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everennui

what are you working on? I wanna see your wads.

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14 hours ago, Barry Burton said:

Join us...

Screenshot_Doom_20220608_001548.png

EVILDEAD at 2022.06.07 23-30-55.779 [R3966].jpg

JEES LUIS WTF... that's totally tubuler

 

how long did this take you to make???

Edited by dededenova : a question

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2 hours ago, Arrowhead said:

But none of that is useful to good DM design, stairs need to be as standard as possible as to facilitate reliable movement. And I don't really want to make this cave 'claustrophobic' or have too low of a ceiling, as that will hamper projectile gameplay. I don't believe what I've posted is 'bland' as it is simply a subregion of a bigger map - I also don't want too much height variation in the floors, other than the standard stairs, or a tiny bit of variation in the ground like can be seen in the screenshot - this is because I don't want people getting jostled up and down by having to run over bumpy floors. You can only do so much detail without interfering w/ player movement.

 

Sincerely not trying to be rude, but this is my 144th go at this. I think I'm starting to get the hang of it.

oh i had know idea it was a DM map! and really there are a lot of things i didn't know... but i think i get it now, sorry, but ya your further than when i started, i got as good with making maps, around as good as you make made the rooms in the pirctures... by my 200th or so, just messing around most of the time i guess, like my first map was 20 imps and a cyberdemon soooo... ya... ok cool bye

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19 hours ago, dededenova said:

JEES LUIS WTF... that's totally tubuler

 

how long did this take you to make???

 

An hour or two just for that. It needs the whole interior done, the cellar, the outside... lots of stuff left to do.

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12 minutes ago, Barry Burton said:

 

An hour or two just for that. It needs the whole interior done, the cellar, the outside... lots of stuff left to do.

man that kinda stinks

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I'm working on maps 31 and 32. The largest level would be missing, which will be 30. only 3 more levels and my WAD will be finished

 

The Deep Universe post:

Spoiler

 

Map 31 (WIP):

DgiRTR1.png

SvBbFzm.png

d6JM4ul.png

Edited by GhostPlayer : Post Wad

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On 6/8/2022 at 1:35 AM, NokturnuS said:

More levels finished for my EE MapPack. Some skylines and a sector/edge portal made truck :)

 

etrn64.png.b97820e02cd4c233a122593db7cb7f5b.pngetrn65.png.91356664cde264f7bbe370322bccf340.pngetrn67.png.f342f6ac511f02f6b89e4bc05874bf06.pngetrn68.png.3935488fdf929e9e32138565000917de.png

Keep on trukin'...

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I didn't work on maps today, but I cleaned the monster roster & actions. I replaced the zombieman's sprite with a pistolzombie, set things straight with my red pinkie & quasit & changed the SSnazi for a zombieman. I'm planning on altering the pistolzombie & the submachinegun zombie...They are a bit too bloody for my taste...

PDWPF1.png

POSSB5.png

POSSE2.png

SARGE2.png

IMPXC1.png

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10 minutes ago, Naarok0fkor said:

I didn't work on maps today, but I cleaned the monster roster & actions. I replaced the zombieman's sprite with a pistolzombie, set things straight with my red pinkie & quasit & changed the SSnazi for a zombieman. I'm planning on altering the pistolzombie & the submachinegun zombie...They are a bit too bloody for my taste...

PDWPF1.png

POSSB5.png

POSSE2.png

SARGE2.png

IMPXC1.png

Nice looking!

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Just now, dededenova said:

Nice looking!

I love UDB's capacity of adding more things. We should have more destructible objects like the barrel. It's a great relief to have cleaned my wad today. Some of those things were set a long time ago.

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12 hours ago, Codename_Delta said:

A few things,

 

BJ Blaze with @AlphaSoraKun, Hell Cartel 2's map 7, running TNMCP, 

 

And also thinking about updating Liquid Disposal Facility.

 

do you have pictures for the map?

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3 minutes ago, dededenova said:

do you have pictures for the map?

