Gez Posted October 16, 2019 On dimanche 6 octobre 2019 at 7:08 PM, Octillion said: Corporate Hell #2 "Bah, I overworked again. Guess I'll stop by the near hospital first." There are many fixed versions of that "UAC" texture without that little bit of dark smudge, please use one. 0 Share this post Link to post
Octillion Posted October 16, 2019 1 hour ago, Gez said: There are many fixed versions of that "UAC" texture without that little bit of dark smudge, please use one. I'll be honest with you, when I started my wad I wanted to add custom textures alongside Doom 1 & 2. However, due to being a complete amateur with slade, I somehow lose hours of progress on the smaller maps that I made. (Still don't know what caused such an occurrence.) Which caused a lot of frustration and I settled down with just Doom 1 & 2 textures. I really don't want to risk another event like that, especially since this map completely dwarfs every other map I made. Spoiler Sorry for my inexperience. 3 Share this post Link to post
Payload4367 Posted October 16, 2019 2 minutes ago, Octillion said: I really don't want to risk another event like that, especially since this map completely dwarfs every other map I made. Make a copy of the wad and then try adding new stuff in slade. If you mess up, make another copy. 2 Share this post Link to post
CBM Posted October 16, 2019 I love urban doom maps! :) I have been experimenting with using 3D models in GZDoom and I think my next little project will be to make a pk3 file that can replace the sprite actors in Sergeant_Mark_IVs vehicle Combat Mod mainly for my own personal enjoyment, since I will likely be using a lot of models made by others 0 Share this post Link to post
Octillion Posted October 16, 2019 3 minutes ago, Payload4367 said: Make a copy of the wad and then try adding new stuff in slade. If you mess up, make another copy. I will give it another go, but only after I finish the map and make sure I have backup copies everywhere. 1 Share this post Link to post
Remilia Scarlet Posted October 16, 2019 16 hours ago, whirledtsar said: Are those the candle models from hexen 2? Or arcane dimensions perhaps? Interesting choice. Arcane Dimensions. While the thing I'm working on is using Heretic as a base, it isn't itself Heretic. 1 Share this post Link to post
Nootrac4571 Posted October 17, 2019 Getting carried away with midtextures again: 30 Share this post Link to post
reflex17 Posted October 17, 2019 (edited) 9 minutes ago, Nootrac4571 said: Getting carried away with midtextures again: Carried away maybe, but it looks just right. My only problem is who's going to clean the gore from those precious antique books =( 2 Share this post Link to post
Nootrac4571 Posted October 17, 2019 37 minutes ago, reflex17 said: Carried away maybe, but it looks just right. My only problem is who's going to clean the gore from those precious antique books =( My books! My precious antique books! Oh, look what you've done to 'em. If it helps, they're all really horrible books about demons and stuff. 1 Share this post Link to post
reflex17 Posted October 17, 2019 1 hour ago, Nootrac4571 said: they're all really horrible books about demons and stuff. haha, then it's not so bad then. It's a cool screenshot, I've always liked medieval sorts of themes. It looks like it could be out of a Castlevania game or something. This screenshot is also a good example of how some midtextures can break up the visual field and prevent everything from being just straight lines. 1 Share this post Link to post
printz Posted October 18, 2019 On 10/16/2019 at 2:57 PM, Payload4367 said: Make a copy of the wad and then try adding new stuff in slade. If you mess up, make another copy. Or rather make a Git repository. I really don't want to see this practice of low-tech backup copies when something much better exists. 1 Share this post Link to post
Jaska Posted October 18, 2019 Lastly finished locations on my finally finished project! 24 Share this post Link to post
reflex17 Posted October 18, 2019 (edited) 48 minutes ago, Jaska said: Lastly finished locations on my finally finished project! Screenshots look awesome, huge open areas can be bad if they're not set up right, but these look well done. The last shot not only looks like a realistic place but also a fun level which can be a tough balance. My favorite thing though is the first shot with the pond and lilypads, very immersive (no pun intended hehe) 0 Share this post Link to post
Jaska Posted October 18, 2019 5 minutes ago, reflex17 said: Screenshots look awesome, huge open areas can be bad if they're not set up right, but these look well done. The last shot not only looks like a realistic place but also a fun level which can be a tough balance. My favorite thing though is the first shot with the pond and lilypads, very atmospheric. Thanks! You are right, I had problems with the open areas. Hope they are good enough, heh. Last shots map is one of my favourites. I had that kind of swamp theme in my mind for along time and I just had to include it to the project somehow. It's not long but nice touch, I think. 1 Share this post Link to post
Marlamir Posted October 18, 2019 (edited) The last shot is truly amazing @Jaska great stuff. 1 Share this post Link to post
Szuran Posted October 18, 2019 That went better than expected. It's a single shot. PuriFire was partially based the ContraSpread code by @Gokuma, so big thanks for help. :) 8 Share this post Link to post
Crunchynut44 Posted October 18, 2019 8 hours ago, pcorf said: Second Doom Odyssey trailer. Those layouts look so organic and aesthetic, at least compared to some of your previous works. Im so hyped to play this! 6 Share this post Link to post
Egg Boy Posted October 19, 2019 Working on an industrial Green house. 20 Share this post Link to post
MacGuffin Posted October 20, 2019 A few more screenshots of the nearly completed town map I'm hoping to have this first hub released sometime in January 8 Share this post Link to post
Dude27th (2) Posted October 20, 2019 I've made a complete port of "Zombies TC" passing the Dehacked stuff , to Decorate, Language, SNDINFO and such. As well at the same time remaking all the weapons and adding multiple fixes and tweaks to the levels. But without destroying the original intention of the mod obviously. More info and download: 3 Share this post Link to post
Octillion Posted October 21, 2019 Decided to mess around with OTEX and doom textures on GZDB a bit.... The results are quite interesting. 12 Share this post Link to post
Negatronica Posted October 21, 2019 Slowly building up textures for HTC3 and I'm liking the theme so far. This is map 4. 13 Share this post Link to post
pop13lolol Posted October 22, 2019 new pictures from my new wad im working on called the temple 6 Share this post Link to post
IRod54 Posted October 22, 2019 (edited) Starting work on another map called Storage Facility And now my latest Creepy Caverns Edited November 8, 2019 by IRod54 19 Share this post Link to post