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Make it so Rev fireballs don't emit bullet puffs? (BEX)

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So, in bex (and deh) format, the "fireball trail" is it's own actor. I set it's spawn state to 0 and set each individual frame's duration to 0, and yet it still spawns in Zandronum Odamex and Zdaemon. Is there any way I can prevent the fireballs from having a trail?

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The trail is kind of a hack, IIRC. The fireball doesn't just spawn a separate actor, it spawns a separate actor AND a standart bullet puff. So even if you make the former invisible, the trail won't disappear completely.

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