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everennui

what are you working on? I wanna see your wads.

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I spent 2 full days creating, detailing, playtesting and adding secrets to my mega wad demo

I uploaded it but i haven't received feedback at the moment, check it out, cheers!

 

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7 hours ago, Van Daemon said:

xVFdWDw.png

 

 

 

really nice and atmospheric, something like japanese gardens?

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1 hour ago, Pirx said:

 

 

really nice and atmospheric, something like japanese gardens?

Yes, I am making a full japanese themed wad :) it is called SEPPUKU

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On samedi 27 février 2021 at 5:24 PM, ViolentBeetle said:

What is my purpose? You turn the light on and off on the loop.

Could be worse.

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Very hard to tell. From a cursory glance, not at all though.

 

The busy-ness of a layout is often defined not only by the layout itself but the way it plays based on thing placement. If you keep the combat relatively simple or slow, the player will feel more time to orient themselves and combat any complexity the layout offers, but if you're dropped in the middle of this with combat from all directions, the player will likely get overwhelmed and initially lost while they deal with what's thrown at them.

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3 hours ago, <<Rewind said:

But it's a zdoom exclusive, yeah? :(

seppuku.wad looks nice. This could be your first Zdoom wad.

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6 hours ago, Payload4367 said:

 

Back to work .

 

 

Thank you! Blessed be you. Dark Universe is one of those rare exceptions that I can be bothered to play in gzdoom. Part 2 is looking even more spectacular than the masterful part 1 in this teaser.

 

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11 hours ago, roadworx said:

ay, is this unfinished layout too busy?

 

Looks fine. I'm particularly intrigued by the long hallways, that's not really a common feature these days (at least not that I've noticed). The look of the whole thing is reminiscent of some of the original e1/e2 areas.

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