Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
everennui

what are you working on? I wanna see your wads.

Recommended Posts

5 minutes ago, DynamiteKaitorn said:

 

  Hide contents

 

 

Lol, it will be part of Atomic Island.  Which is progressing nicely by the way :)

Share this post


Link to post

Made the first draft for secret level in Modest Mapping Challenge, called Prisoner of Illusions. Which consists of nothing but man's inhumanity to skybox.

prisoner of illusions.png

Share this post


Link to post
1 hour ago, stewboy said:

A large chamber from Cubic Worlds MAP04, which I'm working on at the moment. Uses some of Simon O'Callaghan's amazing Egyptian textures.

 

 

 

simon oc. his work is a treasure. i enjoyed playing arcane dimensions.

Share this post


Link to post
Posted (edited)

gd2_004.png.4708ba99344d96910e926f55c7177cdb.png

 

making levels!
this is a puzzle wad with, um, a lot of yellow skull keys?

ok i am messing around in my own game and just thinking about how freeing tile-based mapping is =P

 

edit: when you export it to doom it looks like this giggle

 

gd2_4.gif.4e4ba8876b09ff6f241f3025f6ce94b8.gif

Edited by yakfak

Share this post


Link to post

I am working on a new mod project.

 

Corridor 666:

After completing Jazz Jackrabbit Doom, I decided to start working on a Corridor 7 TC for Doom. I was originally not planning on making anymore mods, but I told myself I can't get enough. It's a new addiction lmao.

 

My goal for this mod:

  • Avoid crazy mazes.
  • Design well detailed maps, than what Capstone did...

It's a work in progress. Here's screenshots of MAP01: Sector 1

 

MkeoSc5.png

xKFvTgY.png

rqaqaSe.png

h24Ooh4.png

Share this post


Link to post
8 minutes ago, Scuba Steve said:

Why are the sprites so blurry?

because the texture filtering is on in the GZDoom settings

Share this post


Link to post

i made this map a long time ago... i just improved it in order to test it for deathmatch for my terminator playerclass wad

Share this post


Link to post
Posted (edited)
5 hours ago, SkeletronMK666 said:

HOW DO YOU DO THIS!

 

Long story, short, Gimp + free photos of sky, a desert and a city + Slade. :)

Share this post


Link to post
40 minutes ago, IRod54 said:

New map underway! 

The sky hack effect really doesn't look good here. Maybe you should carve this building into the cliff and not just let it stand there obscuring cliff with skybox.

Share this post


Link to post
26 minutes ago, ViolentBeetle said:

The sky hack effect really doesn't look good here. Maybe you should carve this building into the cliff and not just let it stand there obscuring cliff with skybox.

I’ve definitely got an idea how to fix the problem now, thanks for the advice 

Share this post


Link to post

Decided to make my own Dead Simple copy. Of course Arachnotrons and Mancubi won't cut it alone anymore, so I added some cacodemon perches and just out of sight an arch-vile pit. As well as a box with a spider mastermind.

spider box.png

Share this post


Link to post
Posted (edited)
On 6/5/2020 at 8:09 AM, floatRand said:

Can't stop won't stop.

greenery.jpg

That map just looks absolutely beautiful!

This must've taken a lot of effort, and I will recommend it to people when it comes out!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×