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everennui

what are you working on? I wanna see your wads.

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On 4/22/2024 at 12:34 AM, Plerb said:

I made a custom palette for my Doom 1 episode.

doom1-episode-new-palette.png

Another mapper falls victim to the custom palette virus. Looking forward to playing this and I'd love to use the palette as well

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On 4/19/2024 at 6:46 PM, Godzialox666 said:

Advances of a proyect that is very big... Gnome Hunters Chapter 2 soon.. 

 

Captura_de_pantalla_5270.png

Are there any garden dwarves in this WAD? I really love to blow them up with a shotgun...

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On 8/19/2023 at 6:49 AM, Maribo said:

 

Sorry for the crusty bitrate, noisy textures are a notorious maker of muddy quality. More experimentation with HOM technology (there are no fake floors or sector transfers or any fuckery in these setups, only HOMs).

 

And another map I've been putting off doing thing placement for, the sky may/may not be a placeholder:

  Hide contents

NCUxOL3.png

 

Whatever project these maps end up in are going to need some pretty extensive colormap tweaking, the way reds is something that I'm not super happy about (the pink/purple fade is kind of interesting, but I'm not sold on keeping it).

 

What was that song? Sounds pretty cool.

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On 4/23/2024 at 5:32 PM, RevanTCO said:

What was that song? Sounds pretty cool.

zt.zip

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14 hours ago, Treehouseminis said:

Red.

 

-snippity!

 

What. Have you and @Naarok0fkor entered into a competition or something?

 

Spoiler

Because I'm all for it :>

 

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40 minutes ago, Wo0p said:

 

What. Have you and @Naarok0fkor entered into a competition or something?

 

  Reveal hidden contents

Because I'm all for it :>

 

Lol no.  But that is funny.  This map is for HF3 but I will probably make something like this for myself in the future.  

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Posted (edited)

she needs a go from some brave souls.. gzdoom, no jump/crouch, freelook ok, unlimited Z height set to OFF. doom 2 iwad, map 17.. difficulties in place.... no archviles here...

 

"Termites; Friends in High Places"

17mk31.zip

 

started her on Wednesday.. think i did good staying up all nights...

Screenshot_Doom_20240427_074304.png

any music recommendations are appreciated. need a banging track for this one.might do some ACS to change the track when you get through the teleport.

 

Makros the Black Gave her a Go

 

midi is "Inca Roads" originally by Frank Zappa and the Mother's of Invention

 

going to put in a secret exit and do a remix of the map with different textures, and all Arachnos and Archies for enemies. gonna call it "A Sunday Picnic at Skribbly Gums" it'll be a hellscape conversion.. stay tuned eh...

Edited by LoatharMDPhD

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6 minutes ago, exl said:

Screenshot_Doom_20240428_190809.jpg

Screenshot_Doom_20240428_190819.jpg

Screenshot_Doom_20240428_190852.jpg

 

Unsure if I'll keep the German "flavour text" or replace it with something more generic.

Really nice. How did you get the grid lighting in the middle frame?

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21 minutes ago, Naarok0fkor said:

Really nice. How did you get the grid lighting in the middle frame?

 

This is for VkDoom (and maybe a future GZDoom release), so that is with lightmaps. They interact with 2-sided textures and 0-height 3d floors as you would expect when the lighting is set up right.

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Posted (edited)

back on my bullshit
p.s. idk why slade didn't pick up the playpal when i took the screenshot

45863abd0b5035a42887d48fa60ef146.png?ex=

doom101.png?ex=662fdfc4&is=662e8e44&hm=f

doom104.png?ex=662fdfc4&is=662e8e44&hm=9

doom110.png?ex=662fdfc5&is=662e8e45&hm=a

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On 4/27/2024 at 7:43 PM, Arrowhead said:

Didn't sleep last night! Had to map!

 

Hopefully, I can get some sleep later on today. Thank goodness it's the weekend!

 

Same here. I work after I come home after all day sweat breaking work and sometimes it gets hard to think properly.

 

1 hour ago, DRON12261 said:


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Ahh what a genuine classic look! What port is this?

 

43 minutes ago, exl said:

Screenshot_Doom_20240428_190809.jpg

Screenshot_Doom_20240428_190819.jpg

Screenshot_Doom_20240428_190852.jpg

 

Unsure if I'll keep the German "flavour text" or replace it with something more generic.

These look so cool and somewhat realistic!

 

Okay, layout mostly complete. Now time to setup things and further progress.

image.png.7d699379060b4694a53d24fca749e5cb.png

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9 minutes ago, Yousuf Anik said:

Ahh what a genuine classic look! What port is this?

This is the original in DOS (except for the menu screenshot, it's from Chocolate Doom). This is the first full singleplayer map under vanilla limits, which I made in about 7 hours (not counting some technical problems with limits). The wad itself will be released later as part of a larger project I'm organizing right now.

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On 4/23/2024 at 8:19 PM, AshtralFiend said:

Techbase Sewers

 

6rBOd02.png

 

Xi6600M.png

 

cLPcnqg.png

 

You create delightful gameplay in your wads, and they keep getting more and more visually stunning I see. High hype.

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28 minutes ago, Pixel Fiend said:

 

You create delightful gameplay in your wads, and they keep getting more and more visually stunning I see. High hype.

 

Thank you :D I'll probably have something to release soon 

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4 hours ago, Lizardcommando said:

 

Looking really good!

 

So lush and 'full' looking! I tried my hand at something similar recently - but yours looks a bit more natural.

 

:)
 

Spoiler


N5aSOcQ.png

 

 

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