Agentbromsnor Posted April 24, 2020 13 hours ago, phoo said: Thanks! It's too bad that all the pieces are rectangular haha You could always use really tiny sprites? Lol. 1 Share this post Link to post
CherubCorps Posted April 24, 2020 WIP of Doom:Angels. This is an enemy/graphic replacement mod that changes the demons into moe style angels. Got the 1st enemy working (The Cherub) which replaces the imp. The goal is to eventually replace all the enemy types and change some of the demonic textures to christian textures (Pentagrams with crosses etc.). Map used is level 26 of Eviternity (Angels should be in heaven). This is my 1st ever Doom modification done in Slade. 3 Share this post Link to post
Agentbromsnor Posted April 24, 2020 (edited) Above: the original map in CS 1.6. On the bottom: my GZDoom remake. No cheating with 3D models here; this is all done with 3D floors. 5 Share this post Link to post
Agentbromsnor Posted April 24, 2020 1 hour ago, Scuba Steve said: Butt why? Because I'm obsessed (sorry, couldn't think of a reply pun). By the way, the texture used on the inside of the bowl is a wooden crate texture (one that you'd typically find a CS map). However, the map doesn't have any crates in it, which leads me to conclude that this texture was only used for this effect. It's even more funny when you consider that the crate texture is easily the largest resource out of all of them. So in other words, the biggest resource hog in the original map is a texture used for poop in a toilet bowl. That's so silly I can't help but laugh. 0 Share this post Link to post
Mad Dal 85 Posted April 24, 2020 Not a wad as such, but this will be a new difficulty in my mod. Welcome to "Total Insanity!" 😈😎 2 Share this post Link to post
Dubbag Posted April 24, 2020 Opening Room of new map I'm currently making using Dark Base Textures. Custom music as of now is "We Disintegrate" by Nevermore. 8 Share this post Link to post
ViolentBeetle Posted April 25, 2020 You know what every Doom map needs? Midbars. Midbars behind midbars if possible. And souls scrolling behind bars. 7 Share this post Link to post
zzzornbringer Posted April 25, 2020 15 hours ago, Dubbagdarrel said: Opening Room of new map I'm currently making using Dark Base Textures. Custom music as of now is "We Disintegrate" by Nevermore. nice. would suggest to make the ceiling appear thicker and maybe manipulate the center sector a bit to make the floor and the ceiling look more different from each other. put some bars there and a light in the center or something along the lines. 0 Share this post Link to post
Agentbromsnor Posted April 25, 2020 2 hours ago, ViolentBeetle said: You know what every Doom map needs? Midbars. Midbars behind midbars if possible. And souls scrolling behind bars. There's this series on YouTube called "Devs play", in which John Romero commented on how every good map needs the scrolling faces in it (or something to that effect). I thought that was very funny. 0 Share this post Link to post
Isolation Posted April 25, 2020 (edited) Very early WIP Edited April 25, 2020 by RHG 45 14 Share this post Link to post
Toilet_Wine_Connoisseur Posted April 25, 2020 Horror focused single map heavy Blood/HeXen inspiration 0 Share this post Link to post
paja Posted April 26, 2020 (edited) It happens on earthly things Edited April 26, 2020 by paja 2 Share this post Link to post
Agentbromsnor Posted April 26, 2020 Upper Unpeg and press A on those suckers. 2 Share this post Link to post
ViolentBeetle Posted April 26, 2020 (edited) I hope this gif works because I just got myself a really fun idea. Edited April 26, 2020 by ViolentBeetle 9 Share this post Link to post
DynamiteKaitorn Posted April 26, 2020 How DO you record a GIF of a DooM Demo? O_o 1 Share this post Link to post
ViolentBeetle Posted April 26, 2020 3 minutes ago, DynamiteKaitorn said: How DO you record a GIF of a DooM Demo? O_o I use OBS studio to record video of myself playing and then I can convert it into whatever I want. 0 Share this post Link to post
pcorf Posted April 28, 2020 (edited) Title: Plasma Monsters: 666 Items: 66 Secrets: 6 This very abstract and colourful slaughter map will be one of the secret levels in the next Doom odyssey. It is mostly in the plasma state, lots of fire everywhere, only one hitscanner (Spider Mastermind) and mostly plasma gun and BFG9000 usage. I cannot tell you much more about this. Edited April 28, 2020 by pcorf 14 Share this post Link to post
BluePineapple72 Posted April 28, 2020 Here are some WIP shots of Metastasis I'M TAKING (ideas) REQUESTS The sixth image shows 8 teleporters. Each one is required to be taken to finish the map, and I only have 5 of the areas 'completed.' I have no clue as to what I want to put in the final three areas. I want each to be shortish, with a different theme to them; aesthetically and game play wise. For reference, here are the 5 I have so far. 1. Elevator gauntlet. Smaller. Gotta fight waves of monsters in a corrupted techbase elevator. 2. Linear arena thing. Larger. A little boring, but with a surprise. Seen on the overall map in the upper left. Fight your way through a big castle thing. 3. Hell area. Short combat challenge. Fight a baron in a small enclosure. 4. Hell area. Larger. Gotta fight monsters while trying to get the yellow key. 5. Dark maze. Mediumish. Fight your way through a hazardous and heavily corrupted tech base arena, with occasional nukage and frequent enemies in near pitch black. 6. ? (I've mapped out a small area for it. It's the big red square with nothing in it. I had planned for a flooding nukage, where you had to fight to stay out of the dangerous liquid, but I feel that's too similar to a previous nukage area.) This one is bothering me the most. I don't know what I want to do with it other than it being smaller. 7. ? (hell) 8. ? (hell) 7 Share this post Link to post
BassSlapper89 Posted April 28, 2020 My current progress with Jazz Jackrabbit Doom TC: I changed the font, map titles, option menu titles(new game, load game...), final score titles (kills, items, scrt, etc.) MAP02 is a WIP. Finished redesigning MAP17: Path to Exoticus last week. Finished redesigning MAP19: Rabbit Roast last week. 11 Share this post Link to post