Count651 Posted January 3, 2019 Working on some Doom2 maps for a possible sequel to Lunar Catastrophe. I've finished 3 so far. Here's a little peak of some of Map 06. 19 Share this post Link to post
Denim Destroyer Posted January 4, 2019 27 minutes ago, Count651 said: Working on some Doom2 maps for a possible sequel to Lunar Catastrophe. I've finished 3 so far. Here's a little peak of some of Map 06. Looking good. Rooms seem a little tall though. 0 Share this post Link to post
Philnemba Posted January 4, 2019 WIP of map 09 of my Doom2 megawad Hell on Phil. 16 Share this post Link to post
Gifty Posted January 4, 2019 1 hour ago, Count651 said: sequel to Lunar Catastrophe *Mouth waters* 2 Share this post Link to post
DJVCardMaster Posted January 4, 2019 This is a Room a Thousand Years Wide (Trial To Hell) 9 Share this post Link to post
Killer5 Posted January 4, 2019 Starting to create a hr/hr2 inspired episode of maps. 21 Share this post Link to post
42PercentHealth Posted January 5, 2019 10 hours ago, Killer5 said: Starting to create a hr/hr2 inspired episode of maps. Yes please! :-) 2 Share this post Link to post
Philnemba Posted January 5, 2019 WIP of map 10 of my Doom 2 megawad Hell on Phil and a possible TITLEPIC I might use for the first 11 maps. Also I'm planning to release this in an episodic format (similar to how Khorus release his Base Ganymede UDoom megawad but using the 5 map episodic format like Scythe 2 & the most recent Eviternity) so this way I can take my time and take breaks between releases :) Spoiler Spoiler 4 Share this post Link to post
Payload4367 Posted January 6, 2019 Just one of many things I have in the oven. I need a bigger oven... 9 Share this post Link to post
DMPhobos Posted January 6, 2019 Recently i finished this map Not gonna lie, i feel a bit proud of it :) 24 Share this post Link to post
Cherno Posted January 6, 2019 (edited) Finished the Left 4 Dead 2 Special Infected (2x vanilla Doom monster scale/resolution) GIFMaker produced some black background artifacts. If anybody is looking for some cool bosses for a zombie TC, drop me a line. I can easily modify or add new sprite animations. Maybe I'll also do some normal infected. Open spoiler to see. Edited January 6, 2019 by Cherno 7 Share this post Link to post
riderr3 Posted January 7, 2019 More progress for Adonis: Escape from Urania. I continue to work on the space station map. Screenies are very WIP so things can be changed. Some power plants inside. Your spaceship is docked. You leave Urania on it. Imagine a space station size. Red card protected by forcefield which should be turned off. Moreover you need to find a spacesuit for this area. Сinema. You can turn on the projector and open the secret place later. Some kind of waste storage at the west wing of space station. It needs more solar panels probably. You can see Urania on background. 16 Share this post Link to post
Firedust Posted January 7, 2019 @riderr3, will this have long maps with brutal monster placement? And how many maps do you have planned? I've recently replayed Urania, it was awesome, so I'm obviously extremely hyped for this. 0 Share this post Link to post
riderr3 Posted January 7, 2019 (edited) 2 hours ago, Firedust said: @riderr3, will this have long maps with brutal monster placement? And how many maps do you have planned? I've recently replayed Urania, it was awesome, so I'm obviously extremely hyped for this. I'd say it's about the Urania level of difficulty, maybe a bit toned down in some places. And most maps are long enough and non-linear, especially MAP04 "Heavy Industry" and MAP15 "Pyromagic". Just more balanced in some terms, as example you will get more powerful weapon earlier on harder maps. The last maps especially will be harder and looks and plays like Urania ones. 15 maps are ready and less than 2 more to go. Anyways I need retexturing on some maps and dehacked clean-up. The progress is slow, but happening. Edited January 7, 2019 by riderr3 3 Share this post Link to post
Empyre Posted January 8, 2019 10 hours ago, riderr3 said: The size and shape of the opening on the wall seems to match the size and shape of the panels, but they don't align. If you could move either the opening or the panel texture, or both, so they align, it would look sooo good! 5 Share this post Link to post
Miss Bubbles Posted January 8, 2019 On 1/3/2019 at 3:55 PM, Count651 said: Working on some Doom2 maps for a possible sequel to Lunar Catastrophe. I've finished 3 so far. Here's a little peak of some of Map 06. YOU WEREN'T SUPPOSED TO SAY ANYTHING *pinches ear* 5 Share this post Link to post
RonLivingston Posted January 8, 2019 The progress for this map that i'm working on will work wonders for heretic 1 Share this post Link to post
NoReason Posted January 9, 2019 Even more OTEX stuff. very early wip, don't know if that huge tower is even going to stay. 11 Share this post Link to post
DJVCardMaster Posted January 9, 2019 Vanilla sewer system. Last map of the next update of my wad. 11 Share this post Link to post
nrofl Posted January 9, 2019 Heres this: And heres an unfinished room: 6 Share this post Link to post
RonLivingston Posted January 10, 2019 (edited) A few screenshots of my heretic map, I have yet to get the polyo doors inside, after my last 2 flesh themed maps from my last 2 wads ultima and fdevil Edited January 10, 2019 by RonLivingston 7 Share this post Link to post