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everennui, February 25, 2016 in WADs & Mods
This map is taking a life of its own growing and growing, but now it's closer to completion
Looks cool DMPhobos!
I've been getting a bit more progress done on a map I've been slowly chipping away at:
^Green stone misalignment has been fixed
Ultra hi-res map view spoilered:
At this point I only have a few areas on the western end to detail, as well as the large, eastern area. Following that will be balancing, tweaking, polishing, (plus maybe redoing the 'mapping face' encounter) and some form of Hell that the battle against all the omg-slime trails everywhere because the node-builders just don't like my irresponsible mapping habits will be, then it'll finally be done. This map ballooned far out of the scope I had originally intended but I'm happy to see a light at the end of the tunnel on this one; ready for it to be over and done with, heh.
Something I've been experimenting with in this map, aside from non-action-242 lighting, (since this is limit-removing) is trying to subtly convey a probably abstract sense of faux-3d within both the map's general architecture and some more specific scenes, such as the darkened area behind the red bars in the first screenie, as well as in the window of the screenie with the green light in my previous post in this thread, and a couple other ones in that set as well. This map has been a lot of fun to work on but all this said I've put way too much time into it and it's about time to move on; I'm finding myself with little patience and motivation to detail the remainder of these areas, which sucks this close to completion.
@DMPhobos @Fonze Both your maps look gorgeous! Especially the map layout views. I wish my next map would look like this.
More Otex goodness
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