holaareola Posted February 11, 2019 7 hours ago, elend said: Meanwhile I finally started my outdoor area without any clue what will be happening there. Still WIP and not finished. That looks bloody awesome. All the more impressive given that you're using stock textures minus the sky. I really like your style. The fortress suggests Quake3 to me somehow. Maybe it's all the curves :) 2 Share this post Link to post
Brock Posted February 11, 2019 13 hours ago, elend said: Meanwhile I finally started my outdoor area without any clue what will be happening there. Still WIP and not finished. Wow that looks cool . I can never make a building like that. Is hell the most liked theme for you ? 0 Share this post Link to post
elend Posted February 12, 2019 @Finnthemapmaker I actually prefer techbases. But yeah, hell is nice, too! 0 Share this post Link to post
Alekv Posted February 13, 2019 Some test.. if hide doom weapons, it is very difficult to play, but for some reason interesting :) 3 Share this post Link to post
nrofl Posted February 13, 2019 @Alekv Damn sure looks interesting, are you changing the textures or weapon sprites an different? 0 Share this post Link to post
riderr3 Posted February 13, 2019 Another WIP map for my mapset. I made this animated void sky specially for this map. 24 Share this post Link to post
Cherno Posted February 13, 2019 Kingpin TC for GZDoom (my very first mod). Available here: kingpin.pk3 MAin thread on zDoom forums: https://forum.zdoom.org/viewtopic.php?f=37&t=62581&p=1091534#p1091534 2 Share this post Link to post
Alekv Posted February 13, 2019 22 hours ago, Rhebiz said: @Alekv Damn sure looks interesting, are you changing the textures or weapon sprites an different? No, it's "The Forestale" PLAYPAL lump in doom recolor levels :) Last level of the game. The four-year marathon is coming to an end. 10 Share this post Link to post
Bauul Posted February 14, 2019 (edited) I made a big snake. Hiss. Edit This is now released! Hop on over to the thread to download. Edited February 22, 2019 by Bauul 45 Share this post Link to post
elend Posted February 14, 2019 That looks ridiculous. Ridiculously awesome! 3 Share this post Link to post
Uni Posted February 14, 2019 @Bauul That's very creative, well done and cute as hell. I especially liked how you used Stalagmites as spikes, nice little detail there. 2 Share this post Link to post
Walter confetti Posted February 14, 2019 If that was made without 3d floors, now it's fucking awesome! 1 Share this post Link to post
Bauul Posted February 14, 2019 5 hours ago, Walter confetti said: If that was made without 3d floors, now it's fucking awesome! Yep, limit-removing format. 1 Share this post Link to post
bifurcator Posted February 14, 2019 (edited) Actual in-game footage. Gzdoom rendered cutscene and alpha gamplay sample Edited February 14, 2019 by bifurcator 8 Share this post Link to post
Uni Posted February 15, 2019 (edited) Just a little of a Work-In-Progress map I'm working on, showing off what(in my opinion) I do best - caves. Because I can't get enough of making those. Nothing too fancy. Edited February 15, 2019 by Uni : Incorrect Image. 10 Share this post Link to post
Cherno Posted February 16, 2019 Prototype/proof of concept of a Spy vs. Spy TC. 22 Share this post Link to post
pcorf Posted February 16, 2019 Started work on E1M3 for The Next Doom Odyssey. 15 Share this post Link to post
joepallai Posted February 16, 2019 @Cherno that is simply awesome. I'd give you more likes if it were possible. 1 Share this post Link to post
meapineapple Posted February 17, 2019 (edited) undecided yet whether this is a great idea or a godawful one if anyone could help me to get some kind of pokemon-like tree models working in zdoom I would be forever indebted to your skills and generosity Edited February 17, 2019 by meapineapple 10 Share this post Link to post
Cherno Posted February 17, 2019 Just a simple magnet tape computer front to add some decorations in my Spy vs. Spy TC maps. 10 Share this post Link to post
DynamiteKaitorn Posted February 17, 2019 Wait... what that a part of Hoenn region? *BLAZIKEN KICKING INTENSIFIES* 1 Share this post Link to post
DMPhobos Posted February 18, 2019 Here's a layout shot of an UDMF map i've been building... 16 Share this post Link to post
Dragonfly Posted February 18, 2019 1 hour ago, DynamiteKaitorn said: Wait... what that a part of Hoenn region? Route 110 from Ruby/Sapphire/Emerald. :) 3 Share this post Link to post
meapineapple Posted February 18, 2019 (edited) @Dragonfly got it in one. I had the odd idea of making a map where you travel north on the lower grassy section of Route 110, find a key or switch in Mauville City, visit the power station, then travel south on the upper bike path section to get to the exit, probably in the Trick House. I have no idea how well this will work out, but I'm having some fun reinterpreting the Pokémon map as a Doom map regardless. RSE is my favorite generation of Pokémon games and Route 110 is one of my favorite locations in it. 3 Share this post Link to post
Buildersith Posted February 18, 2019 Been getting back into mapping recently, I've spent the last week polishing my last project up, which was made for the Vinesauce Mapping Contest. Joel got round to playing it a few weeks back, guess that gave me the motivation to work on it again and fix some issues and generally try to improve it. 13 Share this post Link to post
pcorf Posted February 19, 2019 (edited) Next Doom Odyssey. E1M3: Computer Plant. Layout complete, now time to throw some bad guys in. Edited September 18, 2019 by pcorf 30 Share this post Link to post