Naked Snake Posted July 18, 2002 This is a pretty neat Doom 3 article I found. Gives some word on tech, DM, SP, and other aspects of Doom 3. 0 Share this post Link to post
Lord FlatHead Posted July 18, 2002 Pretty interesting. Not much new information, though Jan Paul's comments about the disctinction between dumb monsters and smart ones does answer this question to some extent. 0 Share this post Link to post
gatewatcher Posted July 18, 2002 Jim Dose said so we grant an option to finish game in a shooting-spree style. Well, those who want to know the truth, will find it out. that's news to me! i have never read anything about a visit back to the original doom gameplay. maybe it's a secret level? 0 Share this post Link to post
Disorder Posted July 19, 2002 Here's a quote from the interview:sometimes they'll attack in tens, sometimes they poke around aloneI'm not from a country where English is the first language, so can someone explain what 'tens' means? Does that mean -> monsters attacking with 10 at the same time. Or does that mean -> Several 'tens' at the same time? (20, 30, 40, etc.) 0 Share this post Link to post
Dubh Posted July 19, 2002 I'd say it means 10, 20, 30 etc.... But I don't think that is possible. The engine IS amazing but there are obvious limitations. I would have to say that the statement is slightly exaggerated. 0 Share this post Link to post
Dubh Posted July 19, 2002 I apologise people.... I should have read the article first.... Quote: " id get very defensive when queried about the enemies in Doom III. This is DOOM! We are not going to mimic Serious Sam where the player is exposed to relentless attacks by hordes of identical enemies. The Monsters are more than adequate, sometimes they'll attack in tens, sometimes they poke around alone. We want the player to be unaware of what is behind the next door. DOOM III is all about pressure and terror. but how can we have hordes of such highly detailed monsters on screen? The trick is in the extensive use of bump-mapping, says Jim Dose. The characters are not REALLY high-polygonal, but the bump-mapping provides the proper picture. This is how we intend to cram tens of monsters onscreen without damaging performance. " WOW this is great news!!!! Huh? I wasn't expecting this. 0 Share this post Link to post
nxn Posted July 20, 2002 uh, we already knew that, and somehow I doubt we'll see 20 monsters at a time, or atleast from all the other articles I've read there won't be more than that on screen at the same time. 0 Share this post Link to post
gatewatcher Posted July 20, 2002 except maybe for the ending, where it says you will have an option for a massive shoot-out. 0 Share this post Link to post
nxn Posted July 20, 2002 hmm, multiple endings, I think that's a good idea, and it would kick ass if ID made the slaughterfest one a bit more secret in some way only us old schoolers could know how to get into. A little reward for sticking around for almost 9 years now. 0 Share this post Link to post
Disorder Posted July 20, 2002 orion said:hmm, multiple endings, I think that's a good idea, and it would kick ass if ID made the slaughterfest one a bit more secret in some way only us old schoolers could know how to get into. A little reward for sticking around for almost 9 years now. ..And then your computers crashes because it can't handle all the hundreds of Demons crammed into one level. 0 Share this post Link to post
gatewatcher Posted July 20, 2002 well, it isn't confirmed there will be multiple endings. from what Jim Dose said, he could mean a secret level that has the old 2d sprites that you need to kill in an icon of sin-like level... 0 Share this post Link to post
nxn Posted July 20, 2002 gatewatcher said:well, it isn't confirmed there will be multiple endings. from what Jim Dose said, he could mean a secret level that has the old 2d sprites that you need to kill in an icon of sin-like level... They better not include any sprites of monsters even if it is a joke, the idea just makes me want to cry. 0 Share this post Link to post
GS-1719 Posted July 20, 2002 No more 2d sprites. I like the original Dooms, but that would be nostalgic overkill. 0 Share this post Link to post