Casketkrusher Posted August 4, 2019 3 hours ago, ZealknightMR said: A work in progress of my wad. It's a old video, so some changes have been made already won't be shown here. I have to get back to working on it again, but my schedule have been holding me up for the past couple of months. Amazing work, very nice design! 0 Share this post Link to post
OliveTree Posted August 5, 2019 (edited) Spoiler This is possibly a frustrating screenshot to anyone familiar with my previous work :D EDIT: More screenshots Spoiler Edited August 5, 2019 by EtherBot 5 Share this post Link to post
Casketkrusher Posted August 5, 2019 (edited) My final map is in progress for my mappack Condemned To Eternity. This will be the final boss area. 4 Share this post Link to post
Magicana Posted August 6, 2019 Having fun playing with lighting (I'm not very good at doing that yet). 1 Share this post Link to post
Casketkrusher Posted August 6, 2019 On 7/28/2019 at 3:33 PM, HUNdebLeonidasX said: Looks amazing! 2 Share this post Link to post
BassSlapper89 Posted August 6, 2019 Download Link: http://www.mediafire.com/file/8y6b9gc6q1aiczy/JJDoom_-_v2.1.wad/file Doing small updates here and there, but enjoy! 6 Share this post Link to post
Casketkrusher Posted August 6, 2019 1 hour ago, AlanjWeh89 said: Download Link: http://www.mediafire.com/file/8y6b9gc6q1aiczy/JJDoom_-_v2.1.wad/file Doing small updates here and there, but enjoy! Oh wow, that looks amazing, I would like to play this I hope I don't get myself an LSD trip while doing so. 1 Share this post Link to post
BassSlapper89 Posted August 6, 2019 Thank you buddy. That would be a killer trip 1 Share this post Link to post
Szuran Posted August 9, 2019 Small step for anyone but a huge one for me. Animated textures! To be exact, neons to make the city look alive. Sorry for awful offscreen cap but my laptop melts using any recording software. 13 Share this post Link to post
Fuzzball Posted August 9, 2019 Kinda related? I suppose... I made another PS1/N64 Doom like music track! If anybody wants to use it for themselves they are more than welcome! https://cdn.discordapp.com/attachments/305940488677097472/609505661524639745/PSX2_Fuzz.mp3 5 Share this post Link to post
joepallai Posted August 11, 2019 Wrapping up my entry for the Modest Mapping Challenge . 12 Share this post Link to post
nue Posted August 11, 2019 20 hours ago, PeterMoro said: [Good Stuff] That wall texture made me think for a second that its was a bunch of 3d floors made to give depth. However while that isnt the case its still a great wall texture to use. 0 Share this post Link to post
Fuzzball Posted August 12, 2019 God it still feels weird seeing my textures in shots that use the AA resources... 2 Share this post Link to post
Austinado Posted August 13, 2019 Well i have started my 5thWad...this is a Screenshot from the first map i have been working on. 14 Share this post Link to post
Barry Burton Posted August 13, 2019 @Austinado Eyyyyyyyy looks really nice already! 1 Share this post Link to post
Mordeth Posted August 13, 2019 2 hours ago, R4L said: @Austinado Eyyyyyyyy looks really nice already! Out of curiosity, what texture set is this? 0 Share this post Link to post
Austinado Posted August 13, 2019 18 minutes ago, Mordeth said: Out of curiosity, what texture set is this? OTEX 0 Share this post Link to post
DoomSpud Posted August 14, 2019 Playtest video of MAP06 of Doom: Dissension... GZDoom with Brutal Doom plus a bunch of other mods. Will credit everyone once I release it. Those off-alignment switches aren't my fault, thats the HD texture mod throwing them off. Interested in feedback from the community. 3 Share this post Link to post
PasokonDeacon Posted August 15, 2019 (edited) Gonna cross-post my current WIP (first ever map release) from the Doom General picture thread: Tested and screen-snapped in PrBoom+ (no complevel parameter set yet, going to test on 9 this weekend). Edited August 16, 2019 by PasokonDeacon 9 Share this post Link to post
Austinado Posted August 16, 2019 On 8/14/2019 at 3:36 PM, DoomSpud said: Playtest video of MAP06 of Doom: Dissension... GZDoom with Brutal Doom plus a bunch of other mods. Will credit everyone once I release it. Those off-alignment switches aren't my fault, thats the HD texture mod throwing them off. Interested in feedback from the community. @DoomSpud must say that the visuals look pretty amazing, nice job, and that floor...gorgeous. 1 Share this post Link to post
DoomSpud Posted August 16, 2019 2 hours ago, Austinado said: @DoomSpud must say that the visuals look pretty amazing, nice job, and that floor...gorgeous. @Austinado cheers for the feedback :) Yeah Im a big fan of the reflective floors too but they can be very taxing on the system. Even with a hyper-threaded Xeon and a 4GB Radeon RX580 it still chugs in some places. That framerate drop at the 28 second mark is from reflective floor rendering... More coming :) 1 Share this post Link to post
pop13lolol Posted August 18, 2019 (edited) im currently working on a wad called uacbase 3 heres a screenshot 3 Share this post Link to post
joepallai Posted August 18, 2019 one more sector and some playtesting and this will be done... A hard start... 5 Share this post Link to post
Walter confetti Posted August 18, 2019 On 8/16/2019 at 5:18 AM, Unitron said: That ceiling looks weird, mostly because I see / use it as a floor texture, is that intended to be some sort of ventilation system? 0 Share this post Link to post
inkoalawetrust Posted August 18, 2019 (edited) For the last 2 days or so i've been working on a sandbox style city map similar to gm_bigcity but i haven't made much progress considering that the map is going to be 24576x24576 MP across because im making enterable buildings like a fast food to make it a little more complex.. Here's some screenshots from my progress so far: Spoiler Also in-game i just noticed that the bridge has weird 2D textures on it for some reason and i have no idea why since last time it did not. 2 Share this post Link to post