Negatronica Posted March 14, 2020 I've been adding more details and starting adding enemies and such to map 8 of htc3: Happytime circus 3 will be a more traditional megawad in terms of gameplay. There won't be jump scares or anything this time around, I'm really just focused on making this fun to play. Once I make more progress I will make a thread for this project and will be looking for playtesters. 20 Share this post Link to post
[Vitz!] Posted March 14, 2020 Another stream, more progress. Somebody suggested me this time to make a bacteriophage inspired room and I ended up making that. I'll leave the detailing for later. I also added some other rooms to the left. Next time the make the map less right heavy. 8 Share this post Link to post
DynamiteKaitorn Posted March 14, 2020 That's the sickest idea I have ever seen. Good concept! ;) 3 Share this post Link to post
PeterMoro Posted March 15, 2020 So really close to finishing this map, been working on it for almost a year, couple of hours a week. Gameplay is around 60-90mins - it's huge. After playtesting and tweaking it should be ready around March 20. BRILLIANT TIMING. No-ones going to play it LOL. 14 Share this post Link to post
E.M. Posted March 15, 2020 Sneak peek of a little project I'm working on. 14 Share this post Link to post
Lila Feuer Posted March 15, 2020 1 hour ago, pcorf said: That's fkn clever with the texture use there. Bloody brick. 11 Share this post Link to post
elend Posted March 15, 2020 Oh hell yeah. And I thought I have seen everything already. 3 Share this post Link to post
Mr.Rocket Posted March 15, 2020 (edited) I have to agree there's some nice freak'n shots going on here! Damn... 1 Share this post Link to post
Kristian Nebula Posted March 15, 2020 I think with all the quarantines being implemented we will see a positive surge in amounts of quality doom maps in 2020 ;) 6 Share this post Link to post
Stocki Posted March 15, 2020 9 hours ago, pcorf said: Really liked what you did with the columns. 3 Share this post Link to post
pcorf Posted March 15, 2020 (edited) On 3/15/2020 at 2:36 PM, VGA said: @pcorf Inspired by modern Romero maps? :D Yep, an E5 map. But not as cramped. The 1024x256 sky is original. Next Doom Odyssey needs an alternative to SIGIL, but PCORF style maps with some inspiration from Romero. Expect a lot less shootable eye switches though. The first 4 episodes will have songs made by me but E5 will also use Jimmy's songs as well, mostly from 30in30. All map and song credits will be in the readme. Enough spoilers anyway. Edited March 17, 2020 by pcorf 2 Share this post Link to post
VGA Posted March 15, 2020 15 hours ago, Kristian Nebula said: I think with all the quarantines being implemented we will see a positive surge in amounts of quality doom maps in 2020 ;) Someone should start an MBF-compatible Doom Community Quarantine Mapset (DCQM) to mark this historic time period (and the new MBF ports)! 2 Share this post Link to post
jazzmaster9 Posted March 15, 2020 (edited) What have I done? from my WIP mod Abysm 2: Infernal Contract Edited March 15, 2020 by jazzmaster9 4 Share this post Link to post
error313 Posted March 16, 2020 WIP:Asteroid Garden... 4th map for QC:DE Invasion 15 Share this post Link to post
BassSlapper89 Posted March 16, 2020 Finished working on Evil Jazz (mini boss) 10 Share this post Link to post
Guardsoul Posted March 18, 2020 (edited) Time for a little night walk Edited May 7, 2020 by Guardsoul : Uploaded image to imgur 24 Share this post Link to post
Remilia Scarlet Posted March 19, 2020 Release candidate screens for my Oops! All Greyboxes! map. The level is called Sacrificial Altar. 15 Share this post Link to post
Roby Lla Posted March 19, 2020 I am working on this project,I am not good at making maps or music but i am decent at sprites and coding.If someone would make some maps or music for my wad I'll like that.THX Here is the link,it is WIP:https://drive.google.com/open?id=1xxOPEgkKZtjaG6hR_CbwteuCmxqJoWPL 0 Share this post Link to post
nrofl Posted March 19, 2020 On 3/18/2020 at 6:37 AM, Guardsoul said: Time for a little night walk Are you using textures from valiant? Those trees also look familiar from some skillsaw wad, maybe Hanging Gardens? 0 Share this post Link to post
Guardsoul Posted March 19, 2020 1 minute ago, nue said: Are you using textures from valiant? Those trees also look familiar from some skillsaw wad, maybe Hanging Gardens? The texture pack used is OTEX made by @ukiro, no other textures in the whole wad. Trees and bushes have been extracted from Paradise made by @Tango (I need to check if he made those or got them from elesewhere though). 3 Share this post Link to post
Tango Posted March 20, 2020 (edited) On 3/19/2020 at 8:02 AM, Guardsoul said: Trees and bushes have been extracted from Paradise made by @Tango (I need to check if he made those or got them from elesewhere though). I didn't make those but I wish I had :D they're great trees. I pulled em from Knee Deep in the Jungle edit: while I'm here though, might as well ask. @Sergeant_Mark_IV do you remember where the trees in KDitJ came from? were they sourced from somewhere, or did you make them yourself? Edited March 22, 2020 by Tango 2 Share this post Link to post
BassSlapper89 Posted March 20, 2020 I have made a lot of progress these past couple days. I purchased a 2nd computer for work cause it was difficult to find time to work on my mod after my shift. Now, I can be able to work on my mod and my job all at once! Woohoo! An awesome member of moddb showed me a link about a Rapid Fire pickup. I tweaked with the pickup til I felt satisfied with the features. The only problem is that it only lasts through out one map, instead of the entire game play. That's fine, as long as I have a working Rapid Fire Pickup, I'm golden. Oh, I changed the Hue/Saturation on the LFG-2000 to a deeper blue tone. I worked on new sprites for the Power ups. I'll have to admit it was difficult to tell originally what power ups did what... They were carrots with different animation frames. Now, the carrots are in similar colored spheres from Doom. (Left to Right) Loco Sphere (Quad Damage) Life Carrot (Gives 300 Health) Invulnerability Soul Carrot (Gives 100 Heath) Mega Carrot (Give 200, Health & Armor) I got the Hip Hop to work. Shoot his cage Set him free He'll help you 5 Share this post Link to post
Dude27th (2) Posted March 20, 2020 Zombies Ate My Neighbors TC: Next Demo Coming Soon! You can check it on ModDB: https://www.moddb.com/mods/zombies-doomed-my-neighbors-mod Follow me on twitter: https://twitter.com/Dude27th 18 Share this post Link to post
VanaheimRanger Posted March 20, 2020 On 3/19/2020 at 7:27 AM, PeterMoro said: Today's work: If your project is UDMF, you can align those brick flats to the angle of the steps, would make it look a bit nicer. (I assume it's UDMF because I thought I saw a 3D Floor in an earlier screen) 3 Share this post Link to post