joe-ilya Posted March 2, 2016 I know most of you are in community projects about grid limitations and texture limitations, etc. But when I asked a few people about transforming Dwango5 maps into single player maps; most of them agreed to participate because it would be an interesting experience. So here I am. !Rules! -Must be vanilla compatible (no drawsegs overflows, nor visplanes overflows; so keep your maps simple and don't detail too much) -Map must be based upon a dwango map. -Map must use a dwango MIDI. -No slaughterfests. -Long maps are to be cut down on length. (should be beatable in 15 on first playthrough, I won't be too strict about this one, just keep this in mind, you could cut it down to the medium length if so) -Don't copy paste ID software maps. -Only stock doom 2 textures. -Must have difficulty settings. -Max monster count is 350. -Don't make your map look ugly, I wouldn't mind some big flat maps like the one I did. -Some of the original maps are so bare that you should just follow the texture theme and make an entire layout of your own imagination. (look at my mapping tip list of said maps about dwango5) !What you can do! -Expand the map you chose and follow the theme. -Cut down useless bits from the original map. -Play around with given layout. -Give your map a name (otherwise I name it myself) !Dwango5 Mapping tips! MAP01 - Entryway remake, only there's more non-linearity, I don't think you need to expand it much, but you still can if you wish. MAP02 - Claustrophobic base with lots of interactivity and some jumping. MAP03 - 'The gauntlet' remake with more non-linearity and greater heights. MAP04 - Curvy gray mine with burning barrels high up, this map's too bare, so you can make your own layout. MAP05 - Small green mossy fortress with metal, wood and marble and severeal windows to look outside or in, the outdoor section is empty, fill it up with some rivers, height and other castles with the same pattern as the first one. MAP06 - Mash base, bricks, metal, wood, teleporters and great heights MAP07 - Abandoned dead simple map where the mancubuses and the arachnotrons are already dead and everything's open, you can escape the dead simple rip-off straight away, and get into a different non-symmetric arena with the same theme (but not layout) and kill the bosses to reveal the exit. MAP08 - Full liberty on the layout with this one, only limitation is to use only green and brown textures. MAP09 - Brown towers and walls, make the tunnels lead to different areas. MAP10 - Yet another map with no layout, but it's got a theme to it, it looks like a science lab, but you can look at it with a different perspective and make it an electricity house or something else, just tell me. MAP11 - Rocky map with catwalks, caves and nukage falls. You have full liberty on the brick area. You also have lots of hidden way to get around the maps. MAP12 - Sandboxy wild west map, you may replace the surrounding marble walls with something else. MAP13 - Varied brown map, there's a building with lots of entrances and an open curvy outdoor area, the exit should be in a switch puzzle. MAP14 - Brick-wood-metal-rock with pillars, staircases and nice light effects MAP15 - All marble map, you have liberty to make your own layout, just make sure it focuses on buildings connected by bridges, teleports and some pools of your liquid of choice. MAP31 - Remake 5 greenwar 1 maps into one map. MAP32- There won't be MAP32. MAP16 - Tech base with blue room, metal room, drainage, ruins nearby and a cave, this is basically a mix of themes. MAP17 - Gray-brown tech base, kinda looks like quake. MAP18 - Big boss, curvy arena colored brown and blue. MAP19 - Ruins with a hint of metal and fire. MAP20 - Curvy cave with water and dirt. Many windows and pillars. MAP21 - Gray base invaded by red and brown hell. MAP22 - Twisted remake of MAP01, should be expanded somewhat. MAP23 - Buried industy zone with hints of red hell. MAP24 - A more buried tech base besides a river. Here's a map I made so you can see the idea behind this project: Name : Bricks and broken bones Status : Finished MIDI : MAP03 from Dwango10 Original map from : Dwango5 MAP09 Link : https://www.mediafire.com/?pdwmd5v8xxl3qzl Maps: 1 - Joe-ilya - Bricks and broken bones - Dwango5 MAP09 2 - 40oz - Dwango5 MAP03 3 - Megalyth - Dwango5 MAP12 0 Share this post Link to post