Oh, which one.

 

If Liquid Disposal Facility then here's the post:

 

 

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Pretty wild stuff in here guys!

 

Trying to get back at this:

Screenshot_Doom_20220610_202028.png.839c4ad502b1e7c81f0a195962a7d4c3.png

 

Edit:

Heh, first thing I noticed in the shot is that the right window by the steps, should be darker.. 

That and I think I need to have a real dim spot light up there at the background wall in the center.

Unfortunately, I want this to look n' play ok in Zandronum also, so I have to remove all spot lights etc. ~ ?

hmm, yep.

 

 

Edited by Mr.Rocket

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2 hours ago, Sneezy McGlassFace said:

Mfw no stair builder

 

You can still use stair builder though :P

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1 minute ago, Dragonfly said:

 

You can still use stair builder though :P

Don't have UDB. Need to get my new laptop working right. Can't believe audio drivers are still an issue in this day and age

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11 hours ago, Sneezy McGlassFace said:

3D stairs sure are a lot of fun. Mfw no stair builder

WkETMtC.png

 

HDwfoti.png

hay man are you like f***ing insane? really i'v never seen such dedication!

 

also what editor do you use? i use eureka, and i have not found a single other user that uses it...

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26 minutes ago, dededenova said:

are you like f***ing insane?

Yeah, I guess :D

 

27 minutes ago, dededenova said:

what editor do you use?

Eureka. Good stuff. I really like it.

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1 hour ago, Sneezy McGlassFace said:

Eureka. Good stuff. I really like it.

YES!!! FINALLY!!! you have no idea how long i'v been looking for some one that uses this! 3 YEARS NO ONE. AND I MEAN NO ONE. used it... and then it made it harder to figure out things like 3D floors and portals with AO, and i can't use portals with AO... cool that i found some one finally tho!

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Long-time lurker and amateur Doomer, first-time poster - here's something I've had in mind for a while but only started working on within the last day. It uses 32in24-15 textures and is part of a larger 'doomified' remake of something a fair bit more 3-dimensional than Doom ;)

Screenshot_Doom_20220611_172657.png

Screenshot_Doom_20220611_172723.png

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8 hours ago, dededenova said:

YES!!! FINALLY!!! you have no idea how long i'v been looking for some one that uses this! 3 YEARS NO ONE. AND I MEAN NO ONE. used it... and then it made it harder to figure out things like 3D floors and portals with AO, and i can't use portals with AO... cool that i found some one finally tho!

Smeghammer also uses Eureka and knows like everything about it. Cool dude.

What's AO?

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6 minutes ago, Sneezy McGlassFace said:

Smeghammer also uses Eureka and knows like everything about it. Cool dude.

What's AO?

AO is what it's named as in the options for gzdoom, ambient occlusion [AO] is neat and makes stuff look good... like on walls changing to a floor / ceiling, it will darken the edge and it looks a bit better, makes it less flat, but portals with AO, is like a prey like portal... so you can see though it, but eureka doom editor doesn't have it as an option because there is no UDMF support. 

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44 minutes ago, dededenova said:

AO is what it's named as in the options for gzdoom, ambient occlusion [AO] is neat and makes stuff look good... like on walls changing to a floor / ceiling, it will darken the edge and it looks a bit better, makes it less flat, but portals with AO, is like a prey like portal... so you can see though it, but eureka doom editor doesn't have it as an option because there is no UDMF support. 

Oh, that. Well, you can use the Sector_SetFade multiple times to cover all doors and stuff, so it's even. This is just a quick test with W1 213: Sector_SetFade 0 65 32 0

The 3D floors look weird, and the lowering bars and stuff don't have the effect. But I think it's possible to get it nice and even?

mFUbQ1O.png

 

edit: I know OG Hexen had some foggy levels, so it gotta be possible

 

edit2: oh, you're talking about something completely different.

Maybe you can set it in mapinfo or acs or something?

Edited by Sneezy McGlassFace

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