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everennui

what are you working on? I wanna see your wads.

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I am continuing fiddling with my MBF21 bestiary. Dissatisfied with an imp that blasts you with a projectile that explodes in a shrapnel that deals damage comparable to direct hit with a rocket, I decided to have it explode prematurely when close to target.

It still hurts a lot if you catch enough projectiles with your face, but this mostly likely would require jumping in front of the intended target.

 

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On 5/3/2023 at 7:52 PM, wxndxx said:

I am making something non-slaughter this time

doom46.png.32397bb802a4aeef019d82847b219b3f.pngdoom47.png.15b41e3ec9bf1d2dc74361ef8eeb741d.pngdoom49.png.555465ab10bb106652d00fe9b34b35b8.pngdoom51.png.cef18b9330b0143c478f3d9ec1626f69.png

Release!

 

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I CAST FIST!!

Because every good Magister should be able to cast fist if they want to. :D Anyways, Geomancy for Walpurgis is basically in final gold. 0.98 is due out at the end of May.

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If you wonder what is happening to my Chase.wad, here are some samples of what soon will become Map 21 - Tartar. If all goes well, in the summer this map will be published for testing. 

930282044_Switchesanddoor.png.ee90051144ee5e3a4446f3ed62d94087.png

 

Not sure if that counts to you as locked switch marking, but to me it does. If not, please offer a better solution. Just mind that I don't really want to attach the skulls to the wall. 

 

Sample1.png.77c419940c11756db5418d5de25eb35f.png


The red switch has been flipped as you can see by the raised bars. It's the fleshy one. 

 

Sample2.png.65c33492b2c9a95caaf393b3426f0d83.png

 

 

Sample3.png.628bd677d171567f316440f03e93b5f8.pngSample4.png.cf82de251d268b6cb42eb8906da10ce5.png

 

Sample5.png.ff51f7a306f2d83247b6fb0332cf7f48.png

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Working on a map for Constriction 1024:

And 2 maps for Wolfhound

and my own Megawad:


 

so doing a lot at the moment 😂😂

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2 hours ago, nicolas monti said:

the passion for startan and nukage

 

Screenshot_Doom_20230524_142949.png

 

It reminds me of E1M8B.

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2 hours ago, Jack9955 said:

Can anyone tell me if this looks good?

1st picture: The lighting difference between light and dark areas is good. The ground and ceiling are kind of monotonous because it's a large area of the same texture. Maybe try extruding / lowering those ceiling lights out of the ceiling, and maybe add a little bit of height variation to the center floor of the room.


2nd picture: It's a good looking room. Might want to try rotating the crates a tiny bit so they aren't all aligned at right angles.

3rd picture: The layout of the slime pool, the lower floor, and the upper floor is good. Good texture variation between the cobblestone wall and cracked concrete wall. But like the 1st picture, ceiling is monotonous.

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On 5/24/2023 at 5:04 PM, Geniraul said:

 

It reminds me of E1M8B.

Going to check it!

 

EDIT: so the Romero map, I take it as a compliment

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1 hour ago, Jack9955 said:

Isn't changing ceilling textures and not changing the sector height a doom sin?

Yes. So change the sector height. Draw a rectangle in the center of your room, raise / lower it by 16 units, and give it a different ceiling texture

 

1 hour ago, Jack9955 said:

How can I rotate the walls?

He meant draw the walls at different angles. Maybe have some 45 degree corners, or maybe create some round walls.

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10 hours ago, Jack9955 said:

Can anyone tell me if this looks good?

doom02.png.541b3492552cc19b0333d2aff8a75c8a.pngdoom03.png.d8a8841c00e6356dc76fd56356fbfb58.pngdoom05.png.6358d1d680d84bd597855e7957a11748.png

It's a good start. It needs more decoration and slanted sectors...

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On 5/25/2023 at 2:27 AM, DynamiteKaitorn said:

Ladies and gentlemen!

 

woof0006.png.dcaddfcd0a31e111689230cd1ac29481.png

 

woof0007.png.27119465ddcc73616382c955ddbb38d3.png

 

ITS GO TIME!

That looks trippy as. 

 

Is that a texture pack?

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18 hours ago, Jack9955 said:

How can I rotate the walls?

You can add more vertices, breaking up the wall with more lines and move them around for more shapes.  If you meant literally rotate sector's then highlight or have a sector selected and go into "edit selection" menu.

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Slowly but surely imma get this thing done. c:

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Not my wads exactly, but tweaking a gameplay mod because it's too OP and combined all realm667 doom style weapons into one file which brings them up with multiple presses of the number keys and/or scrolling (It was repetitive to do but worth it):

 

 

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Experimenting with fake floors.  This map04.is gonna be a big slaughter map, and it's more detailed and intricate than anything else I've made before lol. PrBoom-Plus_2.6.2_5_25_2023_7_42_28_PM-1.png.f1ee3c8288b21856720611aafe6de803.png

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11 hours ago, DynamiteKaitorn said:

100% Drawn by me! :)

Holy linedef! thats alot of work 

I'd actually love to make a map like that 

 

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