gaspe Posted March 2, 2016 joe-ilya said:-Don't make your map look bad. *looks at the screenshot posted* ... 0 Share this post Link to post
Marcaek Posted March 2, 2016 "Make me my dream shitwad i cooked up in 5 minutes while playing a dwango5 server by myself so I don't have to" 0 Share this post Link to post
Decay Posted March 2, 2016 I think it's time to let dwango die in peace. It wasn't good then, it isn't good now, and will never be good. 0 Share this post Link to post
joe-ilya Posted March 2, 2016 It took me several days to make this map. 0 Share this post Link to post
Obsidian Posted March 2, 2016 joe-ilya said:It took me several days to make this map. Those several days were not well spent. In all seriousness, there are a great deal of people who spend weeks, months even, on making maps and more often than not they turn out to be quite good: here's an example! I'm not saying it isn't possible to make a good map in a few days, but considering your....err, technique, it might be a good idea to take your time and make sure every possible facet of the map is polished. 0 Share this post Link to post
AD_79 Posted March 2, 2016 good lord there's enough bloody projects already Spoiler 0 Share this post Link to post
jmickle66666666 Posted March 2, 2016 wow everyone is a dick to joe nowadays huh 0 Share this post Link to post
Ralphis Posted March 2, 2016 Decay said:I think it's time to let dwango die in peace. It wasn't good then, it isn't good now, and will never be good. Actually it was good then, it is good now, and it will be good forever 1 Share this post Link to post
joe-ilya Posted March 2, 2016 Obsidian said:Those several days were not well spent. In all seriousness, there are a great deal of people who spend weeks, months even, on making maps and more often than not they turn out to be quite good: here's an example! I'm not saying it isn't possible to make a good map in a few days, but considering your....err, technique, it might be a good idea to take your time and make sure every possible facet of the map is polished. I can't add too much detail, this is for vanilla. I could cramp the space down so it won't look too flat, I even ended up getting rid of detail because of how open my map is. AD_79 said:good lord there's enough bloody projects already But are there enough original community projects? Seriously, most of the community projects this year are just limitations of textures, grids, 2 unneccesery TNT sequels and speedmapping. If people enjoy remaking doom 2 maps, my maps, why not enjoy transforming a classic deathmatch megawad into a traditional vanilla doom2 mapset for single player? 0 Share this post Link to post
dew Posted March 2, 2016 joe-ilya said:But are there enough original community projects? ...What the fuck did you just say? How can you materialize that sentence without imploding? Hear, hear. REMAKING DWANGO 5 IS ORIGINAL. 0 Share this post Link to post
joe-ilya Posted March 2, 2016 It's more original than what's been done already with community projects nowadays. Sorry if I'm incorrect in advance. When was the last time you saw somebody remaking any deathmatch map into a single player map? 0 Share this post Link to post
doctorno Posted March 2, 2016 Hi Joe-Ilya, I am very interested in your project, however I am a musician and not a mapper henceforth I would like to remix the entire Dwango5 soundtrack for your project. I highly await your response :) 0 Share this post Link to post
Obsidian Posted March 2, 2016 joe-ilya said:I can't add too much detail, this is for vanilla. I could cramp the space down so it won't look too flat, I even ended up getting rid of detail because of how open my map is. That's no excuse. And besides, I wasn't just talking about detailing anyway. 0 Share this post Link to post
Doomkid Posted March 3, 2016 Yeah the whole "there's no good Dwango maps" thing is a NS urban myth, the ratio is kinda low but we're talking about 1995 maps after all. About ~70 of the 352 original Dwango maps are stellar, frankly speaking. The rest are trash, but 70 is not "none". I actually like this idea and would be all over map02 if I had any spare time, though it would be nice to re-theme the maps as they're overly familiar at this point. I actually had an idea for the community to select the 30 best Dwango maps and bring them into the new era (custom textures, detailing, better spawn/weapon placement etc) but again I just haven't got the time. Could make for a great Dwango22. 0 Share this post Link to post
