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everennui

what are you working on? I wanna see your wads.

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7 hours ago, elend said:

Meanwhile I finally started my outdoor area without any clue what will be happening there. Still WIP and not finished.

 

Screenshot_Doom_20190211_110158.png.d3b9e1d721da0f1e5c6b5679d9cb9159.png

That looks bloody awesome. All the more impressive given that you're using stock textures minus the sky. I really like your style. The fortress suggests Quake3 to me somehow. Maybe it's all the curves :)

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13 hours ago, elend said:

Meanwhile I finally started my outdoor area without any clue what will be happening there. Still WIP and not finished.

 

Screenshot_Doom_20190211_110158.png.d3b9e1d721da0f1e5c6b5679d9cb9159.png

Wow that looks cool . I can never make a  building like that. Is hell the most liked theme for you  ? 

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Some test.. if hide doom weapons, it is very difficult to play, but for some reason interesting :)

 

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22 hours ago, Rhebiz said:

@Alekv Damn sure looks interesting, are you changing the textures or weapon sprites an different?

No, it's "The Forestale" PLAYPAL lump in doom recolor levels :)

 

 

Last level of the game. The four-year marathon is coming to an end.
f-8b6Awstv4.jpg.80af24b3002298e11100e1419b4746f5.jpg
 

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@Bauul That's very creative, well done and cute as hell. I especially liked how you used Stalagmites as spikes, nice little detail there.

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5 hours ago, Walter confetti said:

If that was made without 3d floors, now it's fucking awesome!

 

Yep, limit-removing format. 

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Actual in-game footage.

Gzdoom rendered cutscene

 

 

and alpha gamplay sample

 

 

Edited by bifurcator

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Just a little of a Work-In-Progress map I'm working on, showing off what(in my opinion) I do best - caves. Because I can't get enough of making those.

 

Nothing too fancy.

 

doom00.png

Edited by Uni : Incorrect Image.

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undecided yet whether this is a great idea or a godawful one

 

if anyone could help me to get some kind of pokemon-like tree models working in zdoom I would be forever indebted to your skills and generosity

 

wip1.png?raw=1

 

wip2.png?raw=1

Edited by meapineapple

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1 hour ago, DynamiteKaitorn said:

Wait... what that a part of Hoenn region?

 

hqdefault.jpg

 

Route 110 from Ruby/Sapphire/Emerald. :)

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@Dragonfly got it in one.

 

I had the odd idea of making a map where you travel north on the lower grassy section of Route 110, find a key or switch in Mauville City, visit the power station, then travel south on the upper bike path section to get to the exit, probably in the Trick House. I have no idea how well this will work out, but I'm having some fun reinterpreting the Pokémon map as a Doom map regardless. RSE is my favorite generation of Pokémon games and Route 110 is one of my favorite locations in it. 

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Been getting back into mapping recently, I've spent the last week polishing my last project up, which was made for the Vinesauce Mapping Contest. Joel got round to playing it a few weeks back, guess that gave me the motivation to work on it again and fix some issues and generally try to improve it.

Screenshot_Doom_20190218_203559.png.d9b63644b77dfded439adfa6c45604d0.pngScreenshot_Doom_20190218_203703.png.527be2fd1895af467fe83b3062153985.png

Screenshot_Doom_20190218_203734.png.cbad239d4f9097ae82ec559f881f57eb.pngScreenshot_Doom_20190218_203808.png.3ff981c1a7e332c5b111d0fb50d1fc34.png

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