Solmyr Posted February 17, 2020 Work in progress on a "rain pit" area that's suppoused to be drained to gain access to a large cavern network. 12 Share this post Link to post
Dubbag Posted February 19, 2020 Work on the first room of final map I need to make for my episode has begun. Twisted hell mixed with tech theme. Opening room finished. Coming very soon. 6 Share this post Link to post
dac Posted February 20, 2020 Waiting for official Mapwich testing to begin, so I guess it's time to continue working on my other map. Still some black and white in Instagram angles, but this time with a few more colors per Gazebo's recs. 10 Share this post Link to post
Remilia Scarlet Posted February 21, 2020 From the community project I recently started the other day, Oops! All Greyboxes! Experimenting with various things I've learned recently, and also with combining sector lighting with my usual point lights. 15 Share this post Link to post
Philnemba Posted February 21, 2020 (edited) So decided to starting making another vanilla Doom 1 episode because I always wanted to make an Episode 1 theme mapset with only Shareware Doom monsters & weapons. This will unfortunately postpone my Hell on Phil Episode 2 Doom 2 limiting removing mapset that I originally wanted to do this year but it can wait :P 11 Share this post Link to post
vincent0s Posted February 21, 2020 (edited) First time i take my own wad somewhat serious - mapinfo - custom menu - copyrightfree music included Map05: custom stuff: 2 Share this post Link to post
666shooter Posted February 21, 2020 On 2/11/2020 at 3:31 PM, Austinado said: Supercharge Final Scourge - Catharsis (work in progress, megaWAD to release this year.... @Tango @guitardz I have been working on this project, and i must say im pretty excited about it. Here are some pictures (that might have some changes after my final review) until MAP05, currently working in MAP06 and keep on going... MAP 01 ===================================== MAP 02 ========================================= MAP 03 ================================================== MAP 04 ========================================== MAP 05 ============================================================== ... This looks really good so far. I'm happy people are making mapsets around the use of this mod; its a really nice and fast-paced experience, and provides a fresh take on playing Doom that's quite satisfying. 4 Share this post Link to post
VanaheimRanger Posted February 21, 2020 Getting more practice making curvy things. Circle tool is infinitely useful. 5 Share this post Link to post
Insane_Gazebo Posted February 22, 2020 A sneaky Sunder post outside the regular thread. 23 Share this post Link to post
quickey Posted February 22, 2020 Hoping this is a start of a beautiful level for an upcoming project. 8 Share this post Link to post
Rince-wind Posted February 22, 2020 @Sparktimus I see you're making more maps, glad to know that. Your previous maps were quite fun and relaxing without them being bombastic. 1 Share this post Link to post
stewboy Posted February 23, 2020 An idea I've been messing around with this weekend. 15 Share this post Link to post
vincent0s Posted February 23, 2020 On 2/22/2020 at 3:08 PM, Mr_Fox said: im just messing around lmao gives me so rise of the triads feeling (if i am spelling the name of the game corretly) 2 Share this post Link to post
666shooter Posted February 23, 2020 1 hour ago, 00_Zombie_00 said: Very interesting texturing on the architecture. This looks really good so far! 2 Share this post Link to post
Captain Toenail Posted February 24, 2020 I've been working on the final boss for the last two days... you're in for a treat :-) 12 Share this post Link to post
BassSlapper89 Posted February 25, 2020 I completed MAP14: Home for the Holidaius this weekend. I began the process of redesigning an existing map since it felt short and not well designed. Here's MAP15: Temple of Marbelara (Work in progress) I am close to being finished when it comes to level design. I believe I have 5 more maps to redesign. After that, I'll be focusing on the modding portion. 8 Share this post Link to post
reflex17 Posted February 25, 2020 (edited) uplink established: (Screenshot_Doom_20200225_050101) OOps! All GreyBoxs 0770170 Protoype of a protoptype Critical EERROR: Data Transfer Halted Reason - Corrupted Sectors Edited February 25, 2020 by reflex17 5 Share this post Link to post
vincent0s Posted February 27, 2020 episode 2: starting with something fresh. an open area, which i was experiencing as a bit empty (a new challenge) so i am blocking this open area up in small area's/arena's. 4 Share this post Link to post
Dubbag Posted March 1, 2020 (edited) New room completed for final map of "Compound Fracture" Been distracted learning Violin and playing the Resident Evil 2 remake. Still getting done though lol. " 3 Share this post Link to post
PeterMoro Posted March 2, 2020 Finally have a chance to get back to mapping, after being snowed under with work commitments for 6 months. From now on my main focus in life will be completing the long-awaited (mostly by me) sequel to my previous map. Can't wait to have this done. Really wanna release it before Doom Eternal. It's crunch time! 22 Share this post Link to post
nrofl Posted March 2, 2020 42 minutes ago, PeterMoro said: That screen in particular just blew me away, amazing work dude! 6 Share this post Link to post
VanaheimRanger Posted March 2, 2020 MAP03 is pretty much a done map aside from a few gameplay tweaks and some detailing and lighting to be done later. Somehow it ended up having over 700 enemies and taking nearly an hour to play through, lol. I'm not sure how that happened, but there it is. It's probably a good thing this isn't going to be a full 32 map WAD, lol. Anyway, here is a full playthrough of it on GLBoom+: 9 Share this post Link to post
Barry Burton Posted March 2, 2020 @Jaska that interior shot looks incredible! 1 Share this post Link to post