DeNA Posted June 8, 2022 (edited) 14 hours ago, Barry Burton said: Join us... JEES LUIS WTF... that's totally tubuler how long did this take you to make??? Edited June 8, 2022 by dededenova : a question 1 Share this post Link to post
DeNA Posted June 8, 2022 2 hours ago, Arrowhead said: But none of that is useful to good DM design, stairs need to be as standard as possible as to facilitate reliable movement. And I don't really want to make this cave 'claustrophobic' or have too low of a ceiling, as that will hamper projectile gameplay. I don't believe what I've posted is 'bland' as it is simply a subregion of a bigger map - I also don't want too much height variation in the floors, other than the standard stairs, or a tiny bit of variation in the ground like can be seen in the screenshot - this is because I don't want people getting jostled up and down by having to run over bumpy floors. You can only do so much detail without interfering w/ player movement. Sincerely not trying to be rude, but this is my 144th go at this. I think I'm starting to get the hang of it. oh i had know idea it was a DM map! and really there are a lot of things i didn't know... but i think i get it now, sorry, but ya your further than when i started, i got as good with making maps, around as good as you make made the rooms in the pirctures... by my 200th or so, just messing around most of the time i guess, like my first map was 20 imps and a cyberdemon soooo... ya... ok cool bye 2 Share this post Link to post
Barry Burton Posted June 9, 2022 19 hours ago, dededenova said: JEES LUIS WTF... that's totally tubuler how long did this take you to make??? An hour or two just for that. It needs the whole interior done, the cellar, the outside... lots of stuff left to do. 1 Share this post Link to post
DeNA Posted June 9, 2022 12 minutes ago, Barry Burton said: An hour or two just for that. It needs the whole interior done, the cellar, the outside... lots of stuff left to do. man that kinda stinks 1 Share this post Link to post
Somniac Posted June 9, 2022 (edited) I've been working on this map for RAMP. I'm starting to think it should be the basis for a short vanilla map set, though. 15 Share this post Link to post
GhostPlayer Posted June 9, 2022 (edited) I'm working on maps 31 and 32. The largest level would be missing, which will be 30. only 3 more levels and my WAD will be finished The Deep Universe post: Spoiler Map 31 (WIP): Edited June 9, 2022 by GhostPlayer : Post Wad 9 Share this post Link to post
Naarok0fkor Posted June 10, 2022 On 6/8/2022 at 1:35 AM, NokturnuS said: More levels finished for my EE MapPack. Some skylines and a sector/edge portal made truck :) Keep on trukin'... 2 Share this post Link to post
JacenXYZ Posted June 10, 2022 Finally got some more progress for my project done. 2 Share this post Link to post
Naarok0fkor Posted June 10, 2022 I didn't work on maps today, but I cleaned the monster roster & actions. I replaced the zombieman's sprite with a pistolzombie, set things straight with my red pinkie & quasit & changed the SSnazi for a zombieman. I'm planning on altering the pistolzombie & the submachinegun zombie...They are a bit too bloody for my taste... 7 Share this post Link to post
DeNA Posted June 10, 2022 10 minutes ago, Naarok0fkor said: I didn't work on maps today, but I cleaned the monster roster & actions. I replaced the zombieman's sprite with a pistolzombie, set things straight with my red pinkie & quasit & changed the SSnazi for a zombieman. I'm planning on altering the pistolzombie & the submachinegun zombie...They are a bit too bloody for my taste... Nice looking! 2 Share this post Link to post
Naarok0fkor Posted June 10, 2022 Just now, dededenova said: Nice looking! I love UDB's capacity of adding more things. We should have more destructible objects like the barrel. It's a great relief to have cleaned my wad today. Some of those things were set a long time ago. 1 Share this post Link to post
klif Posted June 10, 2022 A Hell map... Im calling it 'HOT BLOOD HARVESTERS'... using MOANING SOULS by James Paddock for Pacing the map. Also, the 'Alpha Soul' from 'DooM Zero' replaces the SSNazi. 17 Share this post Link to post
horselessheadsman Posted June 10, 2022 "Could have sworn I saw something move..." 'Ling Hellway', my entry for PUSS XVII Pandemonium Speed Weeks. 17 Share this post Link to post
Codename_Delta Posted June 10, 2022 (edited) A few things, BJ Blaze with @AlphaSoraKun, Hell Cartel 2's map 7, running TNMCP, And also thinking about updating Liquid Disposal Facility. 1 Share this post Link to post
Naarok0fkor Posted June 10, 2022 Deimos base level 2 with a new pistol-wielding zombie... 4 Share this post Link to post
DeNA Posted June 10, 2022 12 hours ago, Codename_Delta said: A few things, BJ Blaze with @AlphaSoraKun, Hell Cartel 2's map 7, running TNMCP, And also thinking about updating Liquid Disposal Facility. do you have pictures for the map? 0 Share this post Link to post
