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everennui

what are you working on? I wanna see your wads.

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12 minutes ago, IRod54 said:

Outlook of my new map so far, about 70% done 

Keep me posted or show the level itself! I love eccentric designs! That's the kind of stuff I make.

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On 5/15/2019 at 1:47 PM, Сhaingunner said:
  Reveal hidden contents

Screen3.png.6c5575f5709b7c7d1be3db037bd8741d.pngScreen2.png.35207562a165a787fe999bbe185a28ae.pngScreen1.png.5f99056bb3f8b1c14ee38dcfe9470066.png

 

Reminds me of Doom 2 in name only MAP32 for some reason...

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Posted (edited)

Here's a Car Polyobject you can drive:

 

V3:
http://www.mediafire.com/file/ddz8c22c4zy0a53/PolyObject+Car+3.wad
 

V3 EDITS:

-Car Enter / Drive Sounds

-Building Collision

-Exiting vehicle leaves player near car

 

V2:
http://www.mediafire.com/file/2xxngiufbsv1y86/PolyObject+Car+2.wad

 

V2 EDITS:

-Can run over monsters

-Boundary Detection

-Better Turning Sync

-Camera Fix

 

Edited by yorivdood

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I was working on a simple MAP01, a little distraction. I streamed mapping it too.

 

 

 

Screenshot_Doom_20190521_151726.png.6401fa1667376d20c6f9fcda9405057e.png

 

Screenshot_Doom_20190521_151710.png.7c09f8f38aa8a8b0f61cbbdd54b946d7.png

 

Screenshot_Doom_20190521_151650.png.261a2c47296f36cae19920569cd89d92.png

 

Screenshot_Doom_20190521_151630.png.5a8a1725faab2898331fcf192cff8f80.png

 

Screenshot_Doom_20190521_151623.png.dfffc2c7eb943cc8ed482087c55c47c0.png

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Posted (edited)

I recreated the "Abandoned Depot" map from Hired Guns in GZDoom. 

Here is a video with a basic walkthrough, turn on subtitles for developer commentary:

 

 

Check the video description for further info :)

If you want to play this mod, here is the download link:

hiredguns1.0.pk3

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I try to explore a new theme on Ultimate Doom for Deadly Standards 3. No new texture used except a new sky and a ALLBLACK texture. Very wip with low details but it starts to take shape. Compatibility : Limit-removing

 

doom397.png

doom396.png

 

 

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6 minutes ago, Roofi said:

 

doom397.png

Using a step texture for a wall? Won't that tutti-frutti all over the place?

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1 minute ago, Novaseer said:

Using a step texture for a wall? Won't that tutti-frutti all over the place?

 

Yes. But it's a Limit-removing project , so it doesn't matter. I test on Prboom cl2.

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Just now, Roofi said:

 

Yes. But it's a Limit-removing project , so it doesn't matter. I test on Prboom cl2.

I thought limit-removing was just vanilla without the vanilla limits (such as visplanes) and that Boom was something different entirely.

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7 hours ago, Novaseer said:

I thought limit-removing was just vanilla without the vanilla limits (such as visplanes) and that Boom was something different entirely.

He's talking about the source port PrBoom, not the mapping format. It has a thing called complevels.

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