dew Posted March 3, 2016 doctorno said:Hi Joe-Ilya, I am very interested in your project, however I am a musician and not a mapper henceforth I would like to remix the entire Dwango5 soundtrack for your project. Looking forward to your remix of d5m14! Anyways, dwango5 is terribly antiquated. I won't say bad, because I quite like some of the maps... in DM. Converting DM maps to SP is a pretty big deal in general (hence why no one does it) and it'd be even more of an issue with the many shit maps of dwango5. Not to mention the simplistic arenas. There's also the fact that joe prohibits IWAD rips while dwango5 gleefully copypastes from them. Also no large maps? Can't go over 300 monsters? Way to shoot yourself in the knee. Sure, it would be cool to have an easyish, TVR-style mapset, but that's not going to happen when you have to work with all of this non-linear, non-blocking, progressionless obsolete stuff and refuse to grow the maps enough to make a difference. This is just Joe Ilya Tune-up 2: This Time You're Remaking My Favourite DM Mapset, a huge vanity affair by joe. How can this be called original when the entire idea is derivative with just a small twist? 0 Share this post Link to post
Decay Posted March 3, 2016 Doomkid said:Yeah the whole "there's no good Dwango maps" thing is a NS urban myth, the ratio is kinda low but we're talking about 1995 maps after all. About ~70 of the 352 original Dwango maps are stellar, frankly speaking. The rest are trash, but 70 is not "none". I actually like this idea and would be all over map02 if I had any spare time, though it would be nice to re-theme the maps as they're overly familiar at this point. I actually had an idea for the community to select the 30 best Dwango maps and bring them into the new era (custom textures, detailing, better spawn/weapon placement etc) but again I just haven't got the time. Could make for a great Dwango22.Dwango maplist Remind me again how many of these maps are played by anybody other than d5m1 (not a dwango original), d5m7 (also not a dwango original), d6m1 (oh my, a dwango original, last i saw played occasionally on odamex but that doesn't make it good), or d6m11 (tnt map01, played by nobody). But dwango in general surely has good MANY good maps well remembered for exciting matches and memorable gameplay with unique and inspiring layouts! Definitely a myth that these maps suck, and definitely the myth is ALL maps suck, damn those filthy NS perpetrators. 0 Share this post Link to post
Doomkid Posted March 3, 2016 Rofl what a ridiculous exaggeration, there are plenty of great DM maps that are underplayed, Dwango and non-Dwango. "People overplay 3 Dwango maps, therefore they're the only good ones!" .. Impeccable logic To deny that a bunch of NS players constantly bag on Dwango maps is to lie. You can have your opinion but don't hide from it when confronted about it! Edit: it's not just NS players, honestly saying that was dumb on my part so forgive me. Edit2: Naturally I have a bit of a vested interest here as I worked quite hard on Dwango20 and especially 21, so I can't just let the "all Dwango is bad" thing go without mentioning that there's quite a few good maps amongst the series. 0 Share this post Link to post
kuchitsu Posted March 3, 2016 One day we will all hug and kiss each other and then there will be no more negativity, only love. 0 Share this post Link to post
40oz Posted March 3, 2016 Shit like this makes me wanna quit doom forever. (and I'm NOT talking about the project idea) 0 Share this post Link to post
Decay Posted March 3, 2016 Doomkid said:Rofl what a ridiculous exaggeration, there are plenty of great DM maps that are underplayed, Dwango and non-Dwango. "People overplay 3 Dwango maps, therefore they're the only good ones!" .. Impeccable logic To deny that a bunch of NS players constantly bag on Dwango maps is to lie. You can have your opinion but don't hide from it when confronted about it! Edit: it's not just NS players, honestly saying that was dumb on my part so forgive me. Edit2: Naturally I have a bit of a vested interest here as I worked quite hard on Dwango20 and especially 21, so I can't just let the "all Dwango is bad" thing go without mentioning that there's quite a few good maps amongst the series.*Smiles fatly* All is forgiven my friend, worry not. 0 Share this post Link to post
