Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
everennui

what are you working on? I wanna see your wads.

Recommended Posts

18 hours ago, whybmonotacrab said:

Was coming to the realisation that I often use custom resources to mask my shortcomings as a mapper, so I'm going back to basics. Limit Removing, stock textures only (except custom skies of course). Hopefully it turns out well:

 

1861319370_DesktopScreenshot2021_06.29-12_55_14_17.png.0e7340cda57a91fca80953a61985e3d2.png1070510804_DesktopScreenshot2021_06.29-12_55_25_33.png.24a1c29918b230847498a548396bd5fe.png

 

Wow. That lighting looks really good

Share this post


Link to post
5 hours ago, NiGHTMARE said:

I saw someone in another thread say it's difficult to make good looking hell levels...

not sure why anyone would say that, they'd basically be discounting a good 25 to 30 percent of all maps ever made haha

Share this post


Link to post

Starting a new map... 

Not quite sure where it is going yet, but fairly sure I want the exit on the hanging metallic monstrosity. Only accessible after some  - er - stuff to be decided.

Anyhow, I quite like the initial visuals.

 

Early days, but a taster:

 

Share this post


Link to post
2 hours ago, smeghammer said:

Starting a new map... 

Not quite sure where it is going yet, but fairly sure I want the exit on the hanging metallic monstrosity. Only accessible after some  - er - stuff to be decided.

Anyhow, I quite like the initial visuals.

 

Early days, but a taster:

 

Looks promising :)

Share this post


Link to post
23 minutes ago, RDETalus said:

Made an elaborate looking gate mechanism for MAP01 exit

 

 

Noice :D

Share this post


Link to post

trying to figure out how i want to design the start area. deadly standards 4, my e4m2 map.

1541087131_PrBoom-Plus2.5.1.42021-07-0514_12_00.png.01800e9d62467cc3f74d2067a38112ff.png

Share this post


Link to post

Add some sort of decorative textures, like SKINYMB or SHAWN1, on the side buildings at your left/right?

 

Looks pretty good too!

Share this post


Link to post
Posted (edited)

I remake of a map I made a while ago (I only got the starting room done tho :P)

also here is the midi I am using for the map Overrun tech base midi.zip (might change because when it comes to music in my maps I change it A LOT)

Screenshot_Doom_20210705_173953.png.8bcebdcecdb6902c34375b518cd83ad4.pngScreenshot_Doom_20210705_174006.png.9a3390a3e704b8b73e8908094bc8ceaa.pngScreenshot_Doom_20210705_173948.png.6fd3545d14bd699aa2687c2f01c56af3.pngScreenshot_Doom_20210705_174018.png.a27eb5255b2dd9d9c92cfd3f3dd8ec72.pngScreenshot_Doom_20210705_174023.png.d2b872fc66fdbcc1ee18692a92f84061.pngScreenshot_Doom_20210705_174028.png.f2ab33cef66fdb45b9d74f5dd3a7609c.pngScreenshot_Doom_20210705_174032.png.198186d47e7e8e0d49e6dba5f628c8bc.pngScreenshot_Doom_20210705_174045.png.d2622bf8ee78d82e4a915daa75fd26e5.png

Edited by SLOTH MARINE (CB)

Share this post


Link to post
Posted (edited)

some fun video.

 

no, it's not Build, still idTech1. no, it's not a 3d model, it is a 3d polyobject (actually, several linked 3d polyobjects). yes, you can create trains and cars with this.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×