Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
everennui

what are you working on? I wanna see your wads.

Recommended Posts

Right now I'm working on a Thy Flesh Consumed themed WAD, 4 out of 9 Maps done. 
 

Spoiler

Little Peak of E4M2Screenshot_Doom_20240616_195535.png.a9d862b49b151bae3fb5e1e67b6f07c3.png

 

Share this post


Link to post
Posted (edited)

my polymorphic map for a community project. still very much work-in-progress though.

 

Edited by rita remton

Share this post


Link to post
15 minutes ago, exl said:

Screenshot_Doom_20240616_191117.jpg

 

Work in progress of a new area. Still need to create some skewed texture versions for some slope structures.

Nice shade...

Share this post


Link to post
25 minutes ago, exl said:

Work in progress of a new area. Still need to create some skewed texture versions for some slope structures.

 

Skewed textures are a thing that's now possible in GZDoom 4.12! No need for tedious manual graphic editing.

Share this post


Link to post

I'm working on a 10 level, industrial themed wad. I got 2 maps done so far. I'll try to get some screenshots up later

Share this post


Link to post
Posted (edited)
44 minutes ago, Jimmy said:

 

Skewed textures are a thing that's now possible in GZDoom 4.12! No need for tedious manual graphic editing.

 

They're great, but sadly I haven't gotten them working on the sides of 3D floors.

Share this post


Link to post
On 6/9/2024 at 7:04 AM, Arrowhead said:

Random Doom2 Deathmatch Mapping (STREAM 8): MAP08: Vertical Violence

 

This map slightly reminds me of E2M7, especially of that behind the UAC door area near the start. I think it also has to do with the color palette and the slope in the third screenshot.

Share this post


Link to post
Posted (edited)

Some more preview shots of my TC. All enemies are coded in now. I just got to populate and playtest the demo map.
pvQQ0rW.png

A6Z2cEi.png

Edited by MObreck

Share this post


Link to post
Posted (edited)

One last set of screenshots:
 

cR2t7ts.png

 

 

More Screens:

Spoiler

FTl3ZNN.png

qYTQAxX.png

QM0GRAM.png

tnCJOgS.png

mA9J8iv.png

Mp4iXtx.png

JmFz975.png

4qurRm1.png

KIMgGoo.png

 

Edited by MObreck

Share this post


Link to post

sQFe7p7.png

I know I keep saying this mapset is nearly finished, but it really is. Just a few more adjustments ...

Share this post


Link to post
5 hours ago, Frank Harper said:

Working on map for TropicHELL community project. This is actually my first time working with non-vanilla custom resources, and I'm glad that I finally have access to proper vertical water drop texture without having to hide it as a COMPBLUE texture with a low brightness level.Screenshot_Doom_20240620_095623.png.af867e45f6e6315f6f8b969e64cc9415.pngScreenshot_Doom_20240620_095651.png.13dd1acb2723967ee198a4ee1ee57fe2.pngScreenshot_Doom_20240620_095709.png.0f44b70b8972cab410ac9e0dfd9013d5.pngScreenshot_Doom_20240620_095920.png.459ef33f135c3fbe936dfdbe51261d4d.png

Looks really good !!!

Share this post


Link to post
4 hours ago, Doom-X-Machina said:

 

Spoiler

Screenshot_Doom_20240621_002540.jpg.ea721cec99f385c25389ffa23c021ef9.jpgScreenshot_Doom_20240621_002515.jpg.fd7bbd1a35e8263db637f11e434aca0d.jpgScreenshot_Doom_20240621_002412.jpg.d201eee9db8de8fdc2ce9f94e33c75a0.jpgScreenshot_Doom_20240621_002605.jpg.1aa4f76fbf4f59d6b111acf76a642eb0.jpg

Dissension II.
MAP05: "The Stygian Chasm".

 

Right down the road from the Village of the Albinaurics, yeah?

I've always wanted to unload an SSG into an Omenkiller.

Share this post


Link to post
7 hours ago, Daytime Waitress said:

 

Right down the road from the Village of the Albinaurics, yeah?

I've always wanted to unload an SSG into an Omenkiller.

 

Lol... wot?

Share this post


Link to post
2 hours ago, Daytime Waitress said:

 

The polluted water, decaying vegetation, muted lighting and rope bridge across the chasm give off a big bang of a certain part of Elden Ring.

 

Ahhhhh, I've never played that... yeah I can see the similarities now after watching that.
This is a rebuild of an old map I started a few years ago but now being redone with vertex mapping and 3D models.

Share this post


Link to post

Working on a planned 3 map mapset inspired by Cobra (You should absolutely watch that movie btw, its good)

GQpWJ7WXoAApYBS?format=jpg&name=large

GQpWJ7WWsAEQ3a5?format=jpg&name=large

GQpWJ7WWMAAcuWX?format=jpg&name=large

GQpWrcJXoAAyV2C?format=jpg&name=large

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×