Plerb Posted June 26 (edited) 18 hours ago, Breezeep said: Hot damn, Impressive shadow work! I'm guessing those shadows in the 1st and 4th shot are achieved with midtextures? Yep. I uploaded a small WAD showcasing this method in December when I first came up with it, although I've refined my technique a bit since I made that post. Edited June 26 by Plerb : more accurate wording 2 Share this post Link to post
DankMetal Posted June 26 On 6/25/2024 at 1:12 PM, Plerb said: Here's some more screenshots from my vanilla E2 replacement because I Feel Like It. I haven't really worked on it in a couple weeks, but by and large, I've been consistently chipping away at this project since around early March this year (it began in December 2023). That's unprecedented for how my attention span usually works (I'll focus on a project for about 2 weeks before switching to something else). Texture alignment isn't finished in some of the shots, these are mostly showcasing my fondness for Cool Lighting Effects anyways (and GRAYTALL). These were all taken in Chocolate Doom with nomonsters on. Damn, this looks phenomenal! I can see a lot of inspiration from The Shores of Hell (which is kinda obvious coming from you, lol) Which color palette are you using btw? 2 Share this post Link to post
Plerb Posted June 26 2 minutes ago, DankMetal said: Which color palette are you using btw? I made it myself! I mostly made it by tinting the palette various shades of purple and blue in GIMP, and then combining all the ranges that I thought turned out the best from the various filters. I might tweak it a bit further though, it doesn't play very nice with a couple of brown textures. I tried to improve it a couple months ago but then it just fucked up even more textures, so I just reverted it back to the initial version. Once I get it to a state I'm happy with, I'll release it for other people to use. 3 Share this post Link to post
bofu Posted June 27 Probably won't do much with this, since it only plays right in DSDA-Doom, but fun little ice hockey rink WAD I'm working on. 11 Share this post Link to post
CravenCoyote Posted June 27 Wondering if anyone will recognise this little recreation I've been working on... 6 Share this post Link to post
jaeden Posted June 27 Tried to record a preview gameplay of one of the earlier bossfights in my WIP TC. It is some random huge hydra monster. I get hit a lot during the fight because I am a bad player :( 16 Share this post Link to post
Doom-X-Machina Posted June 28 DISSENSION II. MAP05: "The Stygian Chasm". 24 Share this post Link to post
Randyharry2009 Posted June 29 i'm working on my mod "Ranzy: Scratch Community Under Attack" there are features: Big city, Internet Community Cartoon Characters, Massacre, 9 Share this post Link to post
Protagonist Corvus Posted June 29 2 hours ago, Doom-X-Machina said: Well, that's another level.. That's a fucking amazing looking map. 1 Share this post Link to post
stochastic Posted June 30 Some WIP shots from my map in the 1 Sector Community Project 26 Share this post Link to post
Naarok0fkor Posted June 30 I just put a few minutes in Map14 to get going. There's only half a dozen rooms to complete the layout... 10 Share this post Link to post
Skemech Posted June 30 I'm making a haunted hotel wad ======================================= 1 Share this post Link to post
AnArchaicApparatus Posted July 1 22 hours ago, stochastic said: Some WIP shots from my map in the 1 Sector Community Project Holy shit, you're killing it. I think this is the best detailing I've seen for any of the maps in the project so far. Phenomenal job, 'can't wait to playtest this one! 2 Share this post Link to post
DoomRevolver Posted July 1 13 hours ago, Darsycho said: i return Acid trip. Looks Awesome. 2 Share this post Link to post
stochastic Posted July 1 15 hours ago, AnArchaicApparatus said: Holy shit, you're killing it. I think this is the best detailing I've seen for any of the maps in the project so far. Phenomenal job, 'can't wait to playtest this one! Thanks, my friend! It's been a fun challenge - I'll be excited to have it done, though! 1 Share this post Link to post
