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everennui

what are you working on? I wanna see your wads.

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updating my first map with some scripts. this didn't work before I learned a little scripting... now, it does^^

 

 

 

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1219576160_4SquareMAP(pic1).png.cb920bb32ae8d8191fdcbcc409bdd262.png1790310974_4SquareMAP(pic2).png.539b4aba41fdb6ebf4424aae8f7b7fdb.png592933516_4SquareMAP(pic3).png.8936fed2a56975499375eb4aac1beac5.png29179262_4SquareMAP(pic4).png.c9bd7e1a2b9da3e3c744df255b7b827c.png572777746_4SquareMAP(pic5).png.06cb1a2dc11fe3bbe3166f9e3d14e4b0.png1662068248_4SquareMAP(pic6).png.e8a1dea8b64911958b520ef04cc8d915.png1760388900_4SquareMAP(pic7).png.69e4a7462afc9d63b99ad36fe42afc16.png960922739_4SquareMAP(pic8).png.d57f12d4bcb6971524df4d2de58eca89.png

 

Trying something a lil' different here.  A layout start to finish upload.  Started on graph paper then finally turned into "4 Square".

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4 hours ago, thiccyosh said:

Currently working (by that I mean on and off most of the time) on a wad I make in a very specific mood. It's not ripe yet, however can show some pretty (huge) screenshots of it.

 

May I introduce you: existence.wad 

 

doom04.png.d0371291f9e9c485560d90989d42be6f.pngdoom03.png.f13147a78849383eaeaf32824ea66f38.pngdoom02.png.061adef9a5a15ff68e4a76d4253ba1bd.pngdoom01.png.04f9b790f50cd5471c175997987498c9.pngdoom00.png.b00c3b4c4418ab03c0335eb665a25c6d.png

I want this immediately, please don't pull a Mordeth on us.

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2 hours ago, xdude_gamer said:

I want this immediately, please don't pull a Mordeth on us.

This is going to be a tough pill to swallow.

 

I will not release the map until I'm very certain it's done, full stop. And with everyday life in my way I am unable to work on it.

 

I promise it won't take as much as Mordeth ;)

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Pardon the temporary textures and architecture ^_^;  Area is sorta dark so I could emphasize the shadows. Sorry 'bout that.

This was a test I did for a "hellfire" feature for Eschatology.  Basically, hellfire is small sections where you can't stand in the bright red parts for too long. If you do, you start to take damage every so many tics, very much like that one planet in Mass Effect 2 where you couldn't stay in bright sunlight too long or you start to cook.

This is not a damaging sector.  That's all done with a very small amount of K8Vavoom-specific ACS.

Damage is based on the intensity of the hellfire, and how long you stand in it, so if you're further away from the source, you cook slower.  Stand in it longer, and the damage will ramp up.  Obviously shadows protect you :-P

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Now this might sound and perhaps look crazy... a total downscale of Hellbound's big map... map 29: Ascension. It's 5.8mb in size and looking to see if i can get it to 250kb or below... it is such a huge challenge for me, this is how low I've gotten it so far. If I can get it lower than 1mb then I will have done well. Would love to see this map in PSX Doom glory.

 

Ascension.jpg

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Noice

 

12 hours ago, RDETalus said:

A set of buildings built inside a sea cave:

Screenshot_Doom_20210918_165325.png

 

 

 

12 hours ago, RDETalus said:

Screenshot_Doom_20210918_165409.png

 

 

This one reminds me of this place

ffe1e08e186355fbdaa8c57461baa6da-1024x57

 

Benagil Cathedral caves at coast of Algarve, Lagoa, Portugal

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17 hours ago, RDETalus said:

Astral plane section of MAP01:

Screenshot_Doom_20210918_171059.png

Screenshot_Doom_20210918_171236.png

A set of buildings built inside a sea cave:

Screenshot_Doom_20210918_165325.png

Screenshot_Doom_20210918_165409.png

Outdoor area with waterfall and strange mechanism:

Screenshot_Doom_20210918_165814.png

 

Looks great!

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On 9/17/2021 at 10:28 AM, pcorf said:

At least I'm not restricted to 400 linedefs here. Can just go for gold and finish it the way id pcorf did.

E4M7A.png

E4M7C.png

E4M7F.pngwow very nice pics pcorf.

 

 

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7 hours ago, NeilJohnRips said:

This one reminds me of this place

ffe1e08e186355fbdaa8c57461baa6da-1024x57

 

Benagil Cathedral caves at coast of Algarve, Lagoa, Portugal

Yeah, that’s the exact place I modeled the sea cave village location on

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15 minutes ago, RDETalus said:

Yeah, that’s the exact place I modeled the sea cave village location on

 

That place is so beautiful, it simply deserves its doom map. 

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6 hours ago, RDETalus said:

Yeah, that’s the exact place I modeled the sea cave village location on 

 

LOL shows you got it spot on. Making a Doom level look like an actual recognisable place :)

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