Codename_Delta Posted June 10, 2022 3 minutes ago, dededenova said: do you have pictures for the map? Oh, which one. If Liquid Disposal Facility then here's the post: 1 Share this post Link to post
Mr.Rocket Posted June 11, 2022 (edited) Pretty wild stuff in here guys! Trying to get back at this: Edit: Heh, first thing I noticed in the shot is that the right window by the steps, should be darker.. That and I think I need to have a real dim spot light up there at the background wall in the center. Unfortunately, I want this to look n' play ok in Zandronum also, so I have to remove all spot lights etc. ~ ? hmm, yep. Edited June 11, 2022 by Mr.Rocket 8 Share this post Link to post
Sneezy McGlassFace Posted June 11, 2022 3D stairs sure are a lot of fun. Mfw no stair builder 9 Share this post Link to post
Sneezy McGlassFace Posted June 11, 2022 (edited) edit: Edited June 11, 2022 by Sneezy McGlassFace 10 Share this post Link to post
Dragonfly Posted June 11, 2022 2 hours ago, Sneezy McGlassFace said: Mfw no stair builder You can still use stair builder though :P 1 Share this post Link to post
Sneezy McGlassFace Posted June 11, 2022 1 minute ago, Dragonfly said: You can still use stair builder though :P Don't have UDB. Need to get my new laptop working right. Can't believe audio drivers are still an issue in this day and age 0 Share this post Link to post
DeNA Posted June 11, 2022 (edited) 11 hours ago, Sneezy McGlassFace said: 3D stairs sure are a lot of fun. Mfw no stair builder hay man are you like f***ing insane? really i'v never seen such dedication! also what editor do you use? i use eureka, and i have not found a single other user that uses it... 2 Share this post Link to post
Sneezy McGlassFace Posted June 11, 2022 26 minutes ago, dededenova said: are you like f***ing insane? Yeah, I guess :D 27 minutes ago, dededenova said: what editor do you use? Eureka. Good stuff. I really like it. 2 Share this post Link to post
DeNA Posted June 11, 2022 1 hour ago, Sneezy McGlassFace said: Eureka. Good stuff. I really like it. YES!!! FINALLY!!! you have no idea how long i'v been looking for some one that uses this! 3 YEARS NO ONE. AND I MEAN NO ONE. used it... and then it made it harder to figure out things like 3D floors and portals with AO, and i can't use portals with AO... cool that i found some one finally tho! 1 Share this post Link to post
SavebearingBoss Posted June 12, 2022 Long-time lurker and amateur Doomer, first-time poster - here's something I've had in mind for a while but only started working on within the last day. It uses 32in24-15 textures and is part of a larger 'doomified' remake of something a fair bit more 3-dimensional than Doom ;) 12 Share this post Link to post
Sneezy McGlassFace Posted June 12, 2022 8 hours ago, dededenova said: YES!!! FINALLY!!! you have no idea how long i'v been looking for some one that uses this! 3 YEARS NO ONE. AND I MEAN NO ONE. used it... and then it made it harder to figure out things like 3D floors and portals with AO, and i can't use portals with AO... cool that i found some one finally tho! Smeghammer also uses Eureka and knows like everything about it. Cool dude. What's AO? 0 Share this post Link to post
DeNA Posted June 12, 2022 6 minutes ago, Sneezy McGlassFace said: Smeghammer also uses Eureka and knows like everything about it. Cool dude. What's AO? AO is what it's named as in the options for gzdoom, ambient occlusion [AO] is neat and makes stuff look good... like on walls changing to a floor / ceiling, it will darken the edge and it looks a bit better, makes it less flat, but portals with AO, is like a prey like portal... so you can see though it, but eureka doom editor doesn't have it as an option because there is no UDMF support. 0 Share this post Link to post
Sneezy McGlassFace Posted June 12, 2022 (edited) 44 minutes ago, dededenova said: AO is what it's named as in the options for gzdoom, ambient occlusion [AO] is neat and makes stuff look good... like on walls changing to a floor / ceiling, it will darken the edge and it looks a bit better, makes it less flat, but portals with AO, is like a prey like portal... so you can see though it, but eureka doom editor doesn't have it as an option because there is no UDMF support. Oh, that. Well, you can use the Sector_SetFade multiple times to cover all doors and stuff, so it's even. This is just a quick test with W1 213: Sector_SetFade 0 65 32 0 The 3D floors look weird, and the lowering bars and stuff don't have the effect. But I think it's possible to get it nice and even? edit: I know OG Hexen had some foggy levels, so it gotta be possible edit2: oh, you're talking about something completely different. Maybe you can set it in mapinfo or acs or something? Edited June 12, 2022 by Sneezy McGlassFace 2 Share this post Link to post