Zhaojue Posted July 1 (edited) Greetings! :} I am making this WAD from time to time, using only OTEX textures. I am aiming to detail it very much and using a lot of cool GZDOOM features, such as 3D floors and Prey-like portals, slopes and puzzles/rooms where you'll have to jump (at least to reach some secrets). This is a ~~total conversion because custom sprites will be used for monsters, weapons, power-ups, decorations, etc. even if the WAD is still attached to DOOM II's lore. Speaking of which: Plot: Many years after the DOOM Marine destroyed the Icon of Sin (DOOM II's), you (the character) are awakening from what looks like some sort of demonic contraption. With no memory, isolated and lost, your goal will be to find why you're there, who you are and what to do. _______ Spawn view: Spawn zone shots: The rest:_______ This is MAP01 in UDMF format, even tough I wanna add og DOOM intermission maps. Very early WIPs for now. I wonder if it is worth it to create its own topic yet. I mean, I can explain lore, how it will be divided, what to expect, difficulty goals, etc. etc. I hope I can go very far with this! :} Have a nice one,Zhaojue, the alien robot VCreator(~Like a VTuber, but I just wanna create a lot of stuff) Edited July 2 by Zhaojue : Un-spoiled the screencaps as I saw everybody else were showing them directly. 6 Share this post Link to post
CravenCoyote Posted July 3 It's 1996 and you're on board an alien infested space craft. Dangerous foes and ludicrous gibs await. These are my early workings of a total conversion mod for Alien Breed 3D 2: The Killing Grounds. The amazing Project Osiris has you covered for the first game, Alien Breed 3D, but the second title is generally unloved, especially with it's late release date in the Commodore Amiga's lifespan. It needs revival with a new lick of paint, yet staying true to the original. I may start some kind of devlog thread soon. 14 Share this post Link to post
Zhaojue Posted July 4 Small update! I gave myself the time to work more on my WAD. I only added few details here and there, not changing much of the scaffolding of the map. Replaced the sky as I think the spawn place with be underground anyway. The red texture is only temporary (but DOOM is Eternal). Spawn view: I didn't work much on those doors. Only removed a couple of linedefs from the automap. I forgot to change the two default ceiling textures. Ceiling, now not a sky. Still not sure about its look in the future. Added two texture lines to break the emptiness of this ground platform. I also fixed some texture scales inaccuracies. This yellow/golden Icon of Sin, a reminder of the past, of what happened. From upstairs in front of the spawn place. Side things where I will place statues on. Should be the statue version of a Baron of Hell level of a custom demon. I no-clipped to place myself on this pedestal. Not sure about the looks of those ceiling texture under the Icon of Sin. Extra shot 1. Extra shot 2, shows why I don't like this replacement much. I know you're tempted to pat this red flame, but don't put your dirty hands where it doesn't belong. Folks. What do you think about ceilings and floors using wall textures? I have a couple of nice ones for walls that I want to try on the ceiling (or later floors). I guess because I will be using features used in advanced ports such as GZDOOM (not the only one of course), I could do whatever. _______ I am glad I could continue that. You have no idea yet of how much it is hard for me to work, to focus and continue a project. This is a really big achievement for me. Most of the time, I make my words sound void because I never follow them with anything. It's not on purpose. That's why I usually refrain from telling what projects I have. I love talking about them in autistic details for hours. Talking about them kinda help me wanna make them. But it's only like a 5% higher chance. Thank you for looking at my stuff, Zhaojue, the alien robot VCreator (It's like a VTuber, but I just wanna create stuff) 7 Share this post Link to post
Szymanski Posted July 4 Really struggling to finish this Vanilla techbase but slathering it in Otex has helped a lot. 23 Share this post Link to post
ukiro Posted July 4 4 minutes ago, Szymanski said: Really struggling to finish this Vanilla techbase but slathering it in Otex has helped a lot. Darkening E3 confirmed 13 Share this post Link to post
Sonikkumania Posted July 4 On 6/27/2024 at 8:06 PM, CravenCoyote said: Wondering if anyone will recognise this little recreation I've been working on... That's FEARS isn't it? 0 Share this post Link to post
Randyharry2009 Posted July 4 On 6/28/2024 at 7:50 PM, Randyharry2009 said: i'm working on my mod "Ranzy: Scratch Community Under Attack" there are features: Big city, Internet Community Cartoon Characters, Massacre, I have alot of Ideas for making my doom 2 mods, heres my ranzy mods evolution: Doomguy's Fantastic Day (Early Idea Logo) (Created in 6/23/2024) Ranzy (Final Logo) (Logo Changed in 6/24/2024) 0 Share this post Link to post