Brock Posted March 4, 2019 (edited) 17 hours ago, TerminusEst13 said: @Marcaek is telling me to post pictures on the internet or else he'll call me names. Will you release the texture pack ? 1 Share this post Link to post
TerminusEst13 Posted March 4, 2019 (edited) 13 minutes ago, Finnthemapmaker said: Will you release the texture pack ? Ehhh. There's not really a texture pack used to release in the first place. 85% of the textures used are just variants of solid colors, with lots of really small linedefs. 1 Share this post Link to post
hardcore_gamer Posted March 4, 2019 (edited) Update on the SSG. It's been textured and put into the game with some basic functionality, though no animations have been made yet. I was originally going to include hands in the weapon animations but it's becoming increasingly unlikely this will happen because of the polygonal limitations of the MD3 format, since adding hands would consume so many polies there would not be enough left for me to make the weapons as detailed as I would like. Even the rocket launcher I posted earlier is already way over the limit and will have to be dumbed down and this is even without hands. It looks like the guns will be Timesplitters style then. EDIT: I have decided to redo the texturing tomorrow since I feel the current version is a bit bland. Will also probably do some animation work as well. Might post an update next evening. EDIT 2: Here are the updated textures. I decided to just update this post with the new pics rather than creating a completely new once since such such little time has passed. Will create a new post later once some of the animation work is done. New textures: Old pics are within this spoiler in case people were curious about what the old textures looked like Spoiler Edited March 5, 2019 by hardcore_gamer 4 Share this post Link to post
NoReason Posted March 4, 2019 11 hours ago, ukiro said: Good lord are those sector arcs? Indeed they are. 1 Share this post Link to post
Egg Boy Posted March 5, 2019 Fun facts about this map: It takes place in Hell. There are demons. 15 Share this post Link to post
hardcore_gamer Posted March 5, 2019 I updated my earlier post with the SSG textures. I wasn't satisfied with the original ones so I re-textured the model and it looks considerably better now. 0 Share this post Link to post
ShortedOutFuse Posted March 5, 2019 (edited) working on the sixth level of a mod called Backwoods. this is the level where you get the BFG. I wanted to wet your apatite for it early on in the level and let you see it's destructive force so I put in a window early on that lets you glimpse the trail of destruction it leaves behind. Edited November 7, 2022 by ShortedOutFuse 7 Share this post Link to post
hardcore_gamer Posted March 5, 2019 1 hour ago, ShortedOutFuse said: working on the sixth level of a mod called Backwoods. this is the level where you get the BFG. I wanted to wet your apatite for it early on in the level and let you see it's destructive force so I put in a window early on that lets you glimpse the trail of destruction it leaves behind. I suggest replacing the textures with new MS paint graphics as well to maintain artistic consistency. 0 Share this post Link to post
ShortedOutFuse Posted March 5, 2019 44 minutes ago, hardcore_gamer said: I suggest replacing the textures with new MS paint graphics as well to maintain artistic consistency. Yeah, I plan on making more cartoony textures to fit with the rest of the custom assets. I just want to get the levels finished, or at least to a point where they’re beatable, first. 2 Share this post Link to post
ShortedOutFuse Posted March 5, 2019 1 hour ago, Rhebiz said: Are the enemies MS Paint styled as well? Yep and hopefully the textures will be too once I finish the maps. 1 Share this post Link to post
nrofl Posted March 5, 2019 Nice! Always cool to see projects done in that style. 0 Share this post Link to post
Morda Uth Posted March 5, 2019 This is an Aztec map I started working on years ago. I hit some limits and quit working on it. Now that things have improved with editing, GZdoom and such I decided to start working on it again. I will be working on the buildings first and the underground. It will have lots of traps, new weapons and six different key locked areas. I'm hoping to have this work in Doom 2 and Heretic. Some textures are set but most will change. I'm just building with default textures as place holders for now. Pic 1 is where I stopped in 2000: Pic 2-7 were I am today after a couple months of re editing: 5 Share this post Link to post
Empyre Posted March 5, 2019 @ShortedOutFuse, @Rhebiz: You might be interested in MSPaintDoom. 1 Share this post Link to post
Cacodemon187 Posted March 5, 2019 I'm working on a megawad for the original Doom, It's called "Outskirts". So far got one map complete. E1M2 : Receiving Center (it says Southern Outpost but it doesnt matter ok) E1M1 : (Name not decided yet) WIP That's it for now, let me know what you think! :) 22 Share this post Link to post
leodoom85 Posted March 6, 2019 @Cacodemon187Those pics looks pretty appropiate for the theme in question...keep it up. 1 Share this post Link to post
Aquila Chrysaetos Posted March 6, 2019 That layout looks really sharp, and the map itself looks much like something you would see in the IWAD, I really like it. 2 Share this post Link to post
Tango Posted March 6, 2019 I am a sucker for high contrast and repetition. looks awesome @Cartel 1 Share this post Link to post
Cartel Posted March 6, 2019 17 minutes ago, Tango said: I am a sucker for high contrast and repetition. looks awesome @Cartel That's why I decided to make this a secret map since I already done something similar to this, just using a different color. Simple but cool looking. However, I've started working on map 29, which will be a snow castle theme map. I plan to spend a good bit of time on that map. I want a big finale map before moving onto the Icon of Sin. Definitely will be an eye-candy map. 1 Share this post Link to post
HAK3180 Posted March 6, 2019 (edited) Almost done with these two maps: A shorter tech base map And a gothic hellish map Ketucky in the upper left is entirely unintentional/coincidental. 10 Share this post Link to post
PeterMoro Posted March 7, 2019 @HAK3180 Looks fantastic! Hope they're out soon. 1 Share this post Link to post
HAK3180 Posted March 7, 2019 @PeterMoro, hey thanks. Could be a couple weeks or a month. When are you putting something out? I saw your progress above and it reminded me of a certain epic tech base I once had a good time getting lost in. 0 Share this post Link to post
hardcore_gamer Posted March 8, 2019 Some more early work screenshots of an area I am working on. Proper work just started and there is still lots of stuff that hasn't been finished. It's suppose to be a storage room with some boxes and stuff in it. Those things haven't been added yet. There will also be some safety rails and stuff but that hasn't been modeled yet either. The stairs in the final version will also be 3D and not just normal sectors, but as with the rails that might require models that haven't been made yet. The lightning is also much brighter than the final version will be since the area is still being worked on. This is actually the same room from the earlier SSG preview image. 2 Share this post Link to post
Egg Boy Posted March 8, 2019 Stock textures are actually pretty versatile. I'm glad I gave myself this limitation! 21 Share this post Link to post
nrofl Posted March 8, 2019 They are only versatile when in the right hands it seems. And you sir use them quite nicely. 3 Share this post Link to post
elend Posted March 8, 2019 Wonderful shots! I love the stock textures. 1 Share this post Link to post
PeterMoro Posted March 8, 2019 15 hours ago, HAK3180 said: @PeterMoro, hey thanks. Could be a couple weeks or a month. When are you putting something out? I saw your progress above and it reminded me of a certain epic tech base I once had a good time getting lost in. LOL won't be as big and complex as my last map. No need to check your map this time around. Well hopefully my map will be finished before Summer. I've decided to dedicate an hour a day to get it finished ASAP. I just can't seem to make a small map. I compile my ideas and when they translate in GZDB, things come out huge. I'll just keep chipping away until it's done. There are two maps. The first is finished and I'm very tempted to release it separately but I've decided to wait and release both together, as they are connected. 4 Share this post Link to post