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everennui

what are you working on? I wanna see your wads.

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Work in progress on a "rain pit" area that's suppoused to be drained to gain access to a large cavern network.

Mer19bz.png

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Work on the first room of final map I need to make for my episode has begun. Twisted hell mixed with tech theme. Opening room finished. Coming very soon.

Screenshot_Doom_20200219_170911.png.d421ef1c9d49a0539a693dafba0d7b24.png

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Screenshot_Doom_20200219_170928.png.05b42e10836ec9eb1feaaae3163405e4.png

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Waiting for official Mapwich testing to begin, so I guess it's time to continue working on my other map. Still some black and white in Instagram angles, but this time with a few more colors per Gazebo's recs.

Screenshot_Doom_20200218_222352.png.45814d94cca94c4bfe863f9e31e7b6bb.png

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So decided to starting making another vanilla Doom 1 episode because I always wanted to make an Episode 1 theme mapset with only Shareware Doom monsters & weapons. This will unfortunately postpone my Hell on Phil Episode 2 Doom 2 limiting removing mapset that I originally wanted to do this year but it can wait :P

 

ERR1CXSUwAQKXsM?format=jpg&name=large 

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First time i take my own wad somewhat serious - mapinfo - custom menu - copyrightfree music included

Map05:

scr.jpg

custom stuff:

M-DOOM-copy.png

INTERPIC-4.png

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On 2/11/2020 at 3:31 PM, Austinado said:

Supercharge Final Scourge - Catharsis (work in progress, megaWAD to release this year....

@Tango @guitardz

 

 

 

 

I have been working on this project, and i must say im pretty excited about it. Here are some pictures (that might have some changes after my final review) until MAP05, currently working in MAP06 and keep on going...

 

MAP 01 =====================================

 

H9lzyVn.jpg

 

LNPQkA7.jpg

 

MAP 02 =========================================

 

SZh2GCm.jpg

 

onyDiD5.jpg

 

VkLbOMo.jpg

 

MAP 03 ==================================================

 

pyRzMoS.jpg

 

kizWs3f.jpg

 

R41aRvC.jpg

 

MAP 04 ==========================================

 

iykClei.jpg

 

AzMhMGZ.jpg

 

ARPHnAd.jpg

 

MAP 05 ==============================================================

 

dP76xei.jpg

 

5Z0LTfO.jpg

 

0lwlAzJ.jpg

 

...

This looks really good so far. I'm happy people are making mapsets around the use of this mod; its a really nice and fast-paced experience, and provides a fresh take on playing Doom that's quite satisfying.

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On 2/22/2020 at 3:08 PM, Mr_Fox said:

Screenshot_Doom_20200113_010118.png.3761d132f86f20a97a368ce28aad5552.png
im just messing around lmao

gives me so rise of the triads feeling (if i am spelling the name of the game corretly)

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I completed MAP14: Home for the Holidaius this weekend.

 

holfin.jpg.795fb5871a62db9c30c16c9a627c79b7.jpg

 

I began the process of redesigning an existing map since it felt short and not well designed.

Here's MAP15: Temple of Marbelara (Work in progress)

mar2.jpg.04621b30c2f46543fc098eec39503302.jpg

 

I am close to being finished when it comes to level design. I believe I have 5 more maps to redesign.

After that, I'll be focusing on the modding portion.

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uplink established: (Screenshot_Doom_20200225_050101) OOps! All GreyBoxs 0770170 Protoype of a protoptype Critical EERROR: Data Transfer Halted Reason - Corrupted Sectors

 

xqsPaKb.png

 

Edited by reflex17

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episode 2:

starting with something fresh. an open area, which i was experiencing as a bit empty (a new challenge) so i am blocking this open area up in small area's/arena's.

 

Screenshot-2020-02-27-at-10-31-59.png
Screenshot-2020-02-27-at-10-31-39.png

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New room completed for final map of "Compound Fracture" Been distracted learning Violin and playing the Resident Evil 2 remake. Still getting done though lol.

Screenshot_Doom_20200229_210620.png.814b389e6575326621c4c2b517235415.png"

Screenshot_Doom_20200229_210625.png.eddcd680eb209b9973ba3a0508626e76.png

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42 minutes ago, PeterMoro said:

 

MAP01 (edit area) at 2020.03.02 11-39-13.223 [R3107].jpg

 

That screen in particular just blew me away, amazing work dude!

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MAP03 is pretty much a done map aside from a few gameplay tweaks and some detailing and lighting to be done later.

atomisle_map03_v13b_edit_area_at_2020.03

 

Somehow it ended up having over 700 enemies and taking nearly an hour to play through, lol.  I'm not sure how that happened, but there it is.  It's probably a good thing this isn't going to be a full 32 map WAD, lol.

 

Anyway, here is a full playthrough of it on GLBoom+:

 

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