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koren

Demos for miscellaneous Ribbiks maps

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Crumpets Map08 Pacifist 0:10

 

I quickly made 0:11 but wasn't sure about 0:10.

Then I tried SR50 for the jump and it helped a lot.

And then vile cooperated almost perfectly and I got - DAMN IT - 10.00 =(

 

EDIT: Oops, MD922 already did it, forget it then.

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nice zerk strat in the 4-av room, unintended, but clever ;D. I keep trying to design encounters that force the player to abuse the reduced-vile-damage gimmick (by pressing against a ledge and taking 20 dmg vs. ~90) but to-date I can't recall seeing anyone actually do it that way.

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Swim With the Whales - Map02 - UV-Pacifist in 2:01

 

swtw02p0201.zip

 

First completion pacifist.

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'Pacifist' seems like a low hanging fruit, the more i look around.  even some of the iwad records look like they have slack in them.  none-the-less, it's satisfying to beat things on my own terms, regardless of where i peg on the "grand leaderboard of dooom~"

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5 hours ago, Ribbiks said:

nice zerk strat in the 4-av room, unintended, but clever ;D.

Thanks :) I did it to conserve shells and it makes sense to use for the initial two Archviles as you can trap them easily, and it's faster then using SSG if you get high damage rolls.

 

I hope the luring imps and that lone hellknight strat at the purple pool fight was the intended method, otherwise it looks impossible xD

 

Also can you explain how the friction enabled sectors work by the exit? Looking in Doombuilder it looks like they are tagged to have the effect permanently enabled by three sectors outside the playing area. However I had a few casual runs where I reached the exit and the friction didn't apply and was completely baffled, was it a glitch or do the crushers need to be perfectly in alignment with one another at a certain height? I tried replicating the effect to see if their's a consistent strategy but it puzzled me, I lost two runs because of that heh :D Since if it breaks I'd immediately lower the wall and run near the back and just have the Afrits infight with the Cacos and Revs while I shoot them in the back, I assumed I broke it on said two runs after messing about with the crushers in -nomonsters, only to be confused and disappointed ;_;

 

 

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12 hours ago, Ribbiks said:

nice zerk strat in the 4-av room, unintended, but clever ;D. I keep trying to design encounters that force the player to abuse the reduced-vile-damage gimmick (by pressing against a ledge and taking 20 dmg vs. ~90) but to-date I can't recall seeing anyone actually do it that way.

pretty sure i did this when DWMC played it; or are you talking about in actual uv-max runs?

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8 hours ago, NoisyVelvet said:

Swim With the Whales - Map02 - UV-Pacifist in 2:01

 

swtw02p0201.zip

 

First completion pacifist.

---

'Pacifist' seems like a low hanging fruit, the more i look around.  even some of the iwad records look like they have slack in them.  none-the-less, it's satisfying to beat things on my own terms, regardless of where i peg on the "grand leaderboard of dooom~"

love this demo - who wouldve thought that something so nasty looking could be done reasonably normally (e.g. without glides/exploits) without firing a shot!

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9 hours ago, NoisyVelvet said:

Swim With the Whales - Map02 - UV-Pacifist in 2:01

 

swtw02p0201.zip

 

First completion pacifist.

---

'Pacifist' seems like a low hanging fruit, the more i look around.  even some of the iwad records look like they have slack in them.  none-the-less, it's satisfying to beat things on my own terms, regardless of where i peg on the "grand leaderboard of dooom~"

Pretty sick to see more non-trivial pacifists, especially for hard maps!

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11 hours ago, Bloodite Krypto said:

Also can you explain how the friction enabled sectors work by the exit? Looking in Doombuilder it looks like they are tagged to have the effect permanently enabled by three sectors outside the playing area. However I had a few casual runs where I reached the exit and the friction didn't apply and was completely baffled, was it a glitch or do the crushers need to be perfectly in alignment with one another at a certain height? I tried replicating the effect to see if their's a consistent strategy but it puzzled me, I lost two runs because of that heh :D Since if it breaks I'd immediately lower the wall and run near the back and just have the Afrits infight with the Cacos and Revs while I shoot them in the back, I assumed I broke it on said two runs after messing about with the crushers in -nomonsters, only to be confused and disappointed ;_;

I assume you saved at some point during these casual runs. Loading a saved game in prboom-plus breaks boom friction effects (ie, switches them off), for obscure and supposedly unfixable reasons. It's kind of annoying, and presumably a big part of why you don't see more mappers using the effect.

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Posted (edited)

I've just tested (with invincibility on), and I'm wondering: is it even possible to UV-Max Map04 of Frog? There aren't enough rockets.

Edited by Poncho

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