IRod54 Posted January 18, 2021 Since Ive now figured out how to use GZDoom Builder some better screenshots of my maps 16 Share this post Link to post
Van Daemon Posted January 18, 2021 4 hours ago, StupidBunny said: I’m glad you like it, the problem I have now is that I spent a thousand hours on this mouth and now feel like I need the rest of the room look comparably as detailed. @CeeJay hell yeah, always love to see Old West mods. This looks like a good one too. I like that there’s actually some movement and exploring to do on the train cars, while still keeping everything pretty credibly realistic design-wise. I think you should keep it as it is now, that mouth is the main big detail there and I think you want us all to focus on that, so that BIG detail fits nicely with the rest less detailed space. Also, it gives it a really obscure touch like this, imo, it is perfect 1 Share this post Link to post
Mr. LBN Posted January 23, 2021 1 hour ago, Dunn & Dunn said: A grand finale. The map looks like some kinda Plasma Rifle. 4 Share this post Link to post
spineapple tea Posted January 24, 2021 (edited) Hope to God I don't come up with a better name for this because that one texture took like ten minutes. Edited January 24, 2021 by N1ck 10 Share this post Link to post
The_SloVinator Posted January 24, 2021 TNT Goes Boom! - Ep. 2 WIP screenshots featuring new HUD by P41R47. I really like what he did with the TNT logo coloring up as you pick up the keys. 19 Share this post Link to post
eharper256 Posted January 24, 2021 New sprites for fire magic for the Magister in Walpurgis! 5 Share this post Link to post
Mr. LBN Posted January 25, 2021 (edited) MAP04 (Last Year) MAP03 (Which is based off of MAP04 from last year becomes the final MAP in ZONE I "GRASS GRUMP) Has a secret exit via UMAPINFO, and I learned how to force a suicide exit (very easy actually) to strip you back to your starting state entering the "LOBBY" to select the next ZONE. 20 Share this post Link to post
LordEntr0py Posted January 25, 2021 3 hours ago, Mr. LBN said: Love all of these, but that map view in particular is beautiful. Intricate, yet clean. 2 Share this post Link to post
Van Daemon Posted January 25, 2021 On 1/24/2021 at 5:28 AM, N1ck said: Hope to God I don't come up with a better name for this because that one texture took like ten minutes. damn I love this shot 2 Share this post Link to post
Peccatum Mihzamiz Posted January 25, 2021 I am working on a forest, with lots and lots of interconnected walkways that facilitate wild 3D combat, both against monsters and in Deathmatch. It actually works really well even without mouselook! 26 Share this post Link to post
Steve D Posted January 25, 2021 15 minutes ago, Peccatum Mihzamiz said: I am working on a forest, with lots and lots of interconnected walkways that facilitate wild 3D combat, both against monsters and in Deathmatch. It actually works really well even without mouselook! Very inventive and fun-looking environment. I look forward to checking it out. 2 Share this post Link to post
Stupid Bunny Posted January 25, 2021 1 hour ago, Van Daemon said: I love the way this map is coming along, palm trees in Hell is a nice touch. 8 Share this post Link to post
spineapple tea Posted January 25, 2021 8 hours ago, Van Daemon said: damn I love this shot Thanks, I think I stole the idea of the pinky hovering over a corpse from Requiem. 1 Share this post Link to post
Sheckly Posted January 26, 2021 I just started a new single-map project called Brutal Base. (name tentative) I just learned how to incorporate custom textures into my wad so I'm going with OTEX and seeing what I can do. Have a look. 7 Share this post Link to post
BassSlapper89 Posted January 26, 2021 My progress with MAP50: Industrius Zone! This'll be a brand new map added to the Jazz Jackrabbit Doom TC! My apologies for any lagging during the recording. 11 Share this post Link to post
VGA Posted January 26, 2021 @Bass Slapper '89 That video is straight out of the 90s, it's exactly like a 90s game :D Your username also fits perfectly with the music! 1 Share this post Link to post
Mr. LBN Posted January 26, 2021 5 minutes ago, Bass Slapper '89 said: My progress with MAP50: Industrius Zone! This'll be a brand new map added to the Jazz Jackrabbit Doom TC! My apologies for any lagging during the recording. This is motivation for me once I get down to Making another Zone entitled "Dem Streets". You really gave it that 90s Arcady/Console/PC style quite well. Music really topped it off too. 2 Share this post Link to post
BassSlapper89 Posted January 26, 2021 35 minutes ago, VGA said: @Bass Slapper '89 That video is straight out of the 90s, it's exactly like a 90s game :D Your username also fits perfectly with the music! Glad you like it. I agree, nostalgia definitely hits hard. Lol, fun fact, I am a bass player as well. Love the jam. 😁 1 Share this post Link to post
BassSlapper89 Posted January 26, 2021 35 minutes ago, Mr. LBN said: This is motivation for me once I get down to Making another Zone entitled "Dem Streets". You really gave it that 90s Arcady/Console/PC style quite well. Music really topped it off too. Glad this helped motivate you. I'll be looking forward to what you design. Hellyeah, thanks. Very much appreciated. I always do my best. 😁 2 Share this post Link to post
Van Daemon Posted January 26, 2021 On 1/25/2021 at 3:47 PM, Peccatum Mihzamiz said: I am working on a forest, with lots and lots of interconnected walkways that facilitate wild 3D combat, both against monsters and in Deathmatch. It actually works really well even without mouselook! Holy shit. WHAT IS THIS <3 4 Share this post Link to post
IRod54 Posted January 27, 2021 (edited) Improving a map I did 12 years ago, its incredible how much more advanced I am compared to then Edited January 30, 2021 by IRod54 14 Share this post Link to post
Mr. LBN Posted January 27, 2021 2 hours ago, IRod54 said: Improving a map I did 12 years ago, its incredible how much more advanced I am compared to then So Plutonia and TNT merged together it looks like. 3 Share this post Link to post
BassSlapper89 Posted January 27, 2021 (edited) My progress with MAP50: Industrius Zone 11 Share this post Link to post
Van Daemon Posted January 27, 2021 Not a map, I just wanted to make this for fun 8 Share this post Link to post
roadworx Posted January 28, 2021 not a pic of the map itself, but i made a plan for my overly ambitious map, that way maybe i can actually have a chance of at least making some of it instead of trying to improvise my way through it. the rooms n shit aren't gonna be squares or similar sizes probably, this is subject to change i'll probably never come close to finishing it but at least i'll keep myself occupiedddd 6 Share this post Link to post
Grimosaur Posted January 28, 2021 (edited) FLESHHHHH The cages are destructable which is why they've got hall of mirrors all over them, only visible when you're above them but I should be able to just increase their height to fix it. Really annoying to get working in Boom but I got there in the end. 22 Share this post Link to post