Naarok0fkor Posted March 18 On 3/16/2023 at 10:43 PM, Grassy chunks said: Low quality screengrab of a wad I'm currently working on for the last 7 days (15 hrs spend in total). Making it mainly using doom builder 1.68 and Slade 3. That's not low quality!!! 1 Share this post Link to post
EANB Posted March 18 Some fresh near-vanilla techbases (tentatively Glaive 3, hoping to get 10 maps done)...coming soon. 16 Share this post Link to post
Arrowhead Posted March 18 Frantik Rejects 2: MAP24/45 Basically just a small intermission map for people to fire some BFGs off - before going back to more 'traditional' DM gameplay. BFG is of course the central gimmick, but SSG is given on spawn, too. Only way to get BFG ammo is by landing speedy jumps on the surrounding platforms. BFG perpetually raises and lowers, too. :) 10 Share this post Link to post
NoOne Posted March 19 (edited) Map 27 of my megawad is nearly baked and ready to be served. Just a bit more detailing to do really, as the map's fully playable from start to end. Edited March 19 by NoOne : Changed Image 1 8 Share this post Link to post
JJBoren Posted March 20 After making few UDMF maps I decided try out Boom format for a change. 16 Share this post Link to post
NoOne Posted March 21 (edited) Thought I'd skip a few maps and get level 30 done, always tricky to come up with something that works well. Anyway I made this this in a few hours today. Bit hard, but what level 30 isn't haha ! I may do an outside vista for it, but it's pretty much done. 13 Share this post Link to post
ViolentBeetle Posted March 22 Been building custom MBF21 bestiary for a while out of Realm667 assets and Doomworld posts by @Tsran908 and @horselessheadsman I don't have video editing skills so it's unedited video of me exiting and restarting the game to replace a monster for test. Including a hilarious typo causing an imp to try and throw hell knights at me. 9 Share this post Link to post
Arrowhead Posted March 23 MAP25: Flash2.WAD Tribute MAP26: Pain Factory Spoiler MAP27: Double-Octagon MAP28: The Crypt MAP29: Hidden Fury Got a bunch of work done. These are a few screenies of the maps I finished in the last few days. 33/46 maps done. Might be able to release a test build of this soon. :D 11 Share this post Link to post
baja blast rd. Posted March 23 On 3/19/2023 at 8:11 PM, Geodesic Dome Enthusiast said: Good stuff. Has a refreshingly offbeat look to it. 2 Share this post Link to post
Egg Boy Posted March 23 On 3/18/2023 at 7:46 AM, EANB said: Some fresh near-vanilla techbases (tentatively Glaive 3, hoping to get 10 maps done)...coming soon. Always down for more Glaive. 3 Share this post Link to post
DooMAD Posted March 24 A harrowing insight into my latest and most egregious atrocity: (and yes, that's the 2x2 grid) 11 Share this post Link to post
MundyC Posted March 25 Got an evil circus level mostly done* for my Schnabelperchten Doom wad. There's a freak show, food stalls, game stalls (two of which you can actually play), a photo stand-in, and a big ol' tent. *Lighting and the rest of the enemy/item placements TBD 13 Share this post Link to post
Gothic Box Posted March 25 Further fueling my fixation on making watery voids, here's a WIP I started today using vanilla textures. Will probably release as a solo map 11 Share this post Link to post
NoOne Posted March 26 (edited) Currently fleshing out map 28 for my megawad Edited March 26 by NoOne 8 Share this post Link to post
BetelgeuseSupergiant Posted March 26 facility administration apartments 9 Share this post Link to post
ChaseC7527 Posted March 27 On 3/23/2023 at 7:04 PM, DooMAD said: A harrowing insight into my latest and most egregious atrocity: (and yes, that's the 2x2 grid) why 0 Share this post Link to post
DooMAD Posted March 27 13 hours ago, ChaseC7527 said: why I was kinda hoping someone was going to take a guess, heh. Would it help if I said roughly 80% of the linedefs in that shot are missing a lower texture? Or does that just make it sound even more bizarre and unwarranted? :D There are certain ways to abuse the renderer in vanilla (or limit-removing in this case) to achieve a particular illusory effect. Those tiny thin sectors are a necessity in order for the trick to work. 2 Share this post Link to post
volleyvalley Posted March 27 Lately, I've been inspired by Community Chest 2's - MAP07: "To Hell and Back," so I wanted to imitate, but I wanted the my imitation to be more simpler and relaxed, for it to be a just like any MAP07 in a classic megawad. I'm not sure if I'll ever release it or anything, since I'm not too happy with it yet, but I suppose I'm pleased with it enough, so I decided to share a few screenshots. 12 Share this post Link to post
fai1025 Posted March 27 (edited) hi fai here I started a new project, and I tried to make it look 90s I haven't decided the name yet but it will be something like zhiming's adventure, and it would be (hopefully) a full reimagine of Doom 2. and make it looks 90s meaning less detail overall which in terms remove one of the process I cost most time on, so I might finish this very quickly, in fact I started this in 25th and I'm three maps in now. btw I made some Asian doomguy for this (it's just normal doom guy with dark hair since his skin is already yellow enough) 13 Share this post Link to post
EraserheadBaby Posted March 27 (edited) I'm polishing up my second map, "Infested Power Plant." I'd hardly call it a masterpiece, but people seem to like it well enough and I've spent more than 50 hours on it (i like to learn new stuff as I map.) I need learn how to script some messages to a door and a switch, and after that it's done. Unless there are some bugs I don't know about. Infested Power Plant Ultimate Doom Builder GZ DOOM Doom 2 Wad Dynamic lighting and free look are highly recommended. Medium size and medium difficulty with different difficulty settings. The opening is a bit much for some people. https://www.dropbox.com/s/500r83ja4rnjksr/Infested Power Plant 1.6.wad?dl=0 Thanks for the opportunity to shamelessly plug my map. Feedback or ratings are greatly appreciated. It helps me learn. Thank you for your time. Spoiler Spoiler Spoiler Spoiler Spoiler If you want to use jump, that's cool too. If you do, you can jump the purple goo to get that secret early. 45 degrees Edited March 28 by EraserheadBaby 3 Share this post Link to post
Arrowhead Posted March 28 6 hours ago, EraserheadBaby said: Hide contents Some unique visuals. Looks fun! 2 Share this post Link to post
RonLivingston Posted March 28 Morcalavin's Inner sanctum, I had to only use the Lich King as Morcalavin because I couldn't find anything special 7 Share this post Link to post
Dopaminecloud Posted March 29 Working with Crispy Doom's brightmaps to make a noisy dark techbase. Part of a limit-removing mapset. Spoiler 10 Share this post Link to post