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Filystyn

melee monster kick back.

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Is there easy way to do it? Or should i just shoot invisible projectile with 0 damage that will push poor fela ?


Thx fro answers.

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In DECORATE, there is ProjectileKickBack property (applying to projectiles fired by monsters or by player's weapons), and Weapon.KickBack property (applying to player's weapons of any type), but apparently no "MeleeKickBack" property that would apply to monster's melee attacks, so I guess you'll have to resort to 0-damage projectiles with limited range (after which they disappear) and arbitrary ProjectileKickBack if you wanted to make monsters with a melee attack of arbitrary kickback.

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If I remember correctly, those properties are a scalar - the kickback is still related to the damage, but it'll be greater per point of damage. So the damage would either have to be done by the projectile, or the projectile would have to deal damage but deal a damage type that every actor has a damage factor of 0 for ( because that nulls the damage, but doesn't prevent knockback from it ).

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I would find it odd if DamageFactor trickery on the side of the receiver of the damage was really necessary to make a non-damaging projectile with a high kickback, anyway the melee attack itself could be outright replaced by an invisible and short-range-only projectile attack, then the projectile would both deal damage and do any kickback with no problem.

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