Novaseer said: Fake, can't be Plutonia. Not a single Cyberdemon or horde of Revs anywhere. I guess Compound isn't a Plutonia map because it doesn't have any of those things. 0 Share this post Link to post
RonLivingston Posted November 18, 2018 Seeing of what this firey temple looks like of how its so cave themed, the first heretic map to have a door requiring a red key, but also a boss to fight before claiming a puzzle item 6 Share this post Link to post
Philnemba Posted November 18, 2018 Ok maybe this time I can actually try an attempt on making a REAL Doom 2 megawad. 9 Share this post Link to post
Novaseer Posted November 18, 2018 7 hours ago, RileyXY1 said: I guess Compound isn't a Plutonia map because it doesn't have any of those things. Just joking, man. 0 Share this post Link to post
WindbagJacket Posted November 19, 2018 Some WIP shots of my map for the Eagle Mapping Project thread: 26 Share this post Link to post
Deadwing Posted November 20, 2018 2 more plutonish layouts, hopefully in early-december I'll have 12 moonblood-size maps ready to play :D 12 Share this post Link to post
Misty Posted November 25, 2018 Started another new map for my project. 17 Share this post Link to post
DMPhobos Posted November 25, 2018 Somehow i decided it was a good idea to join the Eagle Mapping Project 6 days before the deadline, hope i can make it in time 25 Share this post Link to post
NoReason Posted November 26, 2018 Trying to make an old map look a bit better 16 Share this post Link to post
amackert Posted November 27, 2018 20 hours ago, NoReason said: Trying to make an old map look a bit better Very nice, I am liking the change of style in that first room. 1 Share this post Link to post
obake Posted November 27, 2018 On 11/25/2018 at 2:59 PM, DMPhobos said: Somehow i decided it was a good idea to join the Eagle Mapping Project 6 days before the deadline, hope i can make it in time Looking awesome, DMPhobos! It looks like the Eagle Project is going to have quite a few great maps. 1 Share this post Link to post
Payload4367 Posted November 27, 2018 (edited) Playing around with the HeavyMetal FAKK2 texture set w/ an Eradrop sky tex. Edit: I've released this as a single player/co-op map on this thread: Edited November 28, 2018 by Payload4367 : Added link 20 Share this post Link to post
Bauul Posted December 1, 2018 (edited) After a little break from mapping, I've been mulling over doing a proper non-linear style UDMF map with multiple enterable buildings. The challenge though is how do you make a building that looks 3D with Doom's sector-over-sector limitations. The simple solution is to build the buildings from 3D Floors, but with enough of them in a map you start to see real some performance impact. So I've been experimenting with using line portals and artificially lowered skies to create a proper enterable building without using a single 3D Floor. I think tonight I managed to get them working quite nicely! 24 Share this post Link to post
Tango Posted December 1, 2018 (edited) not an in-game screenshot, but a few years ago I started working on a javascript project that could find and download images from doomworld threads. the intent was that I'd have an automated process to constantly watch and scrape the Post Your Doom Picture thread, save image metadata (like author, date posted, post id, etc.) to a db, and make all the images and data available via an API. then one would be able to, for example, build a small site that allowed you to favorite/rate different images, so you could curate your own gallery of doom inspiration screenshots over time. and maybe the service could have some image processing built in so that you could filter pictures by color, etc. I didn't get much further than getting downloads actually working, which is pictured here. but I revisited this code this weekend for the first time in years to update it to work with the new DW theme. I would really like to, at the very least, catalogue/preserve both of the Post Your Doom Picture threads, as well as this one, and save the metadata to a SQLite db for now or something, so that I could later turn it into a proper API. more and more images seem to be removed/404'd from their hosting services in these threads every day, so the longer I put off downloading what's left, the smaller the pool of findable images gets D: 8 Share this post Link to post
MortisCausaDonatio Posted December 2, 2018 The final screenshot of aquatika after some quick fixing The map is up for testing purposes if you like to try it you can donwload at this thread 4 Share this post Link to post
Sparktimus Posted December 4, 2018 Currently working on an E1M1 replacement for Ultimate Doom. 20 Share this post Link to post
Payload4367 Posted December 7, 2018 Making some Aliens-inspired maps with the "Aliens Trilogy TC" resources. Originally released as Aliens the Ultimate Doom, Kontra_Kommando has improved everything and included stuff from the original Aliens Trilogy. Check it out here. https://www.moddb.com/mods/aliens-the-ultimate-doom/downloads/alien-trilogy-ud-beta-10 Shots of a map made using these excellent resources: 7 Share this post Link to post