dg93 Posted March 3, 2016 Decay said:I think it's time to let dwango die in peace. It wasn't good then, it isn't good now, and will never be good. NS Doom Normie, DWANGO will never die!! GET OFF THIS BOARD!!! REEEEEEEEEEEEEEEEEEEE!!!!! Spoiler You're entitled to your opinion, but I'll have you know that there are plenty of people who still play the DWANGO wads. 0 Share this post Link to post
Doomkid Posted March 3, 2016 Since we're on the topic, once I'm home from work I'll put up that full list of actually decent Dwango maps, if someone wants to take the reigns on that Dwango22 idea I welcome you to. It would be interesting to see the good maps brought into the modern era and would likely have appeal to a wider selection of Doomers. 0 Share this post Link to post
joe-ilya Posted March 3, 2016 dew said:https://www.youtube.com/watch?v=NOuN5TA8XfY Looking forward to your remix of d5m14! Anyways, dwango5 is terribly antiquated. I won't say bad, because I quite like some of the maps... in DM. Converting DM maps to SP is a pretty big deal in general (hence why no one does it) and it'd be even more of an issue with the many shit maps of dwango5. Not to mention the simplistic arenas. There's also the fact that joe prohibits IWAD rips while dwango5 gleefully copypastes from them. Also no large maps? Can't go over 300 monsters? Way to shoot yourself in the knee. Sure, it would be cool to have an easyish, TVR-style mapset, but that's not going to happen when you have to work with all of this non-linear, non-blocking, progressionless obsolete stuff and refuse to grow the maps enough to make a difference. Did you even read the rules? -Don't copy paste ID software maps. (but you can make the maps from scratch) -Some of the original maps are so bare that you should just follow the texture theme and make an entire layout of your own imagination. (look at my mapping tip list of said maps) And have a map be beatable in 15 minutes isn't short, it's medium sized. 0 Share this post Link to post
KneeDeepintheSludgemetal Posted March 3, 2016 Just wondering and can not find it in the previous threads for the life of me. Did not know where else to ask. Is there not already a "Turn 1994 DM maps into Sp maps, and tune them up" thread? If so I am interested in that one. 0 Share this post Link to post
Doomkid Posted March 3, 2016 addmap map01 doom2 dwango5.wad addmap map02 addmap map05 addmap map07 addmap map11 (good only for music / atmosphere, loved this as a kid but it's terrible in DM) addmap map12 addmap map13 addmap map14 (symmetrical but idgaf, it's fun dammit) addmap map19 addmap map24 addmap map01 doom2 dwango6.wad addmap map03 addmap map04 addmap map05 addmap map12 addmap map15 addmap map23 addmap map01 doom2 dwango7.wad addmap map02 addmap map06 addmap map09 addmap map02 doom2 dwango8.wad dmptch.wad (this is more of a duel wad, honestly) addmap map03 addmap map07 addmap map08 addmap map09 addmap map20 (wtf how did EVERY doomer lose their copy of dwango9, I have credible sources telling me it did indeed exist at one time.. Strange stuff) addmap map03 doom2 dwango10.wad addmap map09 addmap map10 addmap map14 addmap map15 addmap map16 addmap map05 doom2 dwango11.wad addmap map10 addmap map12 addmap map19 addmap map25 addmap map02 doom2 dwango12.wad (what did they do to poor doomguy's face??) addmap map05 addmap map07 addmap map12 (this map is way better than d5m1 with item respawn off idgaf what anyone says) addmap map21 addmap map22 doom2 lbdwango.wad addmap map01 doom2 dcdwango.wad addmap map05 addmap map06 addmap map09 addmap map10 addmap map14 addmap map15 addmap map05 doom2 azdwango.wad addmap map16 addmap map08 doom2 ozwango.wad addmap map13 I use a wad called dmptch.wad to revert the sound effects and graphics back to vanilla as some of them have annoying replacements, but yeah, there's the -in my opinion - good Dwango maps. 0 Share this post Link to post
joe-ilya Posted March 3, 2016 johnnyledger1 said:Just wondering and can not find it in the previous threads for the life of me. Did not know where else to ask. Is there not already a "Turn 1994 DM maps into Sp maps, and tune them up" thread? If so I am interested in that one. This is the first project to do so, but there was a project where people remade random single player maps from 1994, it's called 1994 tune-up. I'll make the project focus on the whole official dwango series instead of just the fifth installment. 0 Share this post Link to post