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everennui

what are you working on? I wanna see your wads.

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My current progress with Jazz Jackrabbit Doom TC:

 

  • I changed the font, map titles, option menu titles(new game, load game...), final score titles (kills, items, scrt, etc.)
  • MAP02 is a WIP.
  • Finished redesigning MAP17: Path to Exoticus last week.

d7DZdbW.png

  • Finished redesigning MAP19: Rabbit Roast last week.

fRFZMvg.png

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@pcorf Slaughter map for Doom 1? Now I must play this.

Also somewhat unrelated idk if I ever told you but your (first?) megawad The Twilight Zone is very nostalgic to me!

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6 hours ago, Bass Slapper '89 said:

My current progress with Jazz Jackrabbit Doom TC:

 

  • I changed the font, map titles, option menu titles(new game, load game...), final score titles (kills, items, scrt, etc.)
  • MAP02 is a WIP.
  • Finished redesigning MAP17: Path to Exoticus last week.

d7DZdbW.png

  • Finished redesigning MAP19: Rabbit Roast last week.

fRFZMvg.png

 

This TC is looking fantastic so far, I'm looking forward to playing it!

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20 hours ago, phoo said:

 

This TC is looking fantastic so far, I'm looking forward to playing it!

Thanks you. I am redesigning MAP02 as we speak and I should be done real soon.

 

Here's my progress so far with MAP02: Carrotus HQ

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Here's a screenshot of giving the Duel Neutron Disruptor a new look!

 

p46vtKC.png

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Sneakpeak

 

Lvl3 of episode 2 of going again!

Took an extra day of for this weekend.

 

Hope to do a pre-release of the first 3 maps!

Screenshot-2020-04-30-at-22-55-57.png

 

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Full view of the very same map from a good vantage point, only capturing the finished 40%

 

You know it's horror map because you can't see anything.

circus.png

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Working in a campaign for Wrath of Cronos mod, I have been doing a fortress of cultists and worshipers of the Serpent Riders this week and I really like some of the rooms I made:

 

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Screenshot_Hexen_20200501_001213.png

 

 

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4 hours ago, paja said:

 

 

 

Your project looks like "What if Doom 2016 met D!Zone maps" It sounds fun and dynamic but it's aesthetically rudimentary and very random. it's fun how misaligned the pentagram texture is at 2:11 and that switch texture at 3:41. Is it intentional?

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1 hour ago, Roofi said:

 

 

Your project looks like "What if Doom 2016 met D!Zone maps" It sounds fun and dynamic but it's aesthetically rudimentary and very random. it's fun how misaligned the pentagram texture is at 2:11. Is it intentional?

the textures are correct, it's intentionally I tried to make it heller than too much to scare you than before to make it just better than the old version

Further redevelopment may have some future problems, but for now you like it more than the old version

thank you 

Screenshot_Doom_20200502_124346.png

Edited by paja

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Have you ever been asked "Which X-Men character you'd rather fight?" and answered "Nightcrawler, but give him a bazooka"

extreme agitation(1).gif

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biophysics staging area <high security level 4 medical>

WARNING: transmission uplink integrity has been compromised; failsafe check access denied

=== THe UAC?UNN station Meridian PRime is no MOre. it Is being
REconfigurED for our purp0ses. SOmething else now takes iTs plaCE ===

9cM8izl.png

 

CU91sqB.png

 

YRgN36W.png

 

 

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Map 5 - police precinct - finally fully mapped, and now I'm at the fun part - decorating. Lots of new textures and details, including separate name plates for every desk.

 

Still very early version below, lot of crap needed to make it feel alive.

 

Screenshot-Doom-20200503-221437.png

 

 

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Edited by Szuran

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I just finished a room similar to a church in my fortress where the cultists go to pray to the Serpent Riders, I'm really glad how it turned out!

 

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Screenshot_Hexen_20200504_004144.png.3481b061d2f7d120eb0d24cf00406c45.png

 

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Screenshot_Hexen_20200504_004215.png.99811d05732531b065fcc0f1b9687bf2.png

 

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