Doom_Dude Posted February 19, 2019 So I fought with green for too damned long to get a decent sky and I'm still not 100% happy with it. Anyhow, I have a few projects on the go. This is a map I'm calling Toxic Boiler that's in a project called Constriction Zone which is a set of smaller UDMF levels. 21 Share this post Link to post
1337D00M3R Posted February 19, 2019 3 hours ago, Doom_Dude said: So I fought with green for too damned long to get a decent sky and I'm still not 100% happy with it. Anyhow, I have a few projects on the go. This is a map I'm calling Toxic Boiler that's in a project called Constriction Zone which is a set of smaller UDMF levels. dude that looks awesome (: 2 Share this post Link to post
hella knight Posted February 19, 2019 @1337D00M3R would you rather post some images of what you've been working on than linking to your thread? :) 0 Share this post Link to post
Roofi Posted February 19, 2019 I'm currently working on a limit-removing Ultimate Doom. No custom resource used. 20 Share this post Link to post
Moustachio Posted February 19, 2019 @RoofiI love how much this doesn't look like UDoom. Great texture work. 1 Share this post Link to post
Roofi Posted February 19, 2019 Yeah , I want to do make a litteral version of "Shores of Hell'. :) The few green textures in UD allow me to make palm trees and cratop2 is really useful for making beige sand. 2 Share this post Link to post
Cherno Posted February 19, 2019 I made a video showing my very first Doom project, Doom Noir: 3 Share this post Link to post
Empyre Posted February 19, 2019 3 hours ago, Cherno said: I made a video showing my very first Doom project, Doom Noir: That reminds me of this 2005 project (just a custom pallette) with the same name: https://www.doomworld.com/idgames/graphics/doomnoir 1 Share this post Link to post
Hellbent Posted February 19, 2019 5 hours ago, Roofi said: Yeah , I want to do make a litteral version of "Shores of Hell'. :) The few green textures in UD allow me to make palm trees and cratop2 is really useful for making beige sand. I think I usually associate palm trees with paradise, not hell.... Doom's trees are already fitting and appropriate to put on the shores of hell. 0 Share this post Link to post
hardcore_gamer Posted February 19, 2019 (edited) VERY early sneak preview of an area I am working on. Work started on it only recently and it doesn't even have proper texturing yet. Still I like the look of where its going. Its suppose to be a supply area with an overhanging bridge. Will post update pics once area nears completion. Edited February 19, 2019 by hardcore_gamer 9 Share this post Link to post
Dragonfly Posted February 19, 2019 I dont care if the gameplay on that sucks, I'd take a stroll in a 3D Hoenn just for the nostalgia! :) 3 Share this post Link to post
elend Posted February 19, 2019 @meapineapple That looks really gorgeous, man! Love the textures. @hardcore_gamer Good stuff as well, very dark and techy. I like it! 3 Share this post Link to post
nrofl Posted February 20, 2019 @hardcore_gamer To hell with my maps if thats what you call a very early WIP! Besides The texturing on the left walls that looks finished besides demons. 1 Share this post Link to post
meapineapple Posted February 20, 2019 (edited) Finally got these freakin voxels to work in-game and not just in GZDoom Builder Still gotta voxelize the big tree and also some flowers (these ones: ) Southern part of the route is still an early WIP, still needs the bike checkpoint and the Trick House, and I have to figure out what I want to do about blocking off or also mapping Slateport and Route 103 which normally have connections here Edited February 20, 2019 by meapineapple 12 Share this post Link to post
hardcore_gamer Posted February 20, 2019 (edited) I concluded that the original wall texture used for the above room looks horrible because it tiles too much/is too small for a room of that size so I made a knew one that looks way better for something that large. Below is a close up of the new texture as well as a updated shot of the original room using the new wall texture. I probably won't post further updates from the room/level until it's closer to completion, though. 5 Share this post Link to post
DynamiteKaitorn Posted February 20, 2019 No your eyes aren't deceiving you. I ACTUALLY added a jumping animation to TMoD! And it's about 90% bug-free. (I doubt I can clean up the last 10% just due to how I had to handle the animation. Unlike crouching where I could cut-off mid animation I can't do it with this... sorry :( ) I'm still working on the crouching animation and I have a question up on the editing questions section. All tips are handy! :) 4 Share this post Link to post
Barry Burton Posted February 21, 2019 @meapineapple glad you figured them out! Looks awesome! This thread is porn. 1 Share this post Link to post
1337D00M3R Posted February 21, 2019 On 2/19/2019 at 4:56 AM, Cherno said: I made a video showing my very first Doom project, Doom Noir: MY EYES ARE BLEEDING 0 Share this post Link to post
Barry Burton Posted February 21, 2019 Why have one item when you can have 6 instead? 8 Share this post Link to post
Koko Ricky Posted February 21, 2019 (edited) E1M1 remake for Doom 2, use limit-removing ports that support .ogg music! https://www.moddb.com/engines/doom-engine/downloads/uac-m11 Edited February 21, 2019 by GoatLord 2 Share this post Link to post
4everDoomed Posted February 21, 2019 1 hour ago, GoatLord said: E1M1 remake. https://www.moddb.com/engines/doom-engine/downloads/uac-m11 That is really awesome! I was confused, I thought I had to pick the Doom.wad, but it is Doom II Entryway instead. I was wondering where all the difference was, LOL. Well, I like the complexity of your work, if that's supposed to be the first mission, I'd like to see your remakes of later maps in that game. I can't find anything negative about it... it proves that the original textures still look good if you know how to use them. 0 Share this post Link to post
Koko Ricky Posted February 21, 2019 7 hours ago, 4everDoomed said: That is really awesome! I was confused, I thought I had to pick the Doom.wad, but it is Doom II Entryway instead. I was wondering where all the difference was, LOL. Well, I like the complexity of your work, if that's supposed to be the first mission, I'd like to see your remakes of later maps in that game. I can't find anything negative about it... it proves that the original textures still look good if you know how to use them. I edited my comment to let people know it's a Doom 2 MAP01 level. Thanks for the feedback! I've actually remade the entire KDITD episode as 9 separate maps, and will be releasing them all this year. 2 Share this post Link to post
Philnemba Posted February 22, 2019 Currently working on and off on detailing my first 11 maps on my "Hell on Phil" Doom 2 megawad. Before: After: 14 Share this post Link to post
meapineapple Posted February 23, 2019 (edited) gotta map ém all edit: more Edited February 23, 2019 by meapineapple 10 Share this post Link to post
Dragonfly Posted February 23, 2019 I almost feel a little voxel model of the shop signs would have a lot of mileage here! Really cute stuff though, look forward to this! 1 Share this post Link to post
Lorenz0 Posted February 23, 2019 Finished another map for my project, which has its own thread now: 22 Share this post Link to post