zzzornbringer Posted March 25, 2019 On 3/24/2019 at 8:17 PM, F0U said: Try me! https://www.moddb.com/games/doom-ii/addons/cathedral1 this reminds me a tiny bit of the cathedral of the deep in dark souls 3. 1 Share this post Link to post
DynamiteKaitorn Posted March 26, 2019 Decided to make a little lab to test my items/enemies (right now it's literally just a shell). Also been working on the gold varients of the enemies used for ultimate difficulty (and for the later chapters past chapter 2). The following images were all taken on ULTIMATE difficulty (equivalent to NIGHTMARE!) I was at 100hp when I entered this map. This is how much damage ONE punch the golden rabbit robot does on Ultimate. And the rabbit attacks fast and swings twice. Hope you like dying! :D Regular and Golden varients of the cat robot and the hawk robot. Regular and Golden varients of the Rabbit robot and the Wolf robot. Hope to finish uo the enemy list with probably just 1-2 more types (and their golden forms). 3 Share this post Link to post
pcorf Posted March 29, 2019 Just started working on E4M1 for the next ADO. 30 Share this post Link to post
Jaska Posted March 29, 2019 The most massive and nonlinear map I've made! View from the dam "Backyard" view of the mansion To this project:https://www.doomworld.com/forum/topic/105215-lost-civilization-hype-thread-17-map-fun-and-nonlinear-megawad/ 24 Share this post Link to post
Aquila Chrysaetos Posted March 29, 2019 @Rhebiz I think you should use a different rock texture, as that one you have there tiles vertically really abruptly, and it makes it look bad in my opinion. Hellcore has nice rock textures, I expect you could find one there that tiles vertically more nicely than that one. 2 Share this post Link to post
nrofl Posted March 29, 2019 4 hours ago, Aquila Chrysaetos said: @Rhebiz I think you should use a different rock texture, as that one you have there tiles vertically really abruptly, and it makes it look bad in my opinion. Hellcore has nice rock textures, I expect you could find one there that tiles vertically more nicely than that one. I was Kind of looking for a wider variety actually, Im using some from Dues Vult II so thanks for the recommendation. I will post a picture when I'm done with retexturing. 0 Share this post Link to post
Dragonfly Posted March 29, 2019 OTEX has some great rock materials to choose from, if you're still looking. 3 Share this post Link to post
nrofl Posted March 29, 2019 5 minutes ago, Dragonfly said: OTEX has some great rock materials to choose from, if you're still looking. I am still looking. Thank you for the recommendation. My question is can people take some of the textures from OTEX. Ukiro did say this: 1 Share this post Link to post
Dragonfly Posted March 29, 2019 Glad you're aware of the usage 'rules'. The idea is you use them and then advise the player to load otex.wad alongside your wad, rather than include the textures in your wad. You're always welcome to reach out to ukiro and see if they're willing to let you isolate a few resources - no idea if they'll say yes or no though. Good luck! 2 Share this post Link to post
TheHit_61x Posted March 29, 2019 (edited) 16 hours ago, pcorf said: Just started working on E4M1 for the next ADO. @pcorf Is this going to be 2019 ADO? 3 Share this post Link to post
ryker Posted March 30, 2019 Ammo Satchel: It increase the fire rate by 2x. Credit is where credit is due: Sprite is modified version of the sprite used by the Bag of Holding in Heretic. (Used: SLADE and paint.net) Ammo Satchel.zip 2 Share this post Link to post
nrofl Posted March 30, 2019 49 minutes ago, Zanieon said: Didnt even know you made (Or making) Hunters Moon. That looks gorgeous by the way. 2 Share this post Link to post
pcorf Posted March 30, 2019 (edited) 9 hours ago, TheHit_61x said: @pcorf Is this going to be 2019 ADO? Time to reveal some more details about this project but please don't get too excited yet. But we're aiming for August 2022 for the 20th anniversary of 2002ado. If it is not complete by then, it will be a 30th anniversary Doom megawad in 2023. 4 episodes, 36 levels with the possibility of a bonus community episode (plenty of time to decide on that). Half of them are currently complete. I have made most of the maps, Christian Hansen has made a few with me doing some touchups. Kristian Nebula intends to do the entire Episode 3 and we all know how amazing his hellish maps are. The project will be for limit removing (Kristian's maps for E3 have some Boom features) and there will be an original MIDI soundtrack with a few tributes to 2002ado but mostly original. Episode 1 only uses sidedef textures from the TEXTURE1 lump and no water or lava is used, it is intended to use Shareware only resources. 7 Share this post Link to post
Impie Posted March 30, 2019 (edited) Level 1 Comparison: original Fears (Amiga), and my Gzdoom remake. EDIT: Uploaded a better video. Edited March 30, 2019 by Impie 5 Share this post Link to post
elend Posted March 30, 2019 @Impie That is really cool! I remember playing Fears on my Amiga 1200. I did like it quite much. Great work so far, would like to try your mod out. 1 Share this post Link to post
Impie Posted March 30, 2019 1 hour ago, elend said: @Impie That is really cool! I remember playing Fears on my Amiga 1200. I did like it quite much. Great work so far, would like to try your mod out. The weapons and monsters version is available to play with if you want, but it's only compatible with Ultimate Doom. 2 Share this post Link to post
paja Posted March 30, 2019 Already I am preparing for the next level gradually bonus + So what's new with red Phobos path and the direction that I want to do 1 Share this post Link to post
Dragonfly Posted March 30, 2019 @Zanieon That was incredible! A very classy way to handle level transitions. It's possibly a little long-winded, so I'd consider an option to speed this up / skip it for those who are returning; though I'd probably never hit that skip button myself :P 1 Share this post Link to post
TheHit_61x Posted March 30, 2019 @pcorf nice stuff, thanks for sharing details about the project! 1 Share this post Link to post
Marlamir Posted March 30, 2019 @Zanieon Holly shit this is awesome, great work 2 Share this post Link to post
Novaseer Posted March 30, 2019 I may or may not be working on a mini Vile maze in my Omega 19 level. 3 Share this post Link to post
Aquila Chrysaetos Posted March 30, 2019 The latter is better, for sure, but I think a rock border would do some good as a transition from rock to grass. 1 Share this post Link to post