Unitron Posted August 19, 2019 6 hours ago, Walter confetti said: is that intended to be some sort of ventilation system? That was the idea, but it's subject to change. 1 Share this post Link to post
PeterMoro Posted August 19, 2019 Another area mostly completed. It's a pretty dark area so I removed a lot of the monsters for a clearer view. Working hard to finish this wad. 6 Share this post Link to post
Payload4367 Posted August 19, 2019 A little fire and electricity should take care of those pesky xenos. 7 Share this post Link to post
pavera Posted August 20, 2019 Couple quick screens of a little project I'm working on... 23 Share this post Link to post
FrancisT218 Posted August 20, 2019 Tasty! :D @Pavera Total Exposure was a great map...should see if you've made anything else that isn't speedmapped or DTWID? 1 Share this post Link to post
pop13lolol Posted August 20, 2019 heres another screenshot from my current wad project uacbase3 5 Share this post Link to post
pavera Posted August 20, 2019 8 hours ago, FrancisT18 said: Tasty! :D @Pavera Total Exposure was a great map...should see if you've made anything else that isn't speedmapped or DTWID? Non-twid and non-speedmapped, heh. That narrows it down quite a bit! Let's see.. there's E1A4 and E1A5 of Adventures of Square, E1M1 of HYMN, MAP08 of Mutiny (joint map with jmickle), the two single map releases I put out in 2017 (The Ledge & Waste Abandonment which sort of serve as a demo for my current project), and of course...DAD WAD from last year. With some luck and hard work there should hopefully be a few more released in the coming months. There are others from before BTSX but honestly they aren't that good and not worth anyone's time :P 2 Share this post Link to post
FrancisT218 Posted August 20, 2019 @PaveraEh...nothing I didn't find with a search...oh well. Looking forward...will the 2017 levels be included in this new project, if so revised or as is? Those are definitely the main draw you have out ATM given I've played Square already (those were great BTW) 0 Share this post Link to post
Scorpio Posted August 20, 2019 (edited) I’m exploring the possibilities of GZDOOM, and doing a mini-pack of three levels. Edited August 26, 2019 by Kuleshoff 17 Share this post Link to post
elend Posted August 23, 2019 @Nabernizer Hot damn, this looks rather unique and great. Love those glass light fixtures (?) hanging from the ceiling, as well as the cityscape. Good stuff, keep it up. 2 Share this post Link to post
Magicana Posted August 24, 2019 This room still feels too square, but gradually coming to life (Spending too much time exercising and working and not enough working on Doom!) 4 Share this post Link to post
skaarjman Posted August 25, 2019 Unreal Gold Remake in GZDooM Unreal Gold Remake GZDooM - Vortex2 5 Share this post Link to post
Novaseer Posted August 25, 2019 17 minutes ago, meapineapple said: Are all of those screenshots from the same map? That is some serious variance. 0 Share this post Link to post
meapineapple Posted August 25, 2019 8 hours ago, Novaseer said: Are all of those screenshots from the same map? That is some serious variance. Yes and now you can play it here 2 Share this post Link to post
Arbys550 Posted August 26, 2019 Working on a new map03 as my old one was trash. It's a techbase situated in what is supposed to be a swamp. More screenshots if you're curious Spoiler 13 Share this post Link to post
Dragonfly Posted August 26, 2019 22 hours ago, meapineapple said: Nice work! That seahorse shape really stands out to me heh. 4 Share this post Link to post
meapineapple Posted August 26, 2019 4 hours ago, Dragonfly said: Nice work! That seahorse shape really stands out to me heh. That wasn't intentional but wow you're right, that extremely looks like a seahorse. It's got the body and tail and everything. 3 Share this post Link to post
Cherno Posted August 30, 2019 I thought about converting a tabletop game to GZDoom; The Department is a tabletop skirmish/RPG that's set in a Bladerunner-like setting where you act as a special police operative trying to catch dangerous "fabricants" (replicants) in a near-future city. My Doom Noir project, the very first Doom mod I ever worked on, features the same artstyle. This time around, I already had huge amounts of paper terrain since when I actualy played the TT version of the game so I converted some models and textures and made a small sample city map. Based on this papercraft project:Future Noir: Blade Runner & The Department. 15 Share this post Link to post
joepallai Posted August 30, 2019 Finished this last night: Then went back to this map to fix some things starting here: And went to here before I had to stop. It's funny how time away from a map will give you solutions, reveal problems, and just give you a new perspective.... 6 Share this post Link to post
Mk7_Centipede Posted August 30, 2019 still trying to get all the colors and shapes to be distinct, but im happy with how its coming along. nothing wrong with some green and orange though. 8 Share this post Link to post
Negatronica Posted September 3, 2019 I've been working on the first few levels in HTC3. I like the dark ride surreal feeling going on in some of the areas. 18 Share this post Link to post
pcorf Posted September 3, 2019 (edited) Just started work on The Next ADO E1M7 - Alpha Starport. Once this map is complete so will episode 1. Edited September 18, 2019 by pcorf 25 Share this post Link to post
inkoalawetrust Posted September 5, 2019 (edited) At least week ago i decided to stop working on my sandbox city map since i got tired of working on it and instead began working on another map instead. This time im trying to make it more gameplay focused with level layouts that don't really make sense instead of making the map semi-realistic and while i've made quite a bit of progress on the map, my biggest achievement so far has been managing to at least vaguely comprehend how DECORATE works so i could make a custom boss using sprites i made myself and it actually turned out decent with the exception of weird sprite rotations (And i don't really know how to fix that issue.). Oh also making the 20-30 lines of code the actor consists of took me 2 HOURS and im pretty sure anyone who knew what they were doing could not only do it 5 minutes but they could also do it better than me. This is pretty much the first time i've ever done any programming and wrote any code ever though. I also managed to make a truck out of sectors and managed to do as good of a job at it as it can be done without resorting to 3D floors, and i managed to get a truck 3D model i had made to work without crashing my game or causing extreme lag after somebody cleaned up the model in Blender and sent the cleaned up version to me The custom boss i made: Spoiler The 3D model i made and took several shots of for the sprites of the boss: The sector truck and truck 3D model: Spoiler Two screenshots from the rest of the level: Spoiler Edited September 5, 2019 by inkoalawetrust 5 Share this post Link to post
meapineapple Posted September 5, 2019 trying a map with lots of side areas 6 Share this post Link to post
Megalyth Posted September 5, 2019 On 9/3/2019 at 12:11 AM, pcorf said: Just started work on The Next ADO E1M7 - Alpha Starport. Once this map is complete so will episode 1. BRUH I can't wait to play this. 2 Share this post Link to post