DTSlayer Posted April 24, 2023 (edited) On 4/22/2023 at 9:21 AM, Sneezy McGlassFace said: For generations, mankind has been troubled by a simple question: How many dummy sectors is too many? Ask not what the dummy sectors can do for you, ask what you can do for the dummy sectors! Edited April 24, 2023 by DTSlayer 6 Share this post Link to post
MundyC Posted April 25, 2023 The Great Acrochordon of Großglockner, circa late 1898 9 Share this post Link to post
Somniac Posted April 25, 2023 Made a vanilla Doom II map to take a breather from making vanilla Doom I maps, and ended up with another "this would make a cool episode starter": 9 Share this post Link to post
RonLivingston Posted April 25, 2023 mushroom forest and rainbow water fountain 16 Share this post Link to post
Naarok0fkor Posted April 25, 2023 1 hour ago, RonLivingston said: mushroom forest and rainbow water fountain ...good for Mariokart too... 1 Share this post Link to post
Naarok0fkor Posted April 25, 2023 https://www.moddb.com/mods/gzdoom-launcher/downloads/naarok0fkors-walpurgis-frag-2023 0 Share this post Link to post
Drywtler Posted April 28, 2023 Experimenting with scrolling floors and silent teleporters. 18 Share this post Link to post
LordEntr0py Posted April 28, 2023 8 hours ago, Treehouseminis said: A few spooky maps. Love the atmosphere on these! 5 Share this post Link to post
msx2plus Posted April 30, 2023 been doing some speedmapping this month, hopefully will have the set out very soon 46 Share this post Link to post
Catpho Posted April 30, 2023 That 2nd screen is especially cool msx. I didnt know Doom could look like that! 3 Share this post Link to post
sandwedge Posted April 30, 2023 55 minutes ago, msx2plus said: This is so cool, this is super metroid right? love that idea. cool stuff in all the others too 4 Share this post Link to post
msx2plus Posted April 30, 2023 31 minutes ago, sandwedge said: super metroid right? yeah, tiles harvested from super metroid - i'm always surprised that there hasn't been more adoption of tileset use from 2d games, there's plenty of fun to be had with them. 4 Share this post Link to post
invictius Posted May 1, 2023 36 minutes ago, Misty said: I'm simping over your color use 2 Share this post Link to post
eharper256 Posted May 1, 2023 (edited) What I've been working on for this bank holiday weekend; giving the Walpurgis version of Korax new abilities and a much bigger and detailed map. I also even voiced new lines for him myself!! (though no, I don't sound like Korax in real life, I'm just good with Audacity lol) Still needs some tweaks to the level, probably. It made the video recording derp at a couple of points (you might notice, sadly) because I guess Korax now generates a lot of particles and stuff. Also, the final map needs more mana and stuff for balancing, probably. If you have any thoughts on the design and how it could be improved, let me know. I'm not exactly a pro-mapper at all, but a jack of all trades, so thoughts on this are highly appreciated! 8 Share this post Link to post
s4f3s3x Posted May 2, 2023 (edited) Improv session Edited May 3, 2023 by s4f3s3x : update 7 Share this post Link to post
ViolentBeetle Posted May 2, 2023 I don't like how powerful BFG is at point blank range, so I'm experimenting with a replacement that would be more faithful to what I think BFG was intended to be, a Room sweeper. Also my interpretation of Catharsi in MBF21. 3 Share this post Link to post
Matt Mello Posted May 3, 2023 Been writing up a concept outline for a vampire-themed TC. I'll admit I don't have anywhere near the amount of proper experience and knowhow to pull off a WAD like that anytime soon, but at least having it written down would be good for later. I might post the outline as a "concept thread" but I'm not sure if that would go in this sub-forum or in the general Classic Doom subforum? 0 Share this post Link to post
Codename_Delta Posted May 3, 2023 New standalone map! *the 5th screeny is the same as the 4th, but with idbeholdl* 5 Share this post Link to post
wxndxx Posted May 3, 2023 I am making something non-slaughter this time 22 Share this post Link to post
Subatomic Posted May 3, 2023 A few areas from a new map I've nearly completed. Hoping to have it finished and released within a week or two. 10 Share this post Link to post
PRO-RC Posted May 7, 2023 WIP Room in a vanilla compatible Wad I may or may not release 30 Share this post Link to post