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everennui

what are you working on? I wanna see your wads.

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Been fiddling around with 3D floors thanks to Bridgeburner and TheMisterCat. Map's current name is "Crumbling Skies."

Spoiler

 

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So I'm revisiting my 4th map I ever created (took me from '97 - '99 using WadAuthor to complete).   I had originally intended it to be Map06 of PUREDOOM, then I tried to squeeze it into PL2; but the guys decided it didn't belong there (rightfully so) and it's been languishing on my hard drives ever since.   Around 10 years ago I retextured the whole thing; banishing STARTAN to the foul pit from which it came; and went with an all grey texture theme after Anthony Soto said something to the effect that I threw up almost every Doom texture into this map.   (probably why I now use a single texture theme regardless of map-size these days).   Awhile back I was asked if this map could be completed/changed by someone else and that was a couple years ago; so now I've decided to go back to it and fix all that I never really liked within the map.   

 

Original map:

 

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Current status:

 

 

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This will take awhile, as I haven't decided on everything that I'm going to change.   I may bring back more from the original map and just re-arrange/restructure it.  lot's to do.....

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Testing a WIP boss for Abysm 2: Infernal Contract. also showing off the Ring equip system, Inventory and Weapon Scaling HUD.

 

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gotta limit the detail cuz my 10 year old laptop couldn't take it much (need t ofind new pc soon :/)

 

other than that, I haven't touch DB2 for months and I playing with sector brightness for a bit

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20 hours ago, elend said:

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No, you can not drop the container on a monster. :/

 

Getting a real Shadow Warrior vibe from the shipping containers! Map02 I think.

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On samedi 30 novembre 2019 at 6:41 AM, IRod54 said:

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That sky doesn't tile right.

 

The rest of the screenshots look nice.

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You're telling me? In my sky there even is a nasty black gap. I wish the forum had a thread on some tutorial about skies. 

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Well I don't have any pictures of any custom maps yet. But I am working on a doom wad called SIN right now it has smoother vanilla doom weapons and new ones too. (Quad Barrel Shotgun and the BFG from the Beta of DooM) Probably going to add more later on. I'm planning to add new monsters too.

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This one is coming along really nicely, I'll try posting the actual in level screenies tomorrow

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Edited by IRod54

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Im working on a postal 2 inspired map, I only have the first intro level done, though (ive been getting back into it, and I worked 2 days to finish one apartment :( ) But anyway, here it is: doomsday.zip

The map is very intractable, so most things if you press "E"  on you can inspect or something.

This is my 2nd map, too.

 

I run it in GZdoom, (Doom in Hexen format) using both doom 1 and doom 2 wad files.

 

ALSO, Im having there be 3 "tasks" to do in the map pack, much like in postal 2. Currently, I only have ideas for two of the tasks, so if you have ideas I would greatly appreciate them

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Screenshot_Doom_20191203_215314.png.944e939bf2c19e6908be8fd6193fe198.pngScreenshot_Doom_20191203_214711.png.fbad0a4a4fb360022ab03b77e8047623.png

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Early screenshots and final wireframe of Vale do Desespero [P.T.S.D. Edition], the revised version the map I posted earlier in this topic. The screenshots ended up being used for the title screen and the intermission screen respectively. You can download the final version of the map by checking the topic in the spoiler if those images catch your eye:

Spoiler

 

 

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Started work on another Next Doom Odyssey map. E2M3, yes, its a swamp!

Screenshot_Doom_20191210_133712.png

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Your maps are some of the best always Paul

40 minutes ago, pcorf said:

Started work on another Next Doom Odyssey map. E2M3, yes, its a swamp!

Screenshot_Doom_20191210_133712.png

 

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4 hours ago, IRod54 said:

Your maps are some of the best always Paul

 

 

Aiming to have lots of vine textures in this map. Also Episode 1 has been completed and @Kristian Nebula intends to create the entire Episode 3. He has also had some contribution to E1 and E2.

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