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everennui

what are you working on? I wanna see your wads.

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On lundi 25 février 2019 at 2:50 PM, meapineapple said:

Not to mention the gotchas and tedium of making real 3D spaces (like buildings with interiors, or gosh forbid multiple floors) in any Doom port.

 

You know what would be really nice and helpful, though? I really wish GZDoom line portals were less janky and that I could actually use them for building interiors.

 

Whyyyyy

 

Seriously it would be so nice to have some way of making interior volumes that doesn't involve an obnoxious number of 3D floor control sectors

 

There is one trick to have portals that don't extend all the way up, and the trick is: more portals! You can lower the sky up to the height of the top of the door, and put everything above it in a different area seen through a sector portal.

 

It's for Heretic but there's a simple example here:

 

hereportals.zip

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3 hours ago, Hellbent said:

I'm working on deathmatch maps quite a bit. Here's a quick sneak peak of one:

 

 

Digging the architecture. How about some light and texture variation?

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13 hours ago, Gez said:

 

There is one trick to have portals that don't extend all the way up, and the trick is: more portals! You can lower the sky up to the height of the top of the door, and put everything above it in a different area seen through a sector portal.

 

It's for Heretic but there's a simple example here:

 

hereportals.zip

 

My mind is blown. I would not have thought of this. I may have to try this out for myself 

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Started 6th map for personal project, don't mind monotexturing. Not sure where this will lead. 

Screenshot_Doom_20190302_004904.png

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So i had a slow start to the year and didn't get around to much mapping. (Thanks to Eviternity / RDR2 / God of War LOL).... but I'm back at it and trying to finish this map. Still a lot of work to go. Trying to get over mapper's block by just smashing through it. This map turned out to be pretty big. So big, in fact,  that i had to split it into two maps. The first one is finished and rippin' but I've decided to just finish the second and release them both together as a single wad this year sometime. After that....I'm definitely doing a smaller map. Maybe I'll do my 1024 with Otex textures?

MAP01 at 2019.03.02 12-11-28.559 [R3041].jpg

MAP01 at 2019.03.02 12-12-39.432 [R3041].jpg

MAP01 at 2019.03.02 12-13-00.095 [R3041].jpg

MAP01 at 2019.03.02 12-14-43.340 [R3041].jpg

MAP01 at 2019.03.02 12-15-15.541 [R3041].jpg

MAP01 at 2019.03.02 12-17-20.452 [R3041].jpg

MAP01 at 2019.03.02 12-18-23.197 [R3041].jpg

MAP01 at 2019.03.02 12-18-56.820 [R3041].jpg

MAP01 at 2019.03.02 12-19-53.427 [R3041].jpg

MAP01 at 2019.03.02 12-20-10.984 [R3041].jpg

MAP01 at 2019.03.02 12-22-06.167 [R3041].jpg

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@CARRiON I am loving the e4-ish shots, they are wonderful. the first one especially, I love all the red on either side of the shot

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16 minutes ago, Tango said:

looks awesome @Egg Boy. what project is that for?

Thank you so much! It's actually part of a personal project.

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that's what I was hoping to hear :D excellent stuff, can't wait to see the rest of it!

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This is a deathmatch wad I made years ago (over a decade probably) and never uploaded anywhere and never put in a mega. 

 

Edited by Hellbent

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13 hours ago, TerminusEst13 said:

@Marcaek is telling me to post pictures on the internet or else he'll call me names.

 

Eoraf5R.jpg


I have huge Vice City feeling on this.

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