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everennui

what are you working on? I wanna see your wads.

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Made the first draft for secret level in Modest Mapping Challenge, called Prisoner of Illusions. Which consists of nothing but man's inhumanity to skybox.

prisoner of illusions.png

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1 hour ago, stewboy said:

A large chamber from Cubic Worlds MAP04, which I'm working on at the moment. Uses some of Simon O'Callaghan's amazing Egyptian textures.

 

 

 

simon oc. his work is a treasure. i enjoyed playing arcane dimensions.

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gd2_004.png.4708ba99344d96910e926f55c7177cdb.png

 

making levels!
this is a puzzle wad with, um, a lot of yellow skull keys?

ok i am messing around in my own game and just thinking about how freeing tile-based mapping is =P

 

edit: when you export it to doom it looks like this giggle

 

gd2_4.gif.4e4ba8876b09ff6f241f3025f6ce94b8.gif

Edited by yakfak

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I am working on a new mod project.

 

Corridor 666:

After completing Jazz Jackrabbit Doom, I decided to start working on a Corridor 7 TC for Doom. I was originally not planning on making anymore mods, but I told myself I can't get enough. It's a new addiction lmao.

 

My goal for this mod:

  • Avoid crazy mazes.
  • Design well detailed maps, than what Capstone did...

It's a work in progress. Here's screenshots of MAP01: Sector 1

 

MkeoSc5.png

xKFvTgY.png

rqaqaSe.png

h24Ooh4.png

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5 hours ago, SkeletronMK666 said:

HOW DO YOU DO THIS!

 

Long story, short, Gimp + free photos of sky, a desert and a city + Slade. :)

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40 minutes ago, IRod54 said:

New map underway! 

The sky hack effect really doesn't look good here. Maybe you should carve this building into the cliff and not just let it stand there obscuring cliff with skybox.

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26 minutes ago, ViolentBeetle said:

The sky hack effect really doesn't look good here. Maybe you should carve this building into the cliff and not just let it stand there obscuring cliff with skybox.

I’ve definitely got an idea how to fix the problem now, thanks for the advice 

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Decided to make my own Dead Simple copy. Of course Arachnotrons and Mancubi won't cut it alone anymore, so I added some cacodemon perches and just out of sight an arch-vile pit. As well as a box with a spider mastermind.

spider box.png

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On 6/5/2020 at 8:09 AM, floatRand said:

Can't stop won't stop.

greenery.jpg

That map just looks absolutely beautiful!

This must've taken a lot of effort, and I will recommend it to people when it comes out!

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Im making a Half-Life inspired map. It will rely on flashlight and dynamic Lights. Its called "Project_XII.wad". It has some new weapons and monsters. It also has a titlemap which is kinda basic. I have worked on this map for 1 month now. Expect more soon!

 

Screenshot_Doom_20200612_105808.png

Screenshot_Doom_20200612_105828.png

Screenshot_Doom_20200612_105959.png

Screenshot_Doom_20200612_110153.png

Screenshot_Doom_20200612_110247.png

Screenshot_Doom_20200612_110420.png

Screenshot_Doom_20200612_110528.png

Screenshot_Doom_20200612_110817.png

Screenshot_Doom_20200612_110735.png

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