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everennui

what are you working on? I wanna see your wads.

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11 hours ago, Catpho said:

He's talking about the source port PrBoom, not the mapping format. It has a thing called complevels.

Ahhh. Gotcha.

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I generally don't post screenshots like this. E3M1 of Standard 3. Mapwise like half done b c i am procrastinating work on the mayhem 19 map.

standard3_e3m1_mapshotA.png

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On 6/1/2019 at 2:52 PM, Gutawer said:

So over the few weeks or so I've been working with Nash and a few others on a GZDoom roguelite thing. I've been working on a custom map system to replace the traditional doom automap:

image.png.d72925f00d8212a497185fb34cb779de.png

This rotates, can zoom and otherwise does all the things the normal map can, but we felt it fit better in the style.

It looks cool. Is it for your project, or will it ever be shared with others?

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1 hour ago, _Mud said:

It looks cool. Is it for your project, or will it ever be shared with others?

It's for a specific project. We'll release it eventually and then the code will be available, but the nature of the generation is pretty specific to the generation algorithm we use and it doesn't just work on any Doom map. So releasing it standalone is impossible, and even if it were possible, it'd be fairly useless to other people who weren't trying to do the exact same thing as us.

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Trying to figure out my mapping progress for the while(any suggestions?). This might or might be not follow up to my first eternity map:

igaite_at_2019.06.02_13-42-30.434_R3060.

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I'm not sure If I have shown this mod here yet
I'm working on this thing since September, and yes, it's a Total Conversion mod for GZDoom

Screenshot_Doom_20190531_174748.png

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15 hours ago, Misty said:

Trying to figure out my mapping progress for the while(any suggestions?). 

 

not sure how helpful this sketch I made will be, but it might be useful.  Using the awesome power of MSPaint's copy/paste functions; I extended the hall and duplicated the centermost room.  This copied room leads to the lift that holds either a keycard or a controlling switch for the large doorway to the south.   From that room you can grab another keycard that will open the passage to the north in the caverns.   just a rough idea but maybe it'll spawn better ideas.

 

At any rate, I look forward to seeing what you come up with.

mistymapidea.png

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6 hours ago, elend said:

The ICU in my Techbase's medlab. Using Doom 3 textures and a ton of custom content like decorate and textures.

 

screenshot_doom_20190idjua.png

 

 

This looks very good and unique!

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19 hours ago, Kizoky said:

I'm not sure If I have shown this mod here yet
I'm working on this thing since September, and yes, it's a Total Conversion mod for GZDoom

Screenshot_Doom_20190531_174748.png

 

What is this? Bad Unity Games - The Total Conversion for Doom?

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8 minutes ago, Walter confetti said:

 

What is this? Bad Unity Games - The Total Conversion for Doom?

That looks like postal 2 remade on gzdoom

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Posted (edited)

It IS postal 2. Some elements from Tuesday (notably the petition), thursday (krotchy) and sunday (Mike J).

 

I kinda wanna see it finished XD

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4 hours ago, Walter confetti said:

 

What is this? Bad Unity Games - The Total Conversion for Doom?


Oh come on, don't tell me you haven't heard of Postal 2 before

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22 hours ago, Kizoky said:


Oh come on, don't tell me you haven't heard of Postal 2 before

Not really, actually. Shame on me.

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10 hours ago, TheMindbender said:

Can someone help me out with this?

 

dbsucks.PNG

Screenshot_Doom_20190604_062445.png

Upload your WAD, I'd like to see

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I hope you don't mind me posting a lot.

 

By the way, I don't know how to put Screenshots on spoiler, so if someone can tell me I will edit the post ASAP...

Maybe.

Captura de pantalla (4853).png

Captura de pantalla (4854).png

Captura de pantalla (4857).png

Captura de pantalla (4859).png

Captura de pantalla (4860).png

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17 minutes ago, TheMindbender said:

*Is a DOOM 2 map but requires DOOM.wad And DOOM2.wad 

 

dark mageddon.zip

 

i fixed it by just redoing the whole pillar where the mancubus were standing should be work now as i dont get the graphic error while trying with gzdoom.

 

it was a weird bug. not even using the "make sector" mode worked so the only alternative left at least for me was just delete both sectors and redo them

dark mageddon.zip

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On 6/4/2019 at 3:25 PM, TheMindbender said:

Can someone help me out with this?

 

 

 

 

use the create sector tool on all the affected sectors. (i just spam this thing, because i find it satisfying to use) if that's not working, rebuild the room. doesn't seem to look that complex yet. you can copy&paste elements from the original room if necessary.

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On 6/5/2019 at 8:46 AM, Archanhell said:

I hope you don't mind me posting a lot.

Please post a lot. Show us your best work!

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