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[PrBoom+] Vanilla demo desync if more than 30 active ceilings

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It seems that PrBoom+ doesn't emulate the static limit of 30 active ceilings (MAXCEILINGS) when running vanilla Doom demos. This means that if a map has more than 30 active crushers and the player has to pause them, they'll ALL be stopped in PrBoom+ instead of just the first 30 sectors, even if PrBoom+ is just running a vanilla Doom demo.

Here's a WAD and LMP to see for yourselves (IWAD is Doom2.wad):


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