Noyemi K Posted March 22, 2021 Spoiler First post, also working on my first WAD to get the hang of doom modding. I'd say my primary goal with this is to make graphics, music, maps layouts, and palettes that give a surreal feel to the maps in this WAD, but I'm learning as I go lol. here's the WIP MAP01 music 6 Share this post Link to post
NaMcOJR Posted March 22, 2021 (edited) More work on the harbor level... I have used GZDoom's features more extensively here while trying not to run away too much from the original DOOM feeling. I like the original DOOM's roughness, so i only polished it a bit. Spoiler Some vertical stairs to climb back to the pier, with a view to the beach here Decided to go on a "evening" color on the containers area so that the lights have a nicer effect Progress through a work-in-progress sewers system (i really love sewer themes). Of course there are Archviles. Sewers + darkness = Archies :P 10 Share this post Link to post
Somniac Posted March 22, 2021 Still very WIP but I'm quite pleased with how this one going. Trying to make more of an effort on variety of height, theme and making the design a bit more interconnected, and the outside bit is shaping up nicely. 5 Share this post Link to post
pcorf Posted March 22, 2021 (edited) DEVONIAN a secret map for Zone 400 that you will get to play in the second half of the year. 13 Share this post Link to post
Noyemi K Posted March 23, 2021 (edited) Spoiler I did some new UI and I learned about portal specials and doors! ☻ Edited March 23, 2021 by Noyemi K : typo 6 Share this post Link to post
Van Daemon Posted March 23, 2021 I learned how to make portals so this has become my favourite place in my whole project so far 24 Share this post Link to post
Pixel Fiend Posted March 24, 2021 On 3/21/2021 at 11:20 PM, Remilia Scarlet said: Stunning geometry and lighting. Looks like something that will make gzdoom worth playing after all. Are you mapping for Prodeus too? 1 Share this post Link to post
CBTC Posted March 24, 2021 8 hours ago, Van Daemon said: I learned how to make portals so this has become my favourite place in my whole project so far I love it, it looks so pretty with the double skyboxes too Non euclidean geometry is always nice 1 Share this post Link to post
SkeletronMK666 Posted March 24, 2021 (edited) Cool new super shotgun. akin to the ghost rider aesthetic 6 Share this post Link to post
pcorf Posted March 24, 2021 Couple of more shots from this unexplored steamy Devonian jungle set 400 million years ago. 20 Share this post Link to post
Toilet_Wine_Connoisseur Posted March 24, 2021 on the side on working on importing and programming the Golden Axe Roster into DooM enemies 7 Share this post Link to post
Remilia Scarlet Posted March 24, 2021 10 hours ago, <<Rewind said: Stunning geometry and lighting. Looks like something that will make gzdoom worth playing after all. Are you mapping for Prodeus too? No, I haven't played Prodeus yet. 0 Share this post Link to post
iUsuallyDie Posted March 24, 2021 (edited) I had a dream about a Doom map the other night and now I'm on a mission to recreate it. Those black walls are placeholders - I want it to be a "ruins in the jungle" setting. At the back on the right, I'm going to put a forest in there and have lots of monsters emerge. Also getting to grips with using OTEX to give me more texture variety. 6 Share this post Link to post
nrofl Posted March 24, 2021 4 hours ago, Toilet_Wine_Connoisseur said: on the side on working on importing and programming the Golden Axe Roster into DooM enemies I remember playing the first Golden Axe on my grandmas Genesis Nomad. Its been a secret desire of mine to see a Golden Axe doom mod! 1 Share this post Link to post
Van Daemon Posted March 24, 2021 6 hours ago, pcorf said: Couple of more shots from this unexplored steamy Devonian jungle set 400 million years ago. absolutely beautiful 0 Share this post Link to post
Pirx Posted March 24, 2021 5 hours ago, Toilet_Wine_Connoisseur said: on the side on working on importing and programming the Golden Axe Roster into DooM enemies oh man. that game. had a lot of fun with it. jump and smack them on the head, that did it. 0 Share this post Link to post
roadworx Posted March 25, 2021 everyone's out here with these visual masterpieces and all i got is some 1996 lookin' shit tbf that's the look i'm going for 18 Share this post Link to post
Noyemi K Posted March 25, 2021 14 hours ago, pcorf said: Couple of more shots from this unexplored steamy Devonian jungle set 400 million years ago. I'm really into this ☺ can't wait to roam around in it! Today, I'm pretty much done with the first map of my first wad! All it needs is a bit of third party playtesting and some visual touching up. Spoiler 7 Share this post Link to post
MAN_WITH_GUN Posted March 25, 2021 Soul Factory. Speedmap in 6 hours. Finished a week ago. 22 Share this post Link to post
smeghammer Posted March 25, 2021 A quick demo of an idea for my next map: 7 Share this post Link to post
Yumheart Posted March 25, 2021 Little shot from a map I made for a community project. I'm pretty satisfied. 15 Share this post Link to post
Peccatum Mihzamiz Posted March 26, 2021 On Her Majesty's Rowdy Service is a map I made for community project 'Rowdy Rudy: March of the Speeddemons'. The fight scenes are supposed to be cinematic so I came up with this over the top thing :p. 3 Share this post Link to post
SkeletronMK666 Posted March 26, 2021 not a wad but something for a wad :D 0 Share this post Link to post
Pirx Posted March 26, 2021 On 3/25/2021 at 12:15 PM, smeghammer said: A quick demo of an idea for my next map: liked how the crack widened as the nail sank into the skin-floor. and then the quitting message: this is turning into a bloodbath. 5 Share this post Link to post