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everennui

what are you working on? I wanna see your wads.

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Posted (edited)

IDK how many people are following it, as it had a few likes but not much comment, but the Black Cats of Doom has been quiet for a while. This is because while it is feature complete, it's probably my biggest Doom-related software development project so far.
 

There is one serious bug that doesn't manifest often but is a big PITA when it does: the cats can get stuck running around in circles in small areas even when there would be - to a human or a real cat - an obvious way out. This will require upgrading the cats' custom A_Chase() function and while I am not looking forward to writing yet more code, it looks as if something similar to Josh 771's advanced AI pack posted in ZDoom a while ago will be required to fix this. There is also the odd crash of GZDoom now and then which may be down to the cats mod or not.

 

So it's currently in long-term play testing. I've been meaning to do more playing of the game instead of modding it, so this is as good a reason as any.

 

I also want to add some sort of artefact to ascend the remaining cats on a level to cat heaven; if I need the level cleared of cats during testing, I don't like killing them; besides, it's more in-keeping with the theme of them being 'black magic cats summoned by the Gods to fight against evil'; I did have this working in my experimental Farmville mod but only used a cheap teleport flash effect; really, they need a Heretic Golem style 'souls ascending to heaven' effect for this to look properly cool.

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I spent 2 full days creating, detailing, playtesting and adding secrets to my mega wad demo

I uploaded it but i haven't received feedback at the moment, check it out, cheers!

 

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7 hours ago, Van Daemon said:

xVFdWDw.png

 

 

 

really nice and atmospheric, something like japanese gardens?

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1 hour ago, Pirx said:

 

 

really nice and atmospheric, something like japanese gardens?

Yes, I am making a full japanese themed wad :) it is called SEPPUKU

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But it's a zdoom exclusive, yeah? :(

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On samedi 27 février 2021 at 5:24 PM, ViolentBeetle said:

What is my purpose? You turn the light on and off on the loop.

Could be worse.

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Very hard to tell. From a cursory glance, not at all though.

 

The busy-ness of a layout is often defined not only by the layout itself but the way it plays based on thing placement. If you keep the combat relatively simple or slow, the player will feel more time to orient themselves and combat any complexity the layout offers, but if you're dropped in the middle of this with combat from all directions, the player will likely get overwhelmed and initially lost while they deal with what's thrown at them.

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3 hours ago, <<Rewind said:

But it's a zdoom exclusive, yeah? :(

seppuku.wad looks nice. This could be your first Zdoom wad.

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6 hours ago, Payload4367 said:

 

Back to work .

 

 

Thank you! Blessed be you. Dark Universe is one of those rare exceptions that I can be bothered to play in gzdoom. Part 2 is looking even more spectacular than the masterful part 1 in this teaser.

 

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Posted (edited)
11 hours ago, roadworx said:

ay, is this unfinished layout too busy?

 

Looks fine. I'm particularly intrigued by the long hallways, that's not really a common feature these days (at least not that I've noticed). The look of the whole thing is reminiscent of some of the original e1/e2 areas.

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fakebread_edit_area_at_2021.03.04_12-20-

Some sort of map plan(fake bread might be included)

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