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everennui

what are you working on? I wanna see your wads.

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4 hours ago, UnholyShadows said:

image.png.a8e8e9e60a654cd053e1699f36db1e47.png

 

Very strong Amid Evil E1M2 vibes from that pic. Nice.

 

 

 

A playtester told me "I think there's something more interesting you can do" with the maze section in "More Tricks and Traps than you Require". The request was granted.

 

te3FLt7.jpg

 

 

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A wad with a drawn-ish style.

And i want to mention how to access all the weapons

1- Plank with nail and Drill

2- Pistol and Revolver

3- Double barreled shotgun (the regular shotgun was moved to slot 8 for testing)

4- Sniper rifle and sub-machine gun

5- Rocket launcher

6- Plasma pistol (work in progress)

7- S.E.P.C. (semi electric plasma cannon)

8- Shotgun  (will be moved to slot 3)

If there are 2 weapons in the same slot, just press the slot button twice like the shotgun and super shotgun.

Remember to try out the alt fires.

(right now it just has one reallllly unfinished map used for testing).

download:https://we.tl/t-y9QfrmOSRE

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14 hours ago, Stabbey said:

 

Very strong Amid Evil E1M2 vibes from that pic. Nice.

 

 

Thanks!  I'm hoping to finish this map so i can look for playtesters.  I'm hoping to release this wad on Halloween.

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5 hours ago, Misty said:

etrn320.png

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Looks nicely old and forgotten with all the vines

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6 hours ago, MAN_WITH_GUN said:

Don't pay attention that the whole map is white. There are just a lot of lines on it. ("._.)

 

You got any screenshots of that behemoth?_?

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6 hours ago, Misty said:

etrn320.png

etrn319.png

etrn318.png

 

 

Damn Misty! That looks really cool. The mix of ancient temple and futuristic lights feels very... unsettling. Like something ominous is afoot! 

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From my megawad project "Bloodflow" I made a gazebo. Its not quite insane. But its plenty angry. Screenshot_Doom_20201017_121922.png.bbb9aa03d6d462b6d6ffd00b6e954476.png

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"Barktooth" is a desert map with flowing and shifting sand everywhere and caves full of giant spiders.

Screenshot_Doom_20201031_195950.png

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This was one of the first maps I made for a project I'm "working" on that was supposed to be the 4th map to the first Episode.  I completely redid it (see 2nd image) and made it the 2nd map of Episode 2Bridge1.jpg.675b60a7b40b39b318a45d6a0189588f.jpg

 

Here's the completely revamped version

capture2.JPG.44368490b20fd322ab3f45b1971132a4.JPG

 

(Below) This was supposed to be the opening map to Episode2 and was one of my most powerful maps at the time.

307670558_Builder2020-04-1917-45-34-02.jpg.34c578fe8574857f4440a61c0b235537.jpg

 

Decided to completely redo it and wanted it to be the opening map of Episode 2, but it turned out to be longer than expected (My UV-Max time was around 10:30sec and I was shooting for a 3min map).

Capture3.JPG.83bf8d97a134b86e137369855b631090.JPG

 

Maybe I should actually post some screenshots for visual critiques?_?

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fxWhRw0.pngEKXiWJl.jpg

Look mum I finished 1/4 of my first map! All in 1.5 hours XDDDD Always save snippets ppl

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I'm working on the first level of another wad.  My first wad's Map01 was pretty generic, so here's hoping for a less boring Map01.  I will be aiming to make all levels that can be completed in around 10 minutes or less in this one too.  Also upgraded from Doom Builder 2 to Ultimate Doom Builder.image.png.6a33db7a9b31c0c058ca1ffbd8dd5a20.png

image.png.506a02d80139e9f49dde1fb4ab78e00f.png

 

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Y3O55d2.jpg

And now the second map, which has more to show than the first screenie.

History: I opened GZDoom Builder, made 2 overlapping squares, textured them, thought of the progression, made the rest. Less details than my first map, but themes other than techbase are not ripe for detailing. Also has optional areas!

Today I learned that non-linearity extends the playtime.

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