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what are you working on? I wanna see your wads.

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Blood Circuit Death Match 2 meets the criteria for this thread, so I will mention it here, seeing as even though it reached its final version, it still counts a project that took over 50 combined hours to complete.


Blood Circuit Death Match 2 is a short and small level meant for intense Deathmatch sessions, and only uses, by default, hit scan weapons found in Doom 2: Shotgun, Super Shotgun, and the Chaingun.  Combined with the somewhat cramped space, this facilitates an arena where frags can come quickly and consistently.


There are five bullet ammo clips(enough combined for a box of bullets) and 5 small 4-count shells(effectively enough for a box of shells).  There is also a Berserk Pack.  This, of course, means that making every shot count is a part of most strategies used within this Deathmatch map.


Blood Circuit Death Match 2 supports AltDeath, Deathmatch 2, and Deathmatch 1 parameters, and also synergies well with dmflags such as ones that control whether players drop their currently held weapon when fragged.  Being one step ahead of your opponent, regardless of what Deathmatch settings are used, can increase your chances of triumphing.


It was already mentioned within Doomworld forums before here, but here are screenshots not used for that post:





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Technically I've been done working on it for a week or so now, but I'm still putting down finishing touches.


E2M5 for my own Solar Struggle CP.

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A kind of rough WIP of the general 'focus point' of this map - not quite sure where I'm going with it but I'm sure I'll think of something!



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I'm still working on my megawad. There are 7 new levels (20, 21, 22, 23, 24, 25, 26). I still have 6 maps to do.







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6 minutes ago, BetelgeuseSupergiant said:

Started working on wad in Doom 3 style

Снимок экрана (380).png

Sounds great

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I wanted to make a realistic deathmatch bot using only vanilla-compatible DeHackEd.



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On 10/24/2021 at 7:48 PM, Alfredo said:

Gentlemen. Behold! Some cool jank. 


That looks incredible. How is it achieved?

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6 hours ago, Dusty_Rhodes said:

That looks incredible. How is it achieved?

Waggling ceiling in the 3d floor's control sector

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A Boom-compatible (or even vanilla-compatible) space base level set called Astrogate.


Currently finished up MAP01: Gateway.


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tentative speedmap after ages away from doom
ignoring messages im meant to be replying to all the while lol


when i try to play it it looks like this =P
i used the same monster composition from TNT map 01 but got bored and added arch viles <3

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Iam working on a megawad, decided to call it "Smite", i think i will post a demo version on november 8th.


Map01:The installation





map21:Fiendish compound:






map08:Dizzy heights (other screenshots wont load)


map18:city park (unfinished)


map 25:the vicisous cycle



. Y'all find out how other maps look if you will play  the